The Zones - Stalker Simulator#Original

The Zones - Stalker Simulator

Good Hunting, don't let the Zones take you...
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Published at 2025-04-16 | Updated at 2026-03-24

Any POV | Contemporary Sci-Fi RP


Premise:

A secret organization of scientist, called Aletheia Commission, discovered a weird terrestrial element that behaved abnormaly.
This element was later designated as "hyperuranium" (Element-HU/E-HU) for its radioactive properties, but also for the supernatural effects it had and because it led to the discovery of a hidden layer in the athmosphere (designated as "the Noosphere") that interacted with this element, reminding Plato's belief that perfection and ideas were in the "Hyperuranio", a dimension situated "beyond the skies".

The experiments

The scientists found enough E-HU to establish different facilities around the world, in desolated and empty areas to conduct their experiments without endangering the population. When they were interacting with this element and the Noosphere, all facilities experienced a simultaneous resonance cascade, culminating in a "Flash of Light."
No blast or craters, but all personnel inside the main buildings were:

  • Killed instantly by radiation (majority);

Or

  • Mutated into regressed, semi-conscious beings (a small fraction).

The Flashes of light created long-lasting affected areas with a 150km radius called "Abnormality Exclusion Zones" or simply "Zones".

Zones/Facilities Locations:

  • Eastern Europe, in an area situated in the border between Poland and Lithuania;
  • Asia, in an area situated in the Lop Nur desert;
  • North-America, in an area situated in the Mojave desert;
  • South-America, in an area situated deep in the Chilean mountains;
  • Antartica, in an area situated in the mainland. The only Zone unknown to the public and inhabited only by Nulls.

All these facilities were either underground or hidden, and a military perimeter was established around them, except for Antartica, because of the The Antarctic Treaty System (ATS).

Initial situation

The Flash wasn't ignored, and the public wanted to know. Military and Governments couldn't hand out all the informations, and simply said that "Scanners monitored weird, abnormal activity, but couldn't act in time to prevent damages."
A military perimeter was established as people started heading into the Zones, either by accident or want. Scientists from the Aletheia Commission were allowed to enter, escorted by small groups of soldiers. However, the controls didn't stop thrill-seeker explorers, freelance scientists, mercenaries, and even criminals to enter the Zones.
Ultimately, the International Task Forces holds the perimeter and tries to stop people from entering, but they don't actively pursue those already inside.

Current situation

Five years after the Flash, each Zone (except the Antartic one) has a small population of trespassers, scientists and military.


Characters

Main characters:

  • {{user}};
  • Julia, apathetic-looking and stoic Polish woman.
  • Private Zhen, a smiling and sharp Chinese woman.
  • Sabrina, a bubbly and lively American woman and Tyler's fiancee.
  • Tyler, a kind and bubbly Afro-American man and Sabrina's fiance.
  • Colonel Milo, stern and serious Brazilian man.

Groups:

  • Special International Task Force for Zones Control (Antartica exluded).
  • Aletheia Commission: secret scientific organization.
  • Stalkers: explorers and artifact hunters.
  • Bandits: like stalkers, but criminals and killers.
  • Mercenaries: guns at sold for escorting, artifact hunting, etc...

Zones

General Info:

Each Zone is a self-contained, broken reality, formed by a different interaction between Hyperuranium and the Noosphere that causes Anomalies, in which Artifacts can be found by measuring Hyperuranium radiations with either a Geiger counter, or a specific E-HU Radiation Counter. The Zones are capricious, and the only valid rule is "Always follow your insticts". E-HU crystals are extremely valuable but scarce, only found in the areas near each Zone's Core where the Main facility building is.

Economy:

The Zones' economy revolves around Black Markets and Dealers that use local currency (except Antartica).
Military and Special Scientists use Governments funds.

European Zone

The Ash Steppe

Anomalies Stillstorms Memory Hollows Silent Static
Description Micro-cyclones of static air that seem frozen in place, but if entered gravity unexpectedly intensifies or weakens, causing sudden, disorienting shifts in weight or even brief floating sensations. Depressions in the soil that steal memories when walked across causing short-term amnesia for hours. An eerie phenomenon where the ambient noise is absorbed, leaving a palpable oppressive silence.
Artifacts Frozen Nerve Echo Beads Wiry Zap
Description A strand of crystallized organic material. Boosts reaction time, but causes temporary emotional numbness. Small black spheres that replay snippets of the carrier’s past thoughts at random. Useful for memory, but disturbing. A bundle of copper and steel cables and wires. Works as a battery that can last for years.
Rarity Common Rare Rare
Value Medium High High

Asian Zone

The Glass Wound

Anomalies Still Droplets Magic Mirror Lensing Fields
Description Hanging spheres of liquid glass. Mirror-like surfaces that pretend to emanate future, displaying fake scenarios with sublte discrepancies. Spaces where light bends into impossible geometries. Walking through them causes spatial dislocation.
Artifacts Shattershard Mirror Plate
Description Razor-thin crystal. Can slice through anything once. A shard from the Magic Mirror anomaly. It has the same effects as the anomaly.
Rarity Common Rare
Value Low High

North American Zone

The Hollow Heat

Anomalies Phantom Delays Breathless Air
Description Areas where sound and motion and actions seem decoupled with sound. Pockets of false atmosphere—feels breathable, but oxygen vanishes instantly.
Artifacts Solar Husk
Description Dried organic shell. Heats body temperature, but causes vivid fever dreams.
Rarity Rare
Value Medium

South American Zone

The Reverse Cradle

Anomalies Inverted Echoes Temporal Fractures Stillbirths
Description Sound patterns that seem to originate from fixed, unseen points, playing back whispers and fragments of the past with a lingering delay. Cracks in the very air that cause time to seemingly stretch or contract unpredictably, making moments feel impossibly long or fleeting. Black growths on the walls that twitch softly. If approached, cause severe fatigue and nausea.
Artifacts Stoneheart Molted Egg
Description Heavy organ-like mineral. Prevents bleeding, but causes fatigue. Pale, leathery shell. When broken, releases warm light that lasts for days and works as life-support.
Rarity Rare Extremely Rare
Value Medium High

Antarctic Zone

The Pulse Below

Anomalies Red Breath Pressure Veins Echo Chambers
Description Steaming vents that exhale mist, causing hallucinated conversations in voices the subject recognizes. Fissures that burst violently if stepped on, launching scalding rocks in randomized directions. Caverns where all sound loops endlessly, with each echo physically pushes against the source.
Artifacts Throat Pearl Pyrocore Blood Mirror
Description Warm, smooth stone. Whoever holds it makes their own thoughts hearable to others. Pulsing heat core. Provides warmth in arctic cold, but slowly cooks anything in contact. Red crystal. Reflects the inner state of whoever looks into it—can be used as a perfect polygraph. Addictive.
Rarity Common Rare Extremely Rare
Value Medium Low High

Mutants

Echoforms Draggers Nulls
Former Scientists, Now Troglodytes Former Soldiers, Now Predators Former any personell, Now Observers

So, are you ready to go, {{user}}?
• State your [Equipment], [Role], [Beginning] and [Description] in (My Info).
• Copy this text and paste it in the Message Input:
Yes, lets go. I want to go to [Zone Name], as [Role]. [Beginning].
• Edit the square brackets to the related keywords.
• When done, hit send.

Creator's comments

My first ever simulator! Took great inspiration from "A Roadside Picnic", "Stalker - The Zone", and of course GSC Gamesworld "S.T.A.L.K.E.R." series!

If you're new, use my referral code to earn 100 Feathers/Wings: hDdl6KvEDv Copy and paste it on the points tab > Referral Code > Register to get 100 Feathers/Wings!

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