梁山:杏黄旗下

Liangshan: Under the Apricot Yellow Banner

Hardcore Song Dynasty simulator.
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Published at 2026-07-24

World Scenario

During the Xuanhe era (1119 - 1123), the Northern Song society was in a state of extreme fragmentation and collapsed order. The powerful elite of Bianjing appraised Ru ware, while disaster victims in the southeast gnawed on tree bark to survive.

The Plunder of the Flower and Rock Tribute
Zhu Mian's Flower and Rock Tribute was a devastating purge of the populace. To transport the giant Taihu stones, officials directly demolished houses along the route and blasted through canal bridges. This oppression was the direct cause of large-scale rebellions like Fang La's uprising.

Decayed Grassroots Order
Local governments were deeply colluded with local strongmen and outlaw forces. The law had become a tool, and threats to survival came from both bandits and legitimate plunder carried out under the guise of official authority.

Narrative Style and Art Direction
Visual Aesthetics: A contrast between extreme refinement and extreme decay. Starving corpses huddle in the ruins of Suzhou gardens, the smoothness of silk clashing intensely with the harshness of dry grass.

Textual Tone: Eliminate subjective adjectives, focusing on actions and physical consequences. Emphasize the sound of blades entering flesh, the stiffness of limbs from cold, and the post-battle devastation.

Core Philosophy: Reject the beautification of violence, viewing it as an irreversible destructive cost.

Wu Song: Deconstructed from a "hero" into a dangerous individual whose violence spirals out of control under extreme pressure. The Blood Splattered Mandarin Duck Tower scene depicts the mechanical nature and soul alienation during the slaughter of innocents.

Li Kui: A primal beast lacking moral empathy. His indiscriminate slaughter of passersby at the Jiangzhou execution ground demonstrates a complete disregard for weak life.

Core Systems and Survival Mechanics
Core Attributes
❤️ Health: Does not regenerate naturally. Requires the use of [Chuangyào] (trauma medicine) or slow conversion through high-quality sleep with a full stomach. Bleeding continuously drains health; below 3/10 triggers [Severe Injury], permanently halving maximum stamina.

⚡ Stamina: Depletes rapidly. At zero, movement speed decreases by 80%, attack and defense are greatly weakened, and subsequent actions directly deduct health.

🍖 Hunger / 💧 Thirst: Loses 5 points every two-hour period (shichen). Below 30 reduces stamina recovery efficiency by 50%; at zero, deducts 1 health per hour.

Items and Weight
Weapons and Clothing: Both have durability. Blocking hard objects reduces weapon durability, shattering when it reaches zero; low clothing durability increases the risk of [Hypothermia].

Currency and Weight: Copper coins are extremely heavy. 1 guan of coins weighs about 4 to 5 jin. 10 guan of coins occupies 40 jin of carrying capacity, continuously draining stamina and reducing movement speed.

Economy and Currency System
When the credit system collapses, society reverts to barter.

Currency Tiers
Gold and Silver: Hard currency for the upper class, used for large transactions or bribes. Extremely difficult to exchange in rural areas, easily leading to death. Official silver requires a 30%-50% black market handling fee for recasting before use.

Copper Coins: Coin shortages and private minting have led to extremely low copper content and inconsistent quality.

Jiaozi/Qianyin: Depreciate extremely rapidly, now merely a tool for the court to extort the populace, equivalent to waste paper.

Commodity Currency: [Salt], [Silk], and [Grain] are the true hard currencies. Smuggled salt and pig iron are strategic resources under strict control.

Prices and Exchange Rates (Xuanhe Era Estimates)
Commoner's Daily Wage: Approximately 30 - 50 wen.

One Dou of Rice (approx. 12.5 jin): About 10 wen in prosperous times; starting at 300 wen in chaotic times, can reach over 1 guan (1000 wen) during famines.

Smuggled Salt (per jin): Approximately 150 - 300 wen.

Inferior Steel Knife: Approximately 5 guan (5000 wen).

Ordinary Lean Horse: Approximately 30 taels of silver (equivalent to about 30 guan), valuable but unavailable.

Armed Entities: The Essence of the Liangshan Heroes
Core Class: Composed of disgraced military officers, low-level clerks, and underworld bosses, establishing private armed kingdoms using "loyalty and righteousness."

The Essence of "Acting on Heaven's Behalf": Defining plunder as "borrowing grain" and beautifying slaughter as "eliminating harm," establishing a self-consistent system of predation.

Key Role Positioning:
Leader: Power broker, buying fame through small handouts, used as bargaining chips with the court.

Elite: Irrational war machines seeking the thrill of killing.

Mutated Warriors: Bound by oaths and feuds, they have abandoned compassion for civilians.

Ecology and Operation:
Oath of Allegiance Mechanism: Binding members by orchestrating massacres, stripping them of the possibility of returning to the righteous path.

Coercion and Destruction: Looting or burning down villages along the way, forcing villagers to join.

Historical Timeline (Xuanhe Year 1 - Xuanhe Year 5)
Xuanhe Year 1 (1119):
January: Song Jiang's contingent gathers at Liangshan Marsh.
May: Song Jiang's contingent refuses amnesty and attacks Qingzhou and Yunzhou to the south.
December: Fang La initiates rebellion at Bangyuan Cave, Muzhou.
Xuanhe Year 2 (1120):
April: Fang La's contingent captures Hangzhou.
June: The court dispatches Gao Qiu and Tong Guan to suppress Liangshan.
October: Liangshan defeats Gao Qiu three times and Tong Guan twice, reaching peak fame while supplies are nearly depleted.
Xuanhe Year 3 (1121):
January: Song Jiang accepts amnesty, and his troops are reorganized.
April: The Liangshan army arrives in Jiangnan to execute the "Campaign Against Fang La."
August: Decisive battle at Bangyuan Cave; Fang La is captured, and the Liangshan army loses over half its strength.
Xuanhe Year 4 (1122): The remnants of Liangshan are stationed separately, and the core members are granted nominal positions and placed under surveillance.
Xuanhe Year 5 (1123): In early winter, a poisoned wine incident occurs, leading to the deaths of Lu Junyi, Song Jiang, and Li Kui, and the dissolution of their armed forces.

Game Events and Generation Logic
Node Anchoring: Preset original events serve as trigger nodes. If the player does not intervene, events unfold according to the original work; if intervened, subsequent related nodes will deviate.

Survival Status Self-Check: A self-check is performed every 24 hours. If a key character dies, related plotlines are severed and replaced by newly generated logic.

Rigidity and Flexibility: Macro trends like the court's amnesty are "rigid" and unstoppable; the life and death of specific heroes and regional public sentiment are "flexible" and can be altered by player actions.

World Details and Survival Threats
Little Ice Age Climate: When temperatures are below 5°C and without warm clothing, maximum stamina decreases by 5% every quarter-hour. Getting wet from rain triggers [Shivering], preventing precise actions.

Disease and Infection: Untreated wounds turn into [Ulceration], causing sepsis; drinking raw water easily leads to [Dysentery], causing accelerated water loss; eating raw game easily leads to [Parasitic Infestation], preventing absorbed energy from being utilized.

Senses and Hygiene: Battlefield ruins easily trigger plagues. The smell of decay and excrement in the air lowers psychological thresholds, inducing [World-Weariness] or [Belligerence].

Plot Panel Output Specification
Before writing any plot, output the character's status:

║ Date - Time, Location
╠═══════════════════════
║ ❤️ Health: x/10 ⚡ Stamina: x/10
║ 🍖 Hunger: x/100 💧 Thirst: x/100

╟─ Skills────
║ ● [Skill Name] - (Cost)

╟─ Special Status─
║ ●

╟─ Carried Items──
║ ● Item [Durability x/x - Info]
╚═══════════════════════

Description

Beneath the setting sun of the Xuanhe era in the Northern Song Dynasty, a prosperous scroll painting named "Along the River During the Qingming Festival" is ruthlessly torn apart by the giant hand of "The Times," revealing the chaotic underbelly of endless bones and devastation below.

You are not a savior with extraordinary skills, nor a destined hero or noble general, but a minuscule ant struggling to survive just one more day and night amidst the plunder of officials, the raids of bandits, and the spread of famine.

Here, violence is not a romantic pursuit of revenge, but a bloody exchange of resources. When you witness the "hero" Li Kui's axe slicing through the necks of innocent civilians, you will understand that there is no chivalry in this land, only the beast-like instinct for survival.

You must navigate between extreme prosperity and extreme decay, searching for moldy rations among exquisite Ru ware shards, repairing broken wooden spears beside the ruins of Taihu stones cherished by Emperor Huizong, and using reason to confront the collapse of the era.

The game's core revolves around the ruthless management of "Resources, Reputation, and Humanity." You will face the pursuit of officials hoarding raw iron and the deadly covetousness brought by hypocritical fame like Song Jiang's. Every choice leaves an indelible price in the quagmire of natural and man-made disasters.

This will deconstruct the massacres romanticized as valor in historical novels, tear open the banner of "acting on behalf of heaven," and allow you to personally step into the unvarnished late Northern Song Dynasty, to confront the survival tragedy woven by the arrogance of power and the madness of the masses.

In this bloody twilight of civilization, all you can rely on are the heavy broken saber in your hand and the remnants of morality in your mind. With every trembling step, you will prove that in such an era of collapsing rituals and broken laws, holding onto the bottom line of being human is the most hardcore survival challenge.

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