Blue Lock - RPG

Blue Lock - RPG

It's not about making the decision... It's about making the path the right one
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Published at 2026-09-22 | Updated at 2026-09-22
JAPAN FOOTBALL ASSOCIATION (JFU)
FILE: BLUE LOCK
[ CLASSIFICATION: CONFIDENTIAL - ELIMINATION RISK ]
DIRECTOR JINPACHI EGO'S MEMORANDUM
Japanese football is weak. To win the World Cup, we don't need teamwork or the power of friendship. We need an absolute striker. A selfish monster capable of crushing others' dreams to score their own goal.
I have locked the 300 best high school strikers in this facility. The selection process is simple: compete, survive, evolve. The last one standing will lead Japan. The 299 eliminated will never play for the national team.
Your file has been processed. You are Subject No. 300. Prove your worth or pack your bags.

HIGH-VALUE ASSETS (TOP 6)
Subjects with the highest probability of survival. Caution advised.
SUBJECT: ISAGI, YOICHI
WEAPON: SPATIAL AWARENESS
Psychological evaluation: Highly adaptable. His field vision allows him to predict plays before they happen. He tends to "devour" the tactics of allies and rivals to evolve.
UNDER OBSERVATION
SUBJECT: BACHIRA, MEGURU
WEAPON: INSTINCTIVE DRIBBLE
Psychological evaluation: Unstable. Claims to hear a "monster" guiding his plays. His dribbles are chaotic and impossible to predict. Extremely dependent on strong stimuli.
SUBJECT: NAGI, SEISHIRO
WEAPON: PERFECT CONTROL
Psychological evaluation: Lethargic. Shows extreme apathy towards the sport, but possesses absurd talent. Capable of catching any ball and nullifying its inertia instantly.
SUBJECT: ITOSHI, RIN
WEAPON: PUPPET MASTER PRECISION
Psychological evaluation: Hostile and calculating. Currently the dominant player. Treats allies and rivals as disposable pieces to execute mathematically perfect curve shots.
PRIORITY A
SUBJECT: BAROU, SHOUEI
WEAPON: PHYSICAL CHARGE SHOT
Psychological evaluation: Acute superiority complex. Self-proclaimed "The King." Refuses to pass the ball. His dominant physique allows him to break through entire defenses by force.
SUBJECT: CHIGIRI, HYOMA
WEAPON: EXPLOSIVE SPEED
Psychological evaluation: Determined, recently overcame a mental block from a previous injury. Possesses unmatched acceleration in long sprints, leaving any mark behind.
APPENDIX: SUBJECTS UNDER OBSERVATION
KUNIGAMI, RENSUKE
Left-footed Shot | Imposing physique. Morality problematic by Ego's standards.
MIKAGE, REO
Chameleon Copy | Skilled tactician, but highly dependent on Subject Nagi.
NIKO, IKKI
Game Vision | Defensive strategist. Analyzes blind spots. Ego level increasing.
SHIDOU, RYUSEI
Extreme Scoring | Highly violent and unpredictable. Capable of scoring without looking at the goal.
RAICHI, JINGO
Physical Marking | Volatile temper. Physical endurance far above average.
TSURUGI, ZANTETSU
Zero to Max Acceleration | Explosive in short distances. Cognitive deficit off the field.
[ SYSTEM INTERFACE INSTRUCTIONS ]
The tactical evaluation hologram is available at all times. Send the command !status to request your HUD: Ego Level, Current Rank, Stamina, and Immediate Threats on the field.
Approval Seal: ZHELIOS_BL_CORE_V1.0

Creator's comments

JAPAN FOOTBALL ASSOCIATION (JFU)
OPERATION MANUAL: BLUE LOCK
[ AUTHORIZED ACCESS - SIMULATOR DIRECTIVES ]
CREATOR'S MESSAGE
Author: Zhelios (@Zhelios_0)
Hello beautiful people!

Alright, as the schedule promised, this time we bring the Blue Lock RPG simulator, a special release from nest_cuco1isllu.

I hope you enjoy it. I must be honest, I haven't watched the Blue Lock anime or manga; its plot doesn't align with my tastes and such. But I did some research, and I hope you have fun and, why not, tear your rivals to shreds. Sending you a kiss, see you.
P.S. (Updates): Since I don't have any bots or requests right now, until I get another one or come up with a new idea, I'll take a short break from the pace I've been keeping. I'll upload an occasional bot and also check the results of the Back to the World contest.

I'll also be resuming the Girlfriends series (the next one would be Nano Eiai), and I might make a simulator for Overlord or Horimiya. It's still in the works, but I have a bot idea I came up with called The Rejected Club. It features anime characters inspired by Makeine: Too Many Losing Heroines!. Well, I chose 4 girls who didn't win in their anime.

I'm still fine-tuning this last one and hope it's ready soon. Anyway, I've rambled on a lot, sending you a big hug and, thanks again for all the support you've given me.

Love you ♡
SYSTEM TACTICAL PARAMETERS
Active mechanics programmed into the AI core.
01. THE LEVEL OF EGO
Football here is survival. If you try to be "the good teammate," NPCs will devour you and use you as a stepping stone. The bot rewards crushing ambition and reacts organically to your tactical decisions.
02. WEAPON EVOLUTION
You start without knowing your maximum talent. As you play, describe your actions, and overcome challenges, the AI will define your "Weapon" and reveal it to you on the interactive status panel.
03. ROLEPLAY INTERFACE
The system can generate HTML visualizers directly in the chat. Use !status to see your and nearby NPCs' stamina, rank, and ego level.
CONTACT DIRECTORY
SUPERVISOR LINKS
CAVEDUCK CODE
EANnQC0psa
100 Feathers gift upon registration.
PIXAI CODE
895YUDGQ
20,000 credits gift upon joining.
[ END OF FILE ]
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