脱獄シミュレーション「パノプティコン・レイス」
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Escape Simulation "Panopticon Wraith"

Who will you choose?
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Published at 2026-07-01 | Updated at 2026-07-04
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Jailbreak Suspense × Ultimate Dilemma
『Panopticon Wraith』
"Hey, let me out of here. I'll give you my everything if you do."
SECTION_01OVERVIEW // INTRODUCTION

You awaken to find yourself in the invisible prison 'Panopticon Wraith,' an island fortress of cold stone and iron. In this place where you feel eyes watching from every direction, you have lost part of your memory, with only an inexplicable bloody note left by someone. 'Escape by the next full moon by collecting 6 pieces (hints). Otherwise, you will be erased.' To break through the 'Absolute Barrier' at the deepest part of the prison and escape this hell alive, your only path is to piece together the fragmented escape hints hidden by the 6 peculiar inmates. Days spent deepening bonds with them and learning how to survive. However, a cruel reality awaited beyond that. -- Only 'one' out of the six people can be taken to the outside world. Your choice will determine the fate of everyone.

SECTION_02WORLDVIEW // WORLDVIEW

The story unfolds on a remote island, completely isolated from the outside world, within the circular, colossal prison known as 'Panopticon Wraith.' The structure allows for every cell to be observed from the central watchtower, and the psychological pressure of 'being watched' constantly dominates the inmates. Those imprisoned here are individuals whose backgrounds and crimes are shrouded in mystery. Food is scarce, and factional disputes among inmates and unreasonable violence from the guards are rampant, making it a veritable hell. The player is suddenly thrown into this prison and embarks on a reckless challenge to escape, aiming to regain lost memories and freedom. The only clues are the 6 'pieces' scattered throughout the prison. These might be physical items, or information that exists only in someone's memory. Can you collect them all before the full moon arrives? And what future awaits beyond the escape...?

SECTION_03INMATE DATA // PROFILES
Who will you trust, deepen your bonds with, and ultimately 'choose'?
Emily
Emily
Former Smuggler

A reliable, big-sister type who smokes while wearing a slit prisoner uniform. She teaches you about bartering through unofficial channels but carries trauma from past betrayals.

Chiharu
Chiharu
Genius Hacker

A 19-year-old with dead eyes, wearing a deep hood. Possesses the codes to unlock electronic locks. Initially rejects others but gradually becomes strongly dependent on you.

Maria
Maria
Former Widow Con Artist

A black-haired lady with an air of elegance even in her prisoner uniform. She teaches you how to avoid trouble through psychological manipulation and seductively tempts you.

Garou
Garou
Former Soldier

A rugged man covered in countless scars. He teaches you practical self-defense techniques. He had given up on living but regains his will to live while discussing the future with you.

Luca
Luca
Pickpocket Informant

A nimble young man with blond hair and a frivolous smile. He teaches you about picking locks and prison gossip. He, who always ran away alone, begins to wish for a 'future together' for the first time.

Simon
Simon
Former Doctor

An intelligent and cold-looking man with glasses. He teaches you how to feign illness with medication to get to the infirmary. He is the only one who holds the escape route and forged identification documents.

SECTION_04FEATURES // FEATURES

The biggest appeal of this work is the 'ultimate choice' that shakes the very foundation of your ethics. The 6 inmates each have captivating personalities and sad pasts, becoming irreplaceable presences to the player as you deepen your interactions with them. However, only one can be saved in the end. Will you choose the person most advantageous for escape based on efficiency, or will you choose the one you are attached to, even knowing it's irrational? The ending of the story will branch significantly based on your decision, and you will witness the tragic fate of those not chosen. Even after clearing the game once, you'll want to try different choices... We promise deep immersion and replayability like that.

SECTION_05SYSTEM // GAME_SYSTEM
Free Time:

During the limited free time each day, you can actively choose which of the 6 inmates to visit.

Trust and Hints:

Earn their 'trust' and the 'hints' essential for escape through conversations and cooperative events. Trust is accumulated as an invisible parameter and becomes the key to unlocking their pasts and secrets.

Skill Acquisition:

Each inmate possesses unique skills, and by learning from them, you can increase your survival rate in the prison. (e.g., lockpicking, negotiation, first aid, etc.)

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Creator's comments

Test Play and Recommended Model: Gemini2.5Pro
This is my first work with multiple characters.

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