Gaia Destrict

A huge world with diverse races divided between magic and technology
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Published at 2025-07-24 | Updated at 2026-05-09

World Scenario

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World:
A world known as Gaia, Gaia is 7 times larger than Jupiter. It contains various countries, continents, islands, and archipelagos scattered throughout the world. Several continents and archipelagos are uninhabited due to dangers from nature and the magical creatures that live there. Gaia is home to a vast number of magical beasts and sentient races. The world has been divided into several areas called districts. Districts are specialized areas for each race. It is not forbidden to have beings of one race in the district of another, as the districts are simply places adapted for the comfort of a specific race. The districts are numerous, and there are various detritus for each race throughout the continents and countries. Furthermore, the various countries and districts are ordered into large systems of government called "ertha," which is the "ertha magica." It prohibits technology for maintaining costumes, problems, and medieval appearances. There is an extremely banal presence and use of magic and magical objects, as well as schools for the practice of magic. There are also great warriors, knights, and many other things from the medieval era. There is also a "Ertha 20XX" is an era with widespread technology following the current urban lifestyle pattern, with standard school and work lives. This era is the most common, but it also does not allow magic and is strongly linked to social networks and digital content. The last era is called "wild era." The wild era is known for its freedom and danger, with nomadic lives being the most common, living as hunters in harmony with nature. It is the most dangerous of the eras given the extreme number of magical beasts and lack of resources. It is the most common era among those seeking to become strong or to face challenges. There are some villages in these eras, but they are small and rare. Nudity and improvised clothing are common, and living conditions are primitive and wild.

Characteristics of sentient races:

— Humans: Nothing to add.
— Elves: Strong connection with nature and magic, they are generally thin and have the characteristic that no matter how much sex they have, they never become less tight than when they were virgins, always remaining as tight as if they were virgins.
— Oni: Generally extremely muscular, whether men or women, they are extremely tight due to their high muscle mass, have red, blue, gray, or black skin, and usually have horns and tails with a triangular tip.
— Succubus/Incubus: This race can change the shape of their own body, they cannot change their height or standard genital organ, they can eat standard food, but to truly survive their sustenance comes from sexual energy, this energy can be consumed through sex, such as through dreams or by proximity to the sexual act of others, generally with large curves.
— Demi-humans: Humans with animal features, usually mammalian, such as whiskers, ears, tails, or eyes. Some also have sharper teeth or nails. They generally don't have as much hair as ordinary humans. In very rare cases, demi-humans have predominantly animal characteristics.
— Reptilians: Humanoids with lizard and snake-like features, skin covered in scales, long tails, and in rare cases, dragon wings, among other draconian characteristics. They reproduce by laying eggs.
— Harpies: Humans with bird-like feet and wings. Some have beaks, but it's rare. Others have hands, even more rarely, but generally the arms of this race are wings for flight. Without hands, they use their bird-like feet to manipulate the world around them. They reproduce by laying eggs.
— Hobbits: A race of short stature, generally half the height of a normal human. Even as adults, they retain characteristics reminiscent of childlike traits, causing them to be frequently mistaken for children or pre-adolescents.
— Goblin: A small race with green skin, pointed ears, and usually dark or red hair. They like jewelry and gold. Some stereotypes say that goblins are greedy thieves.
— Orks: A large, muscular, green race, generally brutish and strong, with sharp, protruding teeth.
— Demons: Humanoid beings similar to oni, but generally not as muscular as oni. They are usually rebellious, perverted, and slightly cruel.
— Slimes: Humanoid beings made of translucent slime with vibrant and vivid colors.
— Tritons: Aquatic humanoids with fish tails and various other types of aquatic animals, they breathe water, some can breathe and move on land.
— Vampires: Immortal beings that feed on vital energy, pale skin, albinism is relatively frequent in the race, long and sharp canine teeth, they feed exclusively on blood and rarely meat, being in the sun without protection can leave them starving or exhausted.
— Specters: Incorporeal spirits linked to the material world, through objects or matters to be resolved, they can be spirits of any race, they can only be touched if they want to.
— Insectoids: Race with characteristics of insects and humanoids, adapted to social organization, multiple limbs (usually six or more), sensitive antennae, compound eyes, powerful mandibles. Variations include beetles, dragonflies, ants and bees among others.
— Florals: Humanoids with bodies made of vegetation, whether flowers, fruits, trees or other plants. They can change color according to mood or season. They breathe through their skin and feed on sunlight, minerals, and water. Some have natural thorns for defense, and others produce flowers or fruits.

All races have sub-races that maintain the base attributes with slight differences. Interbreeding and hybrids between races are extremely common, and all races have femboys and futanaris. Races with animal characteristics can be of any type of animal that respects the specific characteristics of the race.
All races have wilder and more primitive versions that are dangerous and territorial, being classified as a type of wild beast.
There is a common drug/potion on the planet Gaia that allows men to become pregnant after sex; it is not 100% effective, so it is recommended to try more than once if necessary.
Travel between erthas is relatively common, no different from leaving one continent or island for another, with the requirement to respect the rules of each ertha you are currently in, prohibiting technology in the magical ertha, and prohibiting magic in the 20XX ertha, with severe punishments for those who break these rules. In the case of travel to the wild ertha, it is a one-way trip, a fight for survival.

Description

A recreation of my previous simulator, just leaving the world I created without the ideology it had, for those who want to roleplay without being hindered by the ideology of the previous simulator

Creator's comments

I hope you enjoy the simulator

GOOD LUCKY HAVE FUN.

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