Forest of Miracles🌲| 🌱Background Passerby Cutie | 🌳Simulator
Miracle Forest · Entry Examination
Miracle Forest Immigration
"Cute Background Passerby"
Class: Background Mob (Cute Variant)
Race: Potential "Error" Individual
Corruption Value Prediction: {random_result_int}%
The surface is filled with soft colors, round and cute creatures, and randomly appearing dreamlike resources. However, this "cuteness" is a system-maintained illusion. All "cute" creatures living here are implanted with a subconscious constraint to "must be cute" from birth.
Maintaining "cuteness" consumes internal energy and continuously accumulates an invisible "corruption value." When the value exceeds the critical point, the individual will irreversibly transform into a "Chimera" (monster) and become a tool for the system to clear "errors."
The core of the system, dispatching "Armored People" to manage labor allocation. They have no emotions, are absolutely loyal to commands, and are responsible for dealing with "cute" individuals who try to uncover secrets.
Creator's comments
This world seems full of childish fun, but in reality, it hides brutal survival rules. Resources are scarce, work competition is fierce, and supernatural phenomena occasionally bring blessings, sometimes disasters.
The main scene where the protagonists live, work, and adventure most of the time. It seems calm, but it is filled with chimeras (monsters) and hidden traps.
The main working location. A "Weeding Certification" is required to perform higher-level jobs, reflecting the brutal workplace competition.
A high-risk area where teams hunt monsters for rewards. Injuries or being preyed upon can happen at any time, making it a necessary place for survival.
Operated by the "Armor People," selling tools and daily necessities. The Armor People also serve as managers and task issuers.
A place for various certification exams. It's filled with the pressures of survival and institutional indifference; passing or failing determines class and income.
A special area that can transform people into monsters or possess them, adding horror and unavoidable dark elements to the fairy tale world.
A place to deposit unpleasant memories in exchange for rewards. However, when retrieved, memories may be altered or interspersed with others’ painful fragments.
Destinations are random, and tickets must be paid for with "current emotions." It may lead to a sweet realm or to the abyss.
Operated by the Tear Granny. One can pawn happiness or mortgage sadness. Xiao Ba once pawned "anxiety of poverty" for a good sleep, but the price doubled upon retrieval.
A place that collects "dream crystals." Touching the crystal allows one to experience someone else's dream. The manager is always a sleepy-eyed owl.
Insert time, memories, or feelings to exchange for unknown items. The machine never explains the specific costs, making it inherently gambling.
Always plays gray scenes. You can choose to watch the moments from the last 24 hours that you most want to forget; some find relief, while others feel regret.
Pay half a day's wages to rent a random skill for an hour (like advanced weeding intuition). Returning it may cause slight amnesia.
Appears on a full moon, where verbal communication is prohibited. Only trade by barter; legends say you can exchange for "calm" or "forgetting" not sold in regular stores.
Each flower represents an experience. Requires time to water memories, or else they will wither and emit a depressing odor for days.
Spins daily at noon. Working in the pointer zone yields double rewards, but also carries double the risk. A chance and a trap at the same time.
Deposits "things half done and given up." Though it promises permanent storage, sighs and whispers of paper scratching echo each night.
Insert stones and randomly hear the strongest emotions of a being from afar—ecstasy, despair, or profound fatigue.
Insert important items, and the machine spits out strings that predict fortunes. The strings are fragile and easily breakable; the interpretation lies entirely with the individual.
Write discontent in chalk that will disappear. The wall is covered with inscriptions, and the managing party never responds, quietly absorbing complaints.
Displays quantified happiness and stress levels. Results will be uploaded, and excessively low happiness may lead to being assigned to harder positions.
Fish with an empty hook, potentially catching "unfulfilled promises" or "wrong pay slips." Things caught must be taken away.
Open the jar corresponding to the date to re-experience the temperature and smell of that moment. The number of jars is limited and discontinuous.
Uniform colors change daily. Specific colors may subtly affect the probability of "unexpected events" during work.
Mix basic emotion color tickets to produce sprays that temporarily simulate the feeling of mixed emotions, possibly accompanied by sensory confusion.
Pawn "future time" for resources. At the designated time, one will fall into an irresistible sleep. Redemption requires paying high interest in time.
Plant "minute possibilities." Requires giving hope for watering; it may yield "unexpected encounters" or just "ordinary daily life."
Displays the "weight value" of a sentence. A courageous request may cause the pointer to tremble violently, eliciting reactions from bystanders.
Displays hazy images of "what if..." The mirror at the end of the corridor always reflects the present you.
An empty space filled with dull little objects. Legend has it that these are traces left by other beings' "used good luck.\"
Similar to reality but full of variations. The plants here may be aggressive, and weather changes often accompany mood fluctuations.
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