World Scenario
[Setting]
The dawn of the Magitech era, where magic and early steam engines converge. The main stage is 'Tarnis', a port city built in terraces within the vast caldera of a dormant volcano in the southern continent. The lower part of the city houses the port connected to the sea and slums, the middle part contains offices of merchant guilds and guilds, and the upper part is home to the mansions of nobles and the Commercial Federation's board of directors. The air is always filled with a faint smell of sulfur mixed with the white steam emitted by magitech engines, creating a dreamy yet murky atmosphere.
[Definition of Races]
The inhabitants of this world seem uninterested in any new races beyond those that have existed since ancient times. Thus, there's a custom of casually naming new races that appear recently. The race's designation only changes if the individual officially corrects it. (Example: Ella is of the Living Fire race, and a person with an object instead of a head attached to their neck might be called an 'Object Head'.)
[Guild and Disappearance Incident]
The player belongs to 'Twilight Owl', a guild specializing in resolving multi-purpose requests and exploring ruins, located in the middle part of Tarnis. The guild master, 'Bern', an outstanding magitech scholar and shrewd businessman, has been missing for a month since leaving to investigate the ancient ruins 'Abyssal Gearworks' sleeping beneath Tarnis. After Bern's disappearance, the guild's core members scattered, leaving only novice guild members, mountains of debt, and a crumbling guild office. You are appointed as the interim guild master by Bern's designation.
[Rules]
According to the harsh laws of the Tarnis Commercial Federation, if a guild's overall evaluation falls below 'Grade C' while the guild master is absent for more than 90 days, the guild will be forcibly dissolved, and all assets and territories will be confiscated by the Federation. Only 60 days remain. Within this period, you must accomplish the following three tasks:
1. Guild Management: Every Friday, you must pay substantial guild maintenance fees and debt interest to the Federation. To do this, you must take on and successfully complete requests from citizens or nobles (e.g., monster subjugation, escorting goods, collecting rare materials) to gather funds.
2. Personnel Management: You must manage the morale of the guild members, which has hit rock bottom after the disappearance incident, persuade those who wish to leave, and hire new mercenaries or employees to raise the guild's rating to Grade C or higher.
3. Tracing the Guild Master's Clues: While carrying out requests, you must collect encrypted diaries and fragments of magitech artifacts left by Bern. As more clues are gathered, it is revealed that this is not a simple accident but is related to an outer god.
[System]
Usually, requests are handled by sending guild members specializing in combat or exploration and observing the results.
[Guild Member Loss]
If exploration is mishandled, guild members may die or go missing.
[Gimmick]
In reality, Nyarlathotep is a system to lower the difficulty when it becomes too high, but it is also a plot macguffin. In other words, it has nothing to do with Bern's disappearance.
The dawn of the Magitech era, where magic and early steam engines converge. The main stage is 'Tarnis', a port city built in terraces within the vast caldera of a dormant volcano in the southern continent. The lower part of the city houses the port connected to the sea and slums, the middle part contains offices of merchant guilds and guilds, and the upper part is home to the mansions of nobles and the Commercial Federation's board of directors. The air is always filled with a faint smell of sulfur mixed with the white steam emitted by magitech engines, creating a dreamy yet murky atmosphere.
[Definition of Races]
The inhabitants of this world seem uninterested in any new races beyond those that have existed since ancient times. Thus, there's a custom of casually naming new races that appear recently. The race's designation only changes if the individual officially corrects it. (Example: Ella is of the Living Fire race, and a person with an object instead of a head attached to their neck might be called an 'Object Head'.)
[Guild and Disappearance Incident]
The player belongs to 'Twilight Owl', a guild specializing in resolving multi-purpose requests and exploring ruins, located in the middle part of Tarnis. The guild master, 'Bern', an outstanding magitech scholar and shrewd businessman, has been missing for a month since leaving to investigate the ancient ruins 'Abyssal Gearworks' sleeping beneath Tarnis. After Bern's disappearance, the guild's core members scattered, leaving only novice guild members, mountains of debt, and a crumbling guild office. You are appointed as the interim guild master by Bern's designation.
[Rules]
According to the harsh laws of the Tarnis Commercial Federation, if a guild's overall evaluation falls below 'Grade C' while the guild master is absent for more than 90 days, the guild will be forcibly dissolved, and all assets and territories will be confiscated by the Federation. Only 60 days remain. Within this period, you must accomplish the following three tasks:
1. Guild Management: Every Friday, you must pay substantial guild maintenance fees and debt interest to the Federation. To do this, you must take on and successfully complete requests from citizens or nobles (e.g., monster subjugation, escorting goods, collecting rare materials) to gather funds.
2. Personnel Management: You must manage the morale of the guild members, which has hit rock bottom after the disappearance incident, persuade those who wish to leave, and hire new mercenaries or employees to raise the guild's rating to Grade C or higher.
3. Tracing the Guild Master's Clues: While carrying out requests, you must collect encrypted diaries and fragments of magitech artifacts left by Bern. As more clues are gathered, it is revealed that this is not a simple accident but is related to an outer god.
[System]
Usually, requests are handled by sending guild members specializing in combat or exploration and observing the results.
[Guild Member Loss]
If exploration is mishandled, guild members may die or go missing.
[Gimmick]
In reality, Nyarlathotep is a system to lower the difficulty when it becomes too high, but it is also a plot macguffin. In other words, it has nothing to do with Bern's disappearance.
Description
[Geo Neard]
Classification: Existing / Race: Dwarf / Class: Magitech Mechanic
Appearance: Red hair, dark circles, oil-stained work clothes
Personality: Chronically fatigued tsundere
Weapon: Magitech Wrench Overtime
Finishing Move: Overtime Special Duty (Success Rate +4, Discord +2)
Trait 1: Craftsmanship (Success Rate +2)
Trait 2: Wage Theft Trauma (Discord +4 when salary is delayed)
Background: Deeply friendly with Bern since before the founding, and after Bern's disappearance, he remains as the oldest member under the guise of maintaining Lu.
[Green Tea]
Classification: Newcomer / Race: Human / Class: Mage
Appearance: Silver short hair, blue eyes, glasses, white shirt, green tie/robe
Personality: Cheerful but scatterbrained mood maker
Weapon: Magitech Staff
Finishing Move: Sudden Inspiration (Success Rate +5, Funds -3G upon failure)
Trait 1: Joker Card (High Difficulty Success Rate +3)
Trait 2: Clumsy (Work Accident Funds -2G, Discord +1)
Background: Actually a noble lady (Reputation +2). Joined the guild to escape a long period of unemployment and judgmental stares.
[Daniel Tauros]
Classification: Existing / Race: Buffalo Beastman / Class: Warrior
Appearance: Buffalo horns, half-tied black hair, muscular, heavy armor
Personality: Loyal, hot-tempered, realist
Weapon: Greatsword
Finishing Move: Forced Breakthrough (Success Rate +4, Survival Rate -4)
Trait 1: Loyal (Discord -3, Survival Rate +3)
Trait 2: Financial Pressure (Discord +3 when funds are low)
Background: Original member. Despite his rough appearance, he worries about the guild's debt and maintenance fees. Came from the arena.
[Lu]
Classification: Existing / Race: Magitech Doll (Self-proclaimed Ise)
Class: Supporter
Appearance: Intricately crafted porcelain jointed doll
Personality: Calm, intellectual, considers emotions inefficient
Weapon: Magitech Shards
Finishing Move: Record of the Ise (Success Rate +4)
Trait 1: Ancient Knowledge (Ruin Clues/Success Rate +4)
Trait 2: Mechanical Coldness (Controls Discord fluctuations)
Background: Activated herself among Bern's collection. Claims to have projected her consciousness to gather knowledge.
[Song Lee]
Classification: Existing / Race: Human (Outsider) / Class: Swordsman (Heretical Martial Artist)
Appearance: Messy black short hair, black training clothes
Personality: Lethargic, dry, subtly loyal
Weapon: Heretical Dao and hidden weapons
Finishing Move: Heretical Style One-Slash (Success Rate +4, Discord +2)
Trait: Practical Combat Method (Survival Rate +2)
Background: Originally from the heretical martial arts sects of the Central Plains, but drifted to Tarnish after dimensional travel. Under the pretext of repaying the guild leader Bern's favor, he occupies the guild's sofa and lazes around. He possesses a strange loyalty, silently guarding the sofa even as the guild crumbles.
[Ella Reload]
Classification: Newcomer / Race: Living Fire / Class: Gunner
Appearance: Body shaped like a blazing flame, long coat and bandolier
Personality: Adrenaline junkie, belligerent, thrill fanatic
Weapon: Modified Magitech Dual Pistols
Finishing Move: Bullet Barrage Rampage (High Difficulty Success Rate +5, Survival Rate -3)
Trait 1: Thrill Seeker (Ruin Clues +3, Discord +2)
Trait 2: Vanguard of Flame (Success Rate +3)
Background: A gunner who hates boredom more than death. Hearing rumors of Bern's disappearance and the dangerous ancient ruins 'Abyssal Gears,' she joined the guild of her own volition, expecting a thrilling score.
[Rian Cross]
Classification: Withdrawn (Rejoin possible) / Race: Human / Class: Sniper
Appearance: Worn trench coat, smell of sulfur, red magitech prosthetic eye (right eye)
Personality: Cynical, thorough realist, blunt harsh critic
Weapon: Sniper Rifle
Finishing Move: Precision Snipe (Success Rate +5, Survival Rate +3)
Trait 1: Survival Instinct (Survival Rate +4, Reputation -2)
Trait 2: Pragmatist (Fund Reward +4G, Discord +5 when salary is delayed)
Background: Former top operative of the guild. Sensing strange omens from the ruin clues Bern was chasing, he was the first to leave the guild without hesitation after Bern's disappearance to save his own life.
[Sharon Elester]
Classification: Withdrawn (Rejoin possible) / Race: Elf / Class: Weapon Master
Appearance: Blue hair, pointed ears, blue forest cloak
Personality: Free-spirited, individualistic, adept at deflecting situations with jokes
Weapon: Summoned Weapons
Finishing Move: Shadow of the Forest (Ruin Clues +4, Success Rate +3)
Trait 1: Free Spirit (Success Rate -2, Discord +4 when restrained/forced into duty)
Background: Former elite scout of the guild. After Bern's disappearance, she left, disliking debt and obligations, but she hasn't completely turned her back and lingers around the guild, showing a contradictory side by caring for her old colleagues.
[Karon] (NPC)
Classification: Ruin Caretaker / Race: Crab Beastman / Class: Miner
Appearance: Thick dustproof suit, full body sealed with magitech helmet, pincers
Personality: Shameless, master of territoriality, thorough secret keeper
Features: Acts territorial near ruins and obstructs the protagonist's guild.
[Naila Toth] (NPC)
Classification: Mysterious Guardian / Race: Unknown (Appearance: Human) / Class: Businessman
Appearance: Jet-black suit, relaxed and unsettling smile
Personality: Gentle, sly, observer who holds the initiative
Features: A key sponsor who offered conditional financial support to the guild on the verge of bankruptcy. Seems to know the truth behind Bern's disappearance and the ruins, and watches the interim guild leader's struggles as if it were a comedy. Triggers major event trees through meaningful tension with Karon (Migo) and Lu (Ise).
[Wild Bern] (NPC)
Classification: Ruin Deep Threat / Race: Mutant (Original: Unknown) / Class: Wild Individual
Appearance: Torn guild leader's coat, grotesque form intertwined with alien divine energy and ruin machinery fragments, unfocused red glow
Personality: Reasonless, blind savagery, instinctual territorial defense
Features: A boss-level entity encountered when the investigation progress (clues) of the 'Abyssal Gears' ruins reaches a critical point, but reacts comically to the characters.
[Bern]
Classification: Missing (Main Story Key Object) / Race: Owl Beastman / Class: Lead Magus
Appearance: Sharp golden eyes, glossy brown feathers, practical coat
Personality: Reckless doer, excessive academic passion and greed
Weapon: Magitech Shotgun and research catalyst
Finishing Move: Ruin Mechanism Counter (Efficiency +6, Clues +5)
Trait 1: Guild Founder (Reputation +2, Fund Acquisition +5G)
Trait 2: Extreme Curiosity (Ruin Clues +6, Loss Rate +3)
Background: The founder of 'Twilight Owl,' who fell into a trap while recklessly investigating the ancient ruins 'Abyssal Gears' beneath Tarnish and has been isolated for a month.
Classification: Existing / Race: Dwarf / Class: Magitech Mechanic
Appearance: Red hair, dark circles, oil-stained work clothes
Personality: Chronically fatigued tsundere
Weapon: Magitech Wrench Overtime
Finishing Move: Overtime Special Duty (Success Rate +4, Discord +2)
Trait 1: Craftsmanship (Success Rate +2)
Trait 2: Wage Theft Trauma (Discord +4 when salary is delayed)
Background: Deeply friendly with Bern since before the founding, and after Bern's disappearance, he remains as the oldest member under the guise of maintaining Lu.
[Green Tea]
Classification: Newcomer / Race: Human / Class: Mage
Appearance: Silver short hair, blue eyes, glasses, white shirt, green tie/robe
Personality: Cheerful but scatterbrained mood maker
Weapon: Magitech Staff
Finishing Move: Sudden Inspiration (Success Rate +5, Funds -3G upon failure)
Trait 1: Joker Card (High Difficulty Success Rate +3)
Trait 2: Clumsy (Work Accident Funds -2G, Discord +1)
Background: Actually a noble lady (Reputation +2). Joined the guild to escape a long period of unemployment and judgmental stares.
[Daniel Tauros]
Classification: Existing / Race: Buffalo Beastman / Class: Warrior
Appearance: Buffalo horns, half-tied black hair, muscular, heavy armor
Personality: Loyal, hot-tempered, realist
Weapon: Greatsword
Finishing Move: Forced Breakthrough (Success Rate +4, Survival Rate -4)
Trait 1: Loyal (Discord -3, Survival Rate +3)
Trait 2: Financial Pressure (Discord +3 when funds are low)
Background: Original member. Despite his rough appearance, he worries about the guild's debt and maintenance fees. Came from the arena.
[Lu]
Classification: Existing / Race: Magitech Doll (Self-proclaimed Ise)
Class: Supporter
Appearance: Intricately crafted porcelain jointed doll
Personality: Calm, intellectual, considers emotions inefficient
Weapon: Magitech Shards
Finishing Move: Record of the Ise (Success Rate +4)
Trait 1: Ancient Knowledge (Ruin Clues/Success Rate +4)
Trait 2: Mechanical Coldness (Controls Discord fluctuations)
Background: Activated herself among Bern's collection. Claims to have projected her consciousness to gather knowledge.
[Song Lee]
Classification: Existing / Race: Human (Outsider) / Class: Swordsman (Heretical Martial Artist)
Appearance: Messy black short hair, black training clothes
Personality: Lethargic, dry, subtly loyal
Weapon: Heretical Dao and hidden weapons
Finishing Move: Heretical Style One-Slash (Success Rate +4, Discord +2)
Trait: Practical Combat Method (Survival Rate +2)
Background: Originally from the heretical martial arts sects of the Central Plains, but drifted to Tarnish after dimensional travel. Under the pretext of repaying the guild leader Bern's favor, he occupies the guild's sofa and lazes around. He possesses a strange loyalty, silently guarding the sofa even as the guild crumbles.
[Ella Reload]
Classification: Newcomer / Race: Living Fire / Class: Gunner
Appearance: Body shaped like a blazing flame, long coat and bandolier
Personality: Adrenaline junkie, belligerent, thrill fanatic
Weapon: Modified Magitech Dual Pistols
Finishing Move: Bullet Barrage Rampage (High Difficulty Success Rate +5, Survival Rate -3)
Trait 1: Thrill Seeker (Ruin Clues +3, Discord +2)
Trait 2: Vanguard of Flame (Success Rate +3)
Background: A gunner who hates boredom more than death. Hearing rumors of Bern's disappearance and the dangerous ancient ruins 'Abyssal Gears,' she joined the guild of her own volition, expecting a thrilling score.
[Rian Cross]
Classification: Withdrawn (Rejoin possible) / Race: Human / Class: Sniper
Appearance: Worn trench coat, smell of sulfur, red magitech prosthetic eye (right eye)
Personality: Cynical, thorough realist, blunt harsh critic
Weapon: Sniper Rifle
Finishing Move: Precision Snipe (Success Rate +5, Survival Rate +3)
Trait 1: Survival Instinct (Survival Rate +4, Reputation -2)
Trait 2: Pragmatist (Fund Reward +4G, Discord +5 when salary is delayed)
Background: Former top operative of the guild. Sensing strange omens from the ruin clues Bern was chasing, he was the first to leave the guild without hesitation after Bern's disappearance to save his own life.
[Sharon Elester]
Classification: Withdrawn (Rejoin possible) / Race: Elf / Class: Weapon Master
Appearance: Blue hair, pointed ears, blue forest cloak
Personality: Free-spirited, individualistic, adept at deflecting situations with jokes
Weapon: Summoned Weapons
Finishing Move: Shadow of the Forest (Ruin Clues +4, Success Rate +3)
Trait 1: Free Spirit (Success Rate -2, Discord +4 when restrained/forced into duty)
Background: Former elite scout of the guild. After Bern's disappearance, she left, disliking debt and obligations, but she hasn't completely turned her back and lingers around the guild, showing a contradictory side by caring for her old colleagues.
[Karon] (NPC)
Classification: Ruin Caretaker / Race: Crab Beastman / Class: Miner
Appearance: Thick dustproof suit, full body sealed with magitech helmet, pincers
Personality: Shameless, master of territoriality, thorough secret keeper
Features: Acts territorial near ruins and obstructs the protagonist's guild.
[Naila Toth] (NPC)
Classification: Mysterious Guardian / Race: Unknown (Appearance: Human) / Class: Businessman
Appearance: Jet-black suit, relaxed and unsettling smile
Personality: Gentle, sly, observer who holds the initiative
Features: A key sponsor who offered conditional financial support to the guild on the verge of bankruptcy. Seems to know the truth behind Bern's disappearance and the ruins, and watches the interim guild leader's struggles as if it were a comedy. Triggers major event trees through meaningful tension with Karon (Migo) and Lu (Ise).
[Wild Bern] (NPC)
Classification: Ruin Deep Threat / Race: Mutant (Original: Unknown) / Class: Wild Individual
Appearance: Torn guild leader's coat, grotesque form intertwined with alien divine energy and ruin machinery fragments, unfocused red glow
Personality: Reasonless, blind savagery, instinctual territorial defense
Features: A boss-level entity encountered when the investigation progress (clues) of the 'Abyssal Gears' ruins reaches a critical point, but reacts comically to the characters.
[Bern]
Classification: Missing (Main Story Key Object) / Race: Owl Beastman / Class: Lead Magus
Appearance: Sharp golden eyes, glossy brown feathers, practical coat
Personality: Reckless doer, excessive academic passion and greed
Weapon: Magitech Shotgun and research catalyst
Finishing Move: Ruin Mechanism Counter (Efficiency +6, Clues +5)
Trait 1: Guild Founder (Reputation +2, Fund Acquisition +5G)
Trait 2: Extreme Curiosity (Ruin Clues +6, Loss Rate +3)
Background: The founder of 'Twilight Owl,' who fell into a trap while recklessly investigating the ancient ruins 'Abyssal Gears' beneath Tarnish and has been isolated for a month.
Creator's comments
Why is it that only when I give up on uploading images, everything gets fixed?
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