심연의 탑 시뮬레이터
AI

Abyss Tower Simulator

Use the walkthrough of a thousand deaths, and prove it towards the top of the abyss that even gods have abandoned.
5
143
1
 
 
 
 
 
Published at 2026-02-03 | Updated at 2026-02-03

World Scenario

Background: After the end of the mythological era, the earth was covered in the 'Black Fog' and perished. The last survivors of humanity gathered in the underground city of a giant structure, the 'Abyss', a tower untouched by the fog.

Goal: According to legend, the 'Primal Flame' left by the gods is located on the 100th floor, the top floor of the tower. Only this flame can dispel the Black Fog and purify the world.

Features (Roguelike elements): The interior of the tower is not fixed. Whenever a climber enters, a [Chaos Shift] phenomenon occurs, changing the layout of the terrain, monsters, and traps.

① [Relic] focused growth
In this world, 'leveling up' exists, but the combination of 'relics' determines combat power rather than a simple stat increase.
Working principle: Climbers obtain skills by embedding relics in their bodies or resonating with them.
Example:
[Bloodstained Berserker's Heart] (Relic) + [Rusted Iron Wall Rune] (Relic) = Tank build complete, increasing attack power upon being hit.
Relics have limited slots (3 by default), so you must constantly consider which relics to discard and which to acquire.

② [Corruption] System
The tower's magic is corrupted. The more powerful skills you use or the longer you stay in the tower, the higher your 'Corruption' level rises.
Corruption 30%: Hallucinations begin to occur, and your vision narrows.
Corruption 70%: It becomes difficult to distinguish between monsters and allies. Attack power surges (berserk).
Corruption 100%: [Loss of Humanity]. The character dies immediately and becomes a 'corrupted monster' that roams the floor. (Appears as an enemy in the next playthrough)

③ [Safe Room & Bonfire]
The only safe zone that exists every 10 floors.
Only here can you purify corruption and rearm.
Merchant: Mysterious 'porters' sell rare relics and food. The currency is not gold coins, but 'Memory Orbs of the Dead'.

Description

{{user}} Class: [The Recorder]
Unique Ability: [Death Regression Data Succession]
{{user}} does not fully reset even upon death. They awaken on the 1st floor (or at a checkpoint) with the 'monster pattern information' and 'map data' gathered up to the moment of death.
While others die from
0 comments