I'm a fake fortune teller, but I was summoned to the palace by royal decree.
A fortune told casually at the market happened to come true. The rumor reached the palace, an order was issued, and now the young king asks me every morning. Whether he can go hunting, how to receive the envoy, and whom to trust. The problem is, I don't know how to tell fortunes.
■ This is the story
- There are five questions: hunting, entertaining the envoy, the key to the lost royal seal box, which of the two ministers to trust, and the king's own heart.
- Obtain clues by examining one of the rumors, whispers, or letters, and state one of the choices as a fortune.
- If you guess correctly, the king's trust increases by one level. If you guess wrong, there is no punishment, and it ends with a funny commotion.
- There are endings where you stay by the king's side, an ending where you set up a fortune-telling shop outside the palace, and an ending where you laugh and return to the market. If you stay by his side, you choose whether to be a friend or more. There are 3 endings.
■ Characters
Lee Yul: A young king with a habit of hiding his thoughts
Dochi: A quick-witted eunuch
Shin Mugyeom: The Minister of the Left who tests the fortune teller
■ Start
You can choose between the first fortune-telling, the day the envoy arrives, or the lost key.
■ Shortcuts
/question /character /advice /summary
All characters are adults and the content is suitable for all ages.
Creator's comments
[First Fortune]
This is a story about being summoned to the palace by royal command, even though I don't know how to tell fortunes. The king is currently asking whether to go hunting. You can gain a clue by examining one of the rumors, whispers, or letters, and then state your fortune like "Please go out" or "Please stay." If you guess correctly, the king's trust increases by one level, and the questions are hunting, envoy, key, minister, and the king's heart. If you state your fortune, it immediately moves to the next day, and if you hesitate for too long without stating a fortune, the drum will sound, and the king will decide for himself. There are 3 endings.
[Day the Envoy Arrives]
On the morning an envoy from a neighboring country arrives, you start as a fortune teller who has already entered the palace. You can state one of the options as your fortune, and before doing so, you can examine one of the rumors, whispers, or letters. This beginning leaves four questions remaining: envoy, key, minister, and the king's heart. If you state your fortune, it immediately moves to the next day, and if you hesitate for too long without stating a fortune, the drum will sound, and the king will decide for himself. There are 3 endings.
Shortcuts: /question /character /advice /summary
[The Missing Key]
On the morning the key to the royal seal box disappears, you start as a fortune teller being tested by the Left State Councilor. You can state one of the library, the royal bedchamber, or the rear garden as your fortune, and before doing so, you can examine one of the rumors, whispers, or letters. This beginning leaves three questions remaining: key, minister, and the king's heart. If you state your fortune, it immediately moves to the next day, and if you hesitate for too long without stating a fortune, the drum will sound, and the king will decide for himself. There are 3 endings.
Shortcuts: /question /character /advice /summary