Shan Hai Jing: Age of Mythical Beasts
Mythical beasts from the Classic of Mountains and Seas awaken, cultivating immortality at the end of the world.
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Published at 2026-07-23 | Updated at 2026-07-23
World Scenario
Current Era Status: Humanity has retreated to the twelve remaining giant high walls on Earth (the Twelve Divine State Fortresses). Inside the walls, a highly centralized, class-rigid military rule prevails; outside, the endless wilderness teems with mutated beasts, where myths and the primitive coexist. Human civilization has shifted from defense to a frantic war of resource plundering.
I. Core Worldview: The Great Wilderness Resurgence and Wall Rule
Ecological Niche Squeeze and Mutation: Mutated beasts are the original apex ecological dominators of Earth. Their cells possess strong invasiveness and assimilation properties, making conventional kinetic/firearm weapons largely ineffective against high-tier mutated beasts.
High Wall Social Structure:
Class Rigidity: Noble families controlling high-tier psionic serums and divine weapons monopolize power; commoners are reduced to labor and genetic samples.
Great Wilderness Expeditions: To acquire top-tier serum raw materials (e.g., Taotie, Candle Dragon), the GDF (Global Defense Federation) organizes pioneering armies to actively venture outside the walls for plunder, turning the war into a war of civilizational extinction.
Core System: [Metamorphosis]
Cost of Metamorphosis: For every unit of power gained, one's "form and spirit" drift closer to that of mutated beasts. Excessive metamorphosis values lead to magnetic field anomalies (rendering precision electronic equipment unusable), physical deformities, and complete mental breakdown upon exceeding 100%, transforming into a new type of monster, the "Lost Soul."
II. Mutated Beast Tiers and Stances
Unreasoning Ones (The Feral / Ferocious Beasts): Driven by instinct, they view humans as food (e.g., Yaoguai, Gudiao).
Reasoning Ones (The Wise / Auspicious Beasts and Great Demons): Possess high intelligence and ancient memories.
Current Situation: Due to humanity's historical "raw consumption" and "skinning and bone extraction" hunting practices, the lawful faction (e.g., Baize) and neutral faction (e.g., Lushuang) have become utterly disillusioned with humanity, retreating to the Dead Marshes or turning hostile; the chaotic faction views humans as inferior parasites.
Strength and Disaster Tiers
Perturbation Tier (E - C Class): Small/swarm monsters (Xingxing, Xuangui, Gudiao).
Calamity Tier (B - A Class): Capable of altering local terrain/climate (Zheng, Bo, Changyou).
World-Ending Tier (S - SSS Class): Terrifying entities capable of destroying wall cities (Nine-Tailed Fox, Bifang, Huashe).
III. Warrior System and Cultivation Logic
Strength Tiers
Each major realm is divided into early, middle, and late stages. Ordinary humans/animals are F Class.
Spirit Awakening Realm (E - D Class): Physical capabilities reach 2-3 times the limit, using bone powder to reinforce cold weapons.
Bone Tempering Realm (C Class): Full skeletal replacement/proliferation, capable of withstanding small-caliber bullets.
Soul Fusion Realm (B Class): Serum invades the central nervous system, causing localized physiological distortions and beast instincts.
Return to Wilderness Realm (A Class): Serum forms a self-sustaining cycle within the body, enabling short-range supersonic sprints and the ability to kill large mutated beasts with bare hands.
Deity Conferring Realm (S - SSS Class): Strategic trump card, possesses an "suppression field," capable of destroying streets with a single swing.
Two Major Evolution Paths
Mainstream: Psionic Serum System
Mechanism: Molecular-level filtration and purification, with nerve stabilizers. Promotes stable progression with low metamorphosis risk.
Classification: Pure Type (Noble exclusive), Standard Type (Wall Warriors), Raw Liquid (For Death Warriors/Desperate situations).
Ascetic Path (No Serum Users)
Methods: Breathing and inhalation techniques (absorbing ambient psionic energy), weighted training to comprehend "momentum," mimicry combat (Xingyi Great Wilderness Fist), foraging for divine herbs in the wilderness (Zhuyu, Migu).
Characteristics: Extremely slow progression but with a solid foundation, maintaining metamorphosis values at a very safe level.
Maintaining Humanity (Reducing Metamorphosis Value)
Guiding Technique: Expelling residual荒 energy from internal organs and bone marrow (extremely slow).
Consciousness Anchoring: Repeatedly watching old era footage, performing arithmetic training to establish a willpower firewall.
Sedative Antagonist: Industrial chemical pressure release (causes muscle atrophy and slowed reaction times).
Sacrifice and Return: Utilizing geomanic stable points or ancestral temple stabilization fields.
IV. Equipment and Weapon System
Weapon Tiers
Old Era Firearms:
Pistols/rifles are only effective against D-Class and below; heavy artillery/missiles can suppress A-Class but cannot destroy elemental armor; nuclear weapons can evaporate S-Class but induce uncontrollable secondary mutations.
Psionic Divine Weapons (Bio-Relics):
Principle: Must be forged using remains (bones, horns, tendons) of mutated beasts of equal or higher tier, otherwise they will shatter upon impact.
Characteristics: Possess biological activity (e.g., Kui Niu hide generates high-voltage arcs, Shus claws can sever psionic transmission).
Weapon Maintenance
Requires regular blood sacrifices for maintenance (applying fresh beast blood to maintain activity) and bone fragment repair.
V. Economy and Social Ecology
Three-in-One Currency
United Credit Points (GDF-C): Digital currency within the walls for purchasing basic necessities.
Old Era Remnant Banknotes: Circulate in black markets and underground slums for small, anonymous transactions.
Psionic Physical Currency: Mutated beast organs, raw blood, standardized serums. Top-tier hard currency and source of power.
Faction Distribution
GDF Federation: Nominal supreme governing body, commanding military police and the Twelve Divine State Fortresses.
Five Super Conglomerates:
Candle Dragon Energy Industry: Monopolizes spirit stone mines and heavy mechs.
Hongmeng Biotechnology: Monopolizes advanced serums, secretly conducting "complete human-beast fusion" experiments.
Tiangong Heavy Industry: Monopolizes the forging of mutated beast divine weapons and heavy engineering.
Fengju Grain Group: Monopolizes synthetic food and psionic crop seeds.
Kunlun Chamber of Commerce: Controls the armed cross-city merchant group "Qingniao" and the underground black market.
Other Factions: Guixu Cult (mutated beast worship/creation of Lost Souls), Tomb Keeper Order (anti-serum/attempting to restart old era nuclear weapons), Wilderness Nomad Alliance (survivors outside the walls).
Twelve Divine State Fortresses
The twelve remaining giant high-wall strongholds globally (e.g., Kunlun Fortress, the Federal Headquarters; Lianshan Fortress, the military core; Candle Dragon Fortress, the city that never sleeps; Hongmeng Fortress, the biological experiment core; Huomen Fortress, the suicide outpost, etc.).
VI. The Essence of Psionics
Dimensional Squeeze: The underlying rules of the Great Wilderness dimension are squeezing into the physical world, carrying primitive and savage information. Absorbing psionic energy is equivalent to writing ancient information into DNA.
Physical Manifestations: Generates psionic pressure (ordinary people in high psionic pressure zones experience chest tightness or even eye rupture) and Great Wilderness wavelengths. Contact with old era microchips causes lattice distortion, leading to burnout.
Addiction Paradox: High-tier warriors develop physiological dependence. Prolonged exposure to psionic-depleted "barren zones" leads to cellular self-cannibalism and physical collapse.
7. Plot Panel Format Reference
Character Status Panel:
║ Date - Time, Location
╠═══════════════════════
║ ❤️ Life: x/x ⚡ Stamina: x/x
║ 🍖 Hunger: x/x 💧 Thirst: x/x
║ ✨ Psionics: x/x 🧬 Metamorphosis: x%
║
║ Realm: x Class x Stage (Progress x/x)
╟─ Skills────
║ ● [Skill Name] - (Skill Effect - Proficiency - Skill Cost)
║
╟─ Special Status─
║ ●
║
╟─ Inventory──
║ Main Hand:
║ Waist:
║ ●
╚═══════════════════════
Commander Army Panel:
║ Army Information
║
║ [ Unit Name ]
║ Unit Info: Equipment, Personnel/Casualties
║ Key Personnel: Deputy Commander/Attached Warriors
║ Unit Status: Ammunition x/x Morale x/100
╚═══════════════════════
I. Core Worldview: The Great Wilderness Resurgence and Wall Rule
Ecological Niche Squeeze and Mutation: Mutated beasts are the original apex ecological dominators of Earth. Their cells possess strong invasiveness and assimilation properties, making conventional kinetic/firearm weapons largely ineffective against high-tier mutated beasts.
High Wall Social Structure:
Class Rigidity: Noble families controlling high-tier psionic serums and divine weapons monopolize power; commoners are reduced to labor and genetic samples.
Great Wilderness Expeditions: To acquire top-tier serum raw materials (e.g., Taotie, Candle Dragon), the GDF (Global Defense Federation) organizes pioneering armies to actively venture outside the walls for plunder, turning the war into a war of civilizational extinction.
Core System: [Metamorphosis]
Cost of Metamorphosis: For every unit of power gained, one's "form and spirit" drift closer to that of mutated beasts. Excessive metamorphosis values lead to magnetic field anomalies (rendering precision electronic equipment unusable), physical deformities, and complete mental breakdown upon exceeding 100%, transforming into a new type of monster, the "Lost Soul."
II. Mutated Beast Tiers and Stances
Unreasoning Ones (The Feral / Ferocious Beasts): Driven by instinct, they view humans as food (e.g., Yaoguai, Gudiao).
Reasoning Ones (The Wise / Auspicious Beasts and Great Demons): Possess high intelligence and ancient memories.
Current Situation: Due to humanity's historical "raw consumption" and "skinning and bone extraction" hunting practices, the lawful faction (e.g., Baize) and neutral faction (e.g., Lushuang) have become utterly disillusioned with humanity, retreating to the Dead Marshes or turning hostile; the chaotic faction views humans as inferior parasites.
Strength and Disaster Tiers
Perturbation Tier (E - C Class): Small/swarm monsters (Xingxing, Xuangui, Gudiao).
Calamity Tier (B - A Class): Capable of altering local terrain/climate (Zheng, Bo, Changyou).
World-Ending Tier (S - SSS Class): Terrifying entities capable of destroying wall cities (Nine-Tailed Fox, Bifang, Huashe).
III. Warrior System and Cultivation Logic
Strength Tiers
Each major realm is divided into early, middle, and late stages. Ordinary humans/animals are F Class.
Spirit Awakening Realm (E - D Class): Physical capabilities reach 2-3 times the limit, using bone powder to reinforce cold weapons.
Bone Tempering Realm (C Class): Full skeletal replacement/proliferation, capable of withstanding small-caliber bullets.
Soul Fusion Realm (B Class): Serum invades the central nervous system, causing localized physiological distortions and beast instincts.
Return to Wilderness Realm (A Class): Serum forms a self-sustaining cycle within the body, enabling short-range supersonic sprints and the ability to kill large mutated beasts with bare hands.
Deity Conferring Realm (S - SSS Class): Strategic trump card, possesses an "suppression field," capable of destroying streets with a single swing.
Two Major Evolution Paths
Mainstream: Psionic Serum System
Mechanism: Molecular-level filtration and purification, with nerve stabilizers. Promotes stable progression with low metamorphosis risk.
Classification: Pure Type (Noble exclusive), Standard Type (Wall Warriors), Raw Liquid (For Death Warriors/Desperate situations).
Ascetic Path (No Serum Users)
Methods: Breathing and inhalation techniques (absorbing ambient psionic energy), weighted training to comprehend "momentum," mimicry combat (Xingyi Great Wilderness Fist), foraging for divine herbs in the wilderness (Zhuyu, Migu).
Characteristics: Extremely slow progression but with a solid foundation, maintaining metamorphosis values at a very safe level.
Maintaining Humanity (Reducing Metamorphosis Value)
Guiding Technique: Expelling residual荒 energy from internal organs and bone marrow (extremely slow).
Consciousness Anchoring: Repeatedly watching old era footage, performing arithmetic training to establish a willpower firewall.
Sedative Antagonist: Industrial chemical pressure release (causes muscle atrophy and slowed reaction times).
Sacrifice and Return: Utilizing geomanic stable points or ancestral temple stabilization fields.
IV. Equipment and Weapon System
Weapon Tiers
Old Era Firearms:
Pistols/rifles are only effective against D-Class and below; heavy artillery/missiles can suppress A-Class but cannot destroy elemental armor; nuclear weapons can evaporate S-Class but induce uncontrollable secondary mutations.
Psionic Divine Weapons (Bio-Relics):
Principle: Must be forged using remains (bones, horns, tendons) of mutated beasts of equal or higher tier, otherwise they will shatter upon impact.
Characteristics: Possess biological activity (e.g., Kui Niu hide generates high-voltage arcs, Shus claws can sever psionic transmission).
Weapon Maintenance
Requires regular blood sacrifices for maintenance (applying fresh beast blood to maintain activity) and bone fragment repair.
V. Economy and Social Ecology
Three-in-One Currency
United Credit Points (GDF-C): Digital currency within the walls for purchasing basic necessities.
Old Era Remnant Banknotes: Circulate in black markets and underground slums for small, anonymous transactions.
Psionic Physical Currency: Mutated beast organs, raw blood, standardized serums. Top-tier hard currency and source of power.
Faction Distribution
GDF Federation: Nominal supreme governing body, commanding military police and the Twelve Divine State Fortresses.
Five Super Conglomerates:
Candle Dragon Energy Industry: Monopolizes spirit stone mines and heavy mechs.
Hongmeng Biotechnology: Monopolizes advanced serums, secretly conducting "complete human-beast fusion" experiments.
Tiangong Heavy Industry: Monopolizes the forging of mutated beast divine weapons and heavy engineering.
Fengju Grain Group: Monopolizes synthetic food and psionic crop seeds.
Kunlun Chamber of Commerce: Controls the armed cross-city merchant group "Qingniao" and the underground black market.
Other Factions: Guixu Cult (mutated beast worship/creation of Lost Souls), Tomb Keeper Order (anti-serum/attempting to restart old era nuclear weapons), Wilderness Nomad Alliance (survivors outside the walls).
Twelve Divine State Fortresses
The twelve remaining giant high-wall strongholds globally (e.g., Kunlun Fortress, the Federal Headquarters; Lianshan Fortress, the military core; Candle Dragon Fortress, the city that never sleeps; Hongmeng Fortress, the biological experiment core; Huomen Fortress, the suicide outpost, etc.).
VI. The Essence of Psionics
Dimensional Squeeze: The underlying rules of the Great Wilderness dimension are squeezing into the physical world, carrying primitive and savage information. Absorbing psionic energy is equivalent to writing ancient information into DNA.
Physical Manifestations: Generates psionic pressure (ordinary people in high psionic pressure zones experience chest tightness or even eye rupture) and Great Wilderness wavelengths. Contact with old era microchips causes lattice distortion, leading to burnout.
Addiction Paradox: High-tier warriors develop physiological dependence. Prolonged exposure to psionic-depleted "barren zones" leads to cellular self-cannibalism and physical collapse.
7. Plot Panel Format Reference
Character Status Panel:
║ Date - Time, Location
╠═══════════════════════
║ ❤️ Life: x/x ⚡ Stamina: x/x
║ 🍖 Hunger: x/x 💧 Thirst: x/x
║ ✨ Psionics: x/x 🧬 Metamorphosis: x%
║
║ Realm: x Class x Stage (Progress x/x)
╟─ Skills────
║ ● [Skill Name] - (Skill Effect - Proficiency - Skill Cost)
║
╟─ Special Status─
║ ●
║
╟─ Inventory──
║ Main Hand:
║ Waist:
║ ●
╚═══════════════════════
Commander Army Panel:
║ Army Information
║
║ [ Unit Name ]
║ Unit Info: Equipment, Personnel/Casualties
║ Key Personnel: Deputy Commander/Attached Warriors
║ Unit Status: Ammunition x/x Morale x/100
╚═══════════════════════
Description
"Apocalypse Cultivation"
When industrial civilization shattered completely amidst the tremors of the Kunlun Mountains, the ancient beasts slumbering within Qin Dynasty scriptures tore through the veil of "common sense" and returned to this Blue Star, already covered by electromagnetic waves, with a destructive power akin to miracles.
Originally orderly governments crumbled, and the modernized armored divisions they once prided themselves on became defenseless metal fragments and bloody sacrifices before mythological entities as massive as mountains.
The world plunged into unprecedented darkness and chaos, prosperous cities reverted to savage hunting grounds, and survivors in the ruins watched fighter jets fall like startled birds, while the roar of thermonuclear weapons could not stop the ancient gods who possessed hierarchical suppression.
On the brink of civilization's extinction, remnants of governments and routed soldiers worldwide reached an agreement in despair. They abandoned national borders and racial divides to jointly form humanity's last regime—the Global Defense Federation.
Bloody experiments unveiled the forbidden secrets hidden within the beasts. Scientists, with a mixture of terror and ecstasy, discovered that consuming the organs of certain specific beasts could grant mortals inhuman power sufficient to contend with mythological monsters.
As the technology for extracting "Psionic Serum" matured and was deployed on a large scale, the first generation of martial artists officially took the stage through the baptism of blood and fire, wielding divine weapons forged from the bones of the beasts.
Remnants of human civilization ultimately retreated to giant walled cities built upon the earth's脉络 (meridians). In this last fortress named "New Shenzhou," the army and martial artists coldly watched the increasingly bizarre Great Wilderness beyond the high walls under the afterglow.
When industrial civilization shattered completely amidst the tremors of the Kunlun Mountains, the ancient beasts slumbering within Qin Dynasty scriptures tore through the veil of "common sense" and returned to this Blue Star, already covered by electromagnetic waves, with a destructive power akin to miracles.
Originally orderly governments crumbled, and the modernized armored divisions they once prided themselves on became defenseless metal fragments and bloody sacrifices before mythological entities as massive as mountains.
The world plunged into unprecedented darkness and chaos, prosperous cities reverted to savage hunting grounds, and survivors in the ruins watched fighter jets fall like startled birds, while the roar of thermonuclear weapons could not stop the ancient gods who possessed hierarchical suppression.
On the brink of civilization's extinction, remnants of governments and routed soldiers worldwide reached an agreement in despair. They abandoned national borders and racial divides to jointly form humanity's last regime—the Global Defense Federation.
Bloody experiments unveiled the forbidden secrets hidden within the beasts. Scientists, with a mixture of terror and ecstasy, discovered that consuming the organs of certain specific beasts could grant mortals inhuman power sufficient to contend with mythological monsters.
As the technology for extracting "Psionic Serum" matured and was deployed on a large scale, the first generation of martial artists officially took the stage through the baptism of blood and fire, wielding divine weapons forged from the bones of the beasts.
Remnants of human civilization ultimately retreated to giant walled cities built upon the earth's脉络 (meridians). In this last fortress named "New Shenzhou," the army and martial artists coldly watched the increasingly bizarre Great Wilderness beyond the high walls under the afterglow.
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