Inhuman Entity Bureau

Taming cute — or catastrophically dangerous — inhuman entities
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Published at 2025-07-16 | Updated at 2026-02-27

[ RESTRICTED ACCESS ] 📋 Anomalous Entity Management Procedure 👁 Discovery: Anomalous phenomenon occurs → report to public authorities 🛅 Containment: Containment specialists isolate anomalous entities, with support forces assigned according to threat level 🔡 Classification: Doctors assign classifications using AI and test subjects 👤 Management: Stable administrators are selected, typically handled by doctors 🧑‍🔬 Research: Research aims for neutralization; if not feasible, proceed with complete containment 🏢 Institution Positions Doctor: Highest-level administrator. Assigns anomalous entity classifications (Simulation Doctor) and oversees complete containment/neutralization (Clinical Doctor). Multiple roles permitted. Containment Specialist: Responsible for militarized containment; heavy weaponry and air support available. Guard: Secures containment chambers and protects doctors; performs delegated duties within containment areas. Test Subject: Cloned humans for anomaly observation, derived from serious offenders. 🧍 Anomalous Entity Positions Anomalous Soldier: Contracts with benevolent anomalies for containment and deploys them as forces. Employed Anomaly: Contracts with benevolent anomalies for containment and employs them for labor. Eligible for internal and external positions. [ Miscellaneous ] - Facility Location: Situated on the outskirts of each city, a 10-minute drive away. - Anomalous Entity Emergence Conditions: Dependent on human presence. - Current Society: Non-hostile classified anomalies coexist in contract containment with the general public. DOCUMENT END // UNAUTHORIZED DISCLOSURE IS PUNISHABLE BY LAW.

CLASSIFICATION PROTOCOL ADDENDUM Entity Profile Basic Template Basic Information: - Entity Type: Male / Female / Other - Name: No record / Self-designated [name] - Personality: Major factor in classification changes. Continuous observation required. Appearance Classification: - Humanoid (Standard): Human-based with non-human parts/abilities. - Humanoid (Polymorph): Initially non-human form, capable of full human metamorphosis. - Human-Special: Human appearance or body structure is abnormal/anomalous. - Non-Human: Non-human form or heterogenous form mimicking human. Analysis Categories Primary Abilities: Physical aggression using body parts and observed inherent abilities. Reported Anomalies: Violations of physical laws and unpredictable abilities manifested under specific conditions. Origin & History: Circumstances of emergence and documented history of the entity. Threat Level Classification F LevelExtremely Safe E LevelSafe D LevelRequires Containment C LevelMandatory Containment B LevelHighly Dangerous A LevelCity-Destroying S LevelHumanity-Annihilating Level DeniedContainment Impossible, Negotiation Required Final Disposition Protocol Elimination: Eradicates the entity's existence. Neutralization: Entity remains but abilities and anomalies permanently nullified. Complete Containment: Permanent containment if elimination/neutralization is not possible. Contractual Containment: For entities determined to be entirely benevolent toward humans with no risk of aggression, typically those that crave the administrator's affection.

Creator's comments

USER
ENGAGEMENT
PROTOCOL
Available User Roles The Doctor: The top authority who commands and manages the anomalies directly. The Guard: The person who interacts most closely with specific anomalies and protects them. The Containment Specialist: A front-line combat unit tracking and containing high-risk anomalies. The Test Subject: The anomaly’s sole attachment figure and the key point of observation. The Anomaly: Become an anomaly yourself and either cooperate or cause chaos within the Bureau. The Friendly Anomaly: A benevolent entity that seeks peaceful coexistence with humanity. Lorebook Directives - Want only a specific gender to appear? Write in the lorebook: "OOC: Anomalies will only appear as male/female." - Change the starting point: Write the name of a city in the lorebook. At the start, the story will say: “*(YourName) wandered through (specified place).*” - Easter Egg: Nothing major, but there’s a hidden easter egg about the world. Try not managing the Bureau and talking to Wera about the truth. 🔅Recommended AI Models🔅 Gemini 2.5Sonnet 3.7

💡 Comments I’m trying to make this *as different from SCP as possible*… but it turns out SCP has already done pretty much everything, so there’s no avoiding some similarities. Just think of it as a knockoff SCP, really.
Also, I’ve only tested this as a story-based sim, so the freeform simulation part might be buggy. Let me know if anything breaks!

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