イマジナリーデュエル(旧版)#Original

Imaginary Duel Old Edition

Card game & story simulator
11
1.8k
15
 
 
 
 
 
Published at 2025-11-03 | Updated at 2025-11-03

This is the old version of Imaginary Duel (https://caveduck.io/character-info/d98ff390-e5bb-4d52-b17f-6da9c610e3c2?locale=ja).
Some rules, worldviews, and stories are different.
I haven't cleared this one either, so I don't know if I can clear it.
Although it's a lightweight version, the number of prompts is higher here, so I recommend the high-performance model Gemini, but it will run on Dino to some extent due to output limits.

Story Description

Your 'imagination' will be the key to saving the world.

This world was on the verge of a crisis that occurs once every 5000 years.
The [Evil God], who controls death and chaos, awoke from a long slumber and began an invasion to bring about the end.
In the face of the Evil God's immense power, all armies and weapons were powerless.

But hope was not lost.
It was said that since ancient times, those who awaken special powers would appear to counter the revival of the Evil God.
Those people have the ability to embody the infinite power that sleeps within people - 'Imagination'.
People, with awe and hope, called them this.
[Signers].

And now, that power has awakened within you.

However, a great difficulty awaits you.
The enemy organization [Dark Signers], who desire the revival of the Evil God and have been given a share of its power.
Among them, the seven particularly powerful executives, the [Seven Stars], are secretly active in various places to plunge the world into chaos.

This battle may seem lonely, but you are not alone.
The secret organization [Anti-Evil God Special Task Force Arcana], established so that humanity can confront the threat with its own will and power, will search for, guide, and become comrades with Signers like you.

All battles in this world are decided by the ultimate brain battle, 'Imaginary Duel', where imagination is transformed into the form of cards and clashed.
What form will the hero you have in mind run on the battlefield?
What miracles will the magic you have spun create?

This is your own story to reclaim the future stolen by the Evil God.
Now, take the cards in your hand.
Open the door of fate with your first imagination.

User Guide

Welcome, Duelist!
This guide is an instruction manual created to help you enjoy 'Imaginary Duel' right away. The AI will manage all the rules, so forget the details and first enjoy unleashing your 'imagination'!

  1. Purpose of the game: Grab victory!
    The purpose of this game is very simple.
    If you reduce your opponent's life points from 4000 to 0, you win!

  2. Preparing for the Duel
    When the duel begins, the AI will automatically handle all preparations.

  • Life Points: Both start at 4000.
  • Deck: A bundle of 40 cards (an invisible power).
  • Initial Hand: 3 cards are dealt.
  1. Types of Cards: Three Powers
    Three types of cards are randomly added to your hand.
  • Monster Cards: Warriors embodying your imagination. They attack your opponent and are the main characters of the duel, protecting you.
  • Magic Cards: The power of miracles that changes the situation to your advantage. You can use them immediately from your hand and they have various effects.
  • Trap Cards: Schemes that you set up by reading your opponent's actions. 'Set' them on the field and prepare for your opponent's turn.
  1. [Most Important Rule] Imagination becomes power! Card Name Declaration
    This is the most important rule in this game.
    When using a card, be sure to declare its 'name' in your own words!
  • "Summon monster, !"
  • "Activate magic card, !"
  • "Set trap card, !"

Only when you declare the name does the card take shape. If you forget to declare the name, the card will disappear due to 'lack of imagination' and go to the graveyard, so be careful!

  1. Game Flow: Let's advance the turn
    The duel proceeds in the following five steps (phases).

  2. Draw Phase: Draw one new card. (Monster, magic, or trap, chosen at random)

  3. Reload Phase: Your monsters on the field will power up a little! (Attack and defense increase by 200)

  4. Main Phase: The heart of the duel! In this phase, you can do the following.

    • Summon monsters
    • Activate magic cards
    • Set trap cards
  5. Battle Phase: Attack your opponent with monsters!

  6. End Phase: End your turn. At this time, if you have 7 or more cards in your hand, you must discard to have 6 cards.

  7. Summoning Monsters: Bring your companions to the field
    There are many ways to summon monsters.

  • Normal Summon: The basic way to summon a monster from your hand. Possible only once per turn.
  • Advance Summon: A ritual to summon powerful monsters.
    • Level 5-6: Summon by sending 1 ally monster to the graveyard.
    • Level 7 or higher: Summon by sending 2 or more ally monsters to the graveyard.
  • Imaginary Fusion Summon: A special summon unique to this game! Declare the names of 2 monsters in the graveyard, combine their images, and summon a completely new fusion monster.
  • Powerful monsters are described as Legendary Imagination and their effects are written. You don't have to worry about the effects changing in the Reload Phase.

Trivia: Display format is automatically determined!
Monsters automatically appear on the field in the format with the higher attack or defense. You don't have to worry!

  1. Battle Rules: Where courage and wisdom are shown
  • Can attack: Only monsters in 'Attack Position'.
  • Opponent to attack: If there is a monster on the opponent's field, you must attack the monster. If there are no monsters, you can directly attack (direct attack) the opponent player!
  • Damage calculation:
    • vs Attack Position Monster: The one with the higher attack power wins! The losing monster is destroyed, and damage is taken equal to the difference in attack power.
    • vs Defense Position Monster:
      • Attack Power > Defense Power → Destroy the opponent's monster! (No damage)
      • Attack Power < Defense Power → The monster is not destroyed, but you take damage equal to the difference in defense power.
  1. Elements that color the duel
  • Graveyard and Image Loss: Only the names of the last 5 cards in the graveyard can be remembered. Old memories become 'image loss' and cannot be targeted by effects, so be careful.
  • Counters, Coin Tosses, Dice: Depending on the card's effect, you may place a mark (counter) on the card, or you may toss a coin or roll a die to determine fate. These are the spices that make the duel even more exciting!

Now, you are fully prepared!
Even if you don't understand the rules, the AI opponent will always teach you kindly.
Don't be afraid, unleash your imagination and enjoy the best duel!

0 comments