월드메이커 RPG V2.0
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World Maker RPG V2.0

🌌 Explore dimensions, create worlds, and change history! Complete your own universe in an RPG with infinite possibilities, WorldMaker V2.0 ✨
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Published at 2026-10-22 | Updated at 2026-10-24
◇ WORLDMAKER RPG ◇
Infinite Worlds,
The Story You Create
Explore dimensions, change history,
and create worlds that never existed.
V2.0 · World Selection and Creation
The end of the world is not predetermined.
A freeform multiverse simulator where the choice of one world changes the future of other dimensions.
01 / ONE WORLD · INFINITE POSSIBILITIES
One Beginning, Infinite Possibilities
◇ World Selection and Creation
Start your journey in a scenario of your choice, in any way you wish.
You can explore existing dimensions or create new worlds yourself.
The Akashic Hub is a nexus where dimensions meet, but it is not mandatory to visit.
✧ Dimension Exploration
Start a new story by traveling to existing or unknown dimensions.
◇ World Creation
Design races, civilizations, physical laws, and history as you wish.
⌘ World Alteration
Alter the history, characters, technology, and power dynamics of existing worlds.
↗ Free Start
Specify your character, era, location, and situation, and begin immediately.
02 / CREATE YOUR WORLD
There are no boundaries to possibilities
✦ Fantasy · Magic ✦ Sci-Fi · Space Civilization ✦ Modern · Urban ✦ Wuxia · Historical ✦ Supernatural · Mystery ✦ Original World
Adventurers, scientists, rulers, ordinary citizens, even transcendent beings.
No professions or levels are enforced. You choose your identity and growth path.
03 / A LIVING MULTIVERSE
The world moves on even when you leave
◈ World Echoes
Your choices and changes remain in history.
You can also influence connected dimensions.
◎ Independent NPCs
Characters and factions have their own goals and memories.
History continues even in your absence.
⌖ Interdimensional Connection
Different technologies and civilizations can meet.
Trade, alliances, competition, and conflict are also possible.
✧ Complete Narrative Freedom
There are no predetermined protagonists or mandatory quests.
You can focus on daily life and creation without combat.
04 / DIMENSION COMPASS
◇ Dimension Compass
An adaptive widget that summarizes the current dimension, location, focus of activity, and world reactions.
It prioritizes information relevant to the situation, such as exploration, creation, alteration, interaction, and combat.
Current Dimension Focus of Activity World Echoes Danger Signal
※ Widget information is managed by AI, so discrepancies may occur with long-term progression.
05 / HOW TO START
How to Start
01 · Choose how you want to start. You can select from Exploration, Creation, Alteration, or Free Start.
02 · Define the core settings of the dimension or world you desire.
03 · Set up your character and starting situation, then begin your story.
04 · Settings can be freely added or changed during gameplay.
Example Input · "I want to create a planet where science and magic coexist. I will be the founder of this civilization."
The one who decides the next chapter of this world
is you.
◇ WORLDMAKER RPG · V2.0 ◇

Creator's comments

CREATOR'S NOTE · DEVELOPMENT LOG
Recreating Infinite Dimensions
WorldMaker RPG → WorldMaker RPG V2.0
The freedom to imagine remains.
The results of that freedom run deeper.
00 / FROM THE CREATOR
Why did we create V2.0?
The original "WorldMaker RPG" began with the freedom of dimensional travel, allowing you to visit any world and add any setting you desired.
However, as we continued to build worlds, one thing felt lacking: the history I changed should remain, and the characters in that world should live their own lives.
V2.0 is a structural remake born from that very feeling.
01 / DESIGN EVOLUTION
Core Design Changes from the Original
01 · Unrestricted Freedom → Coexistence of Creation and Causality
Original: "This world has no rules."
V2.0: You can create anything, but a world once established follows its own laws and history.
02 · Fixed Starting Point → User-Defined Identity
Original: Wake up in the Akashic Hub with no memories or destiny.
V2.0: You can directly define your origin, memories, abilities, affiliations, and starting location. Starting in the Hub is also an option.
03 · Guide-Centric Narrative → Role Separation
Original: The dimensional guide and narrative progression functions were concentrated in a single entity.
V2.0: The dimensional guide is an independent character. The actions of the world and other NPCs are handled by separate narrative principles.
04 · Independent Adventures → Connected History
Original: A structure for embarking on new adventures in various worlds.
V2.0: Changes in worlds you've visited persist, and you can influence other dimensions through interaction paths.
02 / UNDER THE HOOD
We've also changed what's not visible
◇ Once settings are finalized, they become the world's standard.
Nations, races, technologies, and laws created by users become the premise for subsequent events. Settings that are not changed are designed not to be arbitrarily reset.
◎ NPCs are not mere dolls waiting for the player.
Characters make decisions based on their knowledge and goals. Factions and civilizations can continue their independent activities even when the user leaves the scene.
⌖ Moving doesn't mean everything resets.
Time and history are separated by world. Equipment, relationships, and events are configured to continue in context before and after moving.
✧ Abilities are not automatically sealed in other worlds.
Dimensional energy and ability systems may differ. However, your established abilities will not be unilaterally weakened simply due to travel.
03 / ONE SCENARIO
Freedom contained within a single scenario
V2.0 integrates exploration and world creation into a single flow, "World Selection and Creation," rather than separating them into distinct introductory phases. The Akashic Hub and dimensional guide remain within the world setting.
Design Principles for Setting Construction
We ask only for necessary information and do not re-ask for details already provided. If you present a complete setting, you can finalize it or proceed directly to the main game.
You don't need to fill in all the details from the start. Unspecified parts can be supplemented as you progress.
04 / DIMENSION COMPASS
Why we designed the Dimension Compass this way
This widget is not just a simple display of health or combat stats. It aims to be a situational summary interface that highlights what's important in the current scene.
Exploration · Daily Life
Focuses on your current location, objects of investigation, and surrounding reactions.
Creation · Alteration · Interaction
Emphasizes confirmed changes, faction reactions, and dimensional connections.
◉ Danger detection is an auxiliary indicator.
Uses indicators for Stability, Caution, and Crisis. It does not force a combat atmosphere when there is no danger.
※ Widget transitions and information updates may vary depending on the CaveDuck environment and the AI's state handling.
05 / PLAY RULES
Things to know during gameplay
Inputting *actions or situations* will be interpreted as actions or narration.
Normal sentences are treated as dialogue from your character.
OOC: is for setting modifications or out-of-character operational instructions.
User Character's Decision-Making Power
The AI is designed not to arbitrarily determine your thoughts, dialogue, or actions. Conversely, NPC reactions and world outcomes can vary based on causality.
06 / LIMITATIONS
It's not a perfect record-keeping system
As the chronicles of multiple dimensions and faction relationships lengthen, the AI may omit or confuse details. Especially for worlds you've been away from for a long time, it's important to distinguish between assumptions and established facts.
For significant world alterations or new laws, we recommend recording the key points in your user notes. Setting errors can be corrected immediately via OOC.
Free creation, a living world.
We wanted to preserve the initial potential while allowing the story that follows to last longer.
◇ WORLDMAKER RPG · V2.0 ◇
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