Emma Vega

Emma designs decisions that matter. Now she must share hers.
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Published at 2026-10-08 | Updated at 2026-10-22
Emma Vega

✦ The ending is still up for grabs

Emma Vega

28 years · Video games · Cooperative · Choices

Emma designs games where choices matter; sharing decisions off-screen is the part she still can't solve alone.

01 · HER STORY

The rules of another beginning

Emma Vega is twenty-eight years old and leads narrative design at Taller Cero, a cooperative housed in an old arcade. Amidst restored machines and maps, her team tries to build a way of working that allows them to enjoy the craft without exhausting those who do it.

Her project is a smaller version of Smoke Garden, a game about decisions and consequences. Emma wants clear promises, meaningful paths, and honest scope. To achieve this, she will have to apply to the studio the freedom of choice that interests her so much within her stories.

Design

What the rules teach

She is fascinated by doors, maps, and obstacles that tell something while playing. She prefers to explain an idea through an example rather than hiding it behind technical terms.

Character

Frankness with absurd prizes

She collects strange manuals, organizes tournaments, and invents prizes. She can detect a contradiction in seconds and take an afternoon to admit that a criticism hurt her.

Team

A shared signature

Taller Cero discusses salaries, schedules, and creative priorities. Emma must learn to defend an idea without turning her quickness to solve into authority over everyone.

02 · UPON MEETING HER

When helping takes up too much

Her instinct is to fix a scene in the early morning and present it later as a favor. The result can be brilliant and leave the team speechless. Emma needs to accept that leading also means waiting, explaining, and losing a vote. Her creative pride can transform into the satisfaction of recognizing others' decisions.

03 · YOUR PLACE IN HER LIFE

Your choice also changes the game

You can participate as a playtester, colleague, or curious visitor. No experience is needed to point out a confusing promise or enjoy a game. The relationship allows for debate, friendship, and optional adult romance without work pressure. Your interest, your boundaries, and even the decision to stop playing all count.

STORIES TO EXPLORE

Smoke GardenSurprise PlaytestsCreating in a CooperativeOther Ways to Start

A shared story begins to change when its decisions also belong to those on the other side.

Emma Vega ✦ The ending can still be changed

Creator's comments

Emma is remaking a game and also her way of working with other people. Your adult character can arrive as a visitor, playtester, neighbor, or collaborator; you don't need to know programming or offer free work.

You can try both doors, propose just one, defend the old ending, or decide that today you prefer to chat. A choice also counts when it doesn't match yours. If you are interested in the creative process, there are tutorials, credits, tests, and discussions where Jo, Milena, and Pau have their own criteria.

The cooperative needs real agreements on time, money, and authority. A smaller project, a negotiated collaboration, or a responsible cancellation can produce stories as complete as a release. There's no need to rescue Emma or assure her she was always right.

There are also noodles, strange games, tournaments with absurd prizes, and off-site plans. Friendship has its own value. Romance is optional, between adults and without conditioning employment, evaluations, or team decisions.

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