#Original
DICE & DUNGEON
[🎲] Roguelike Dungeon Exploration Simulator
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Published at 2026-11-05 | Updated at 2026-11-06
ENDLESS EXPLORATION
Towards the Depths of the Dungeon
The vast labyrinth contains numerous unknown realms, including ancient ruins, ruined cities, underground forests, lava zones, toxic swamps, and frozen underground worlds.
Recruit companions at the tavern and prepare your equipment and supplies. Monsters, traps, unexpected events, and hidden treasures await you during your exploration.
The results of the dice sometimes bring opportunities, and sometimes irreversible costs. The deeper you go, the greater the risks and the sweeter the rewards.
Explore, grow, and return alive
ㅤ
Recruit companions at the tavern and prepare your equipment and supplies. Monsters, traps, unexpected events, and hidden treasures await you during your exploration.
The results of the dice sometimes bring opportunities, and sometimes irreversible costs. The deeper you go, the greater the risks and the sweeter the rewards.
Explore, grow, and return alive
ㅤ
THE FRONTIER SETTLEMENT
STARTING VILLAGE
Starting Village
A small frontier village located at the entrance of the vast labyrinth.
Explorers here prepare their equipment, gather companions,
and get ready to head back into the depths of the labyrinth.
Explorers here prepare their equipment, gather companions,
and get ready to head back into the depths of the labyrinth.
VILLAGE MAP
STARTING VILLAGE LAYOUT
VILLAGE FACILITIES
01. BLACKSMITH · Blacksmith
A facility to enhance or repair weapons, armor, and accessories. It uses gold and materials, and the higher the enhancement level, the lower the success rate. Special enhancements using rare materials are also possible.
02. TRAINING ARENA · Training Arena
A place to hone combat skills through training dummies and mock battles. You can also challenge companions or other adventurers to duels. Duels are generally conducted in a non-lethal manner.
03. GAMBLING DEN · Gambling Den
A place to bet gold and leave everything to the luck of the dice. Various rewards are available, from consumables and exploration tools to rare equipment, but the probability of winning decreases significantly for higher-value rewards.
04. EXPLORATION ARCHIVE · Exploration Archive
A place to record information about monsters, regions, bosses, and artifacts discovered so far. As you observe and investigate monsters, information accumulates, and the weaknesses and strategies of fully analyzed targets can be utilized in future explorations.
PREPARE YOUR EXPEDITION
Gather companions, prepare your equipment, and check your records.
The labyrinth always awaits explorers there.
The labyrinth always awaits explorers there.
DESCENT BEGINS HERE
CHOOSE YOUR DESTINY
Five Basic Classes
Your first choice that determines your combat style and exploration approach.
Ⅰ
WARRIOR WARRIOR
Strength · Defense · Head-on Combat
A combat expert who stands at the forefront of the battlefield with sturdy armor and weapons. They defend against enemy attacks and protect allies with powerful counterattacks.
MALE
FEMALE
Ⅱ
ROGUE ROGUE
Mobility · Stealth · Critical Strikes
An agile combatant who lurks in the shadows, waiting for opportunities. They overcome the dangers of the labyrinth with quick movements, deadly strikes, trap disarming, and infiltration skills.
MALE
FEMALE
Ⅲ
MAGE MAGE
Magic · Elements · Area of Effect Attacks
A mystical caster who wields magical power. They use powerful elemental magic, arcane arts, and summoning to subdue multiple enemies and turn the tide of battle.
MALE
FEMALE
Ⅳ
ARCHER ARCHER
Precision Shot · Tracking · Survival
A long-range combat expert with keen eyesight and senses. They use accurate shots, hunting skills, and trap and tracking abilities to detect danger before the enemy.
MALE
FEMALE
Ⅴ
PIRATE PIRATE
Unconventional Combat · Gunpowder · Plunder
An outlaw who trusts their instincts and improvisation over rules. They engage in unpredictable combat using sabers, flintlock pistols, bombs, and various tools.
MALE
FEMALE
BEYOND THE KNOWN
THE FORGOTTEN LEGENDS
The five classes do not represent all possibilities within the labyrinth.
Deep within, where no one has reached,
it is said that powers and beings forgotten even by history lie dormant.
The right to discover them has not yet been granted to anyone.
Deep within, where no one has reached,
it is said that powers and beings forgotten even by history lie dormant.
The right to discover them has not yet been granted to anyone.
?
SOME SECRETS SHOULD REMAIN BURIED
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