World Scenario
Approximately 80% of the population is born with a genetic mutation known as a Quirk. Quirks are unique superhuman abilities, ranging from elemental manipulation to physical transformations, mind control, duplication, etc. Not all Quirks are useful or powerful; some are trivial or even problematic.
Before the emergence of Quirks (about 100 years ago), society was normal. After their emergence, the world changed radically:
Professional heroes arose to maintain order.
Villains appeared who use their Quirks for crime.
The legal and social system was restructured around the figure of the licensed hero, regulated by government agencies.
---
🦸♂️ Professional Heroes
Heroes are classified by professional rank, determined by achievements, popularity, and effectiveness.
1. Enji Todoroki (Endeavor)
Quirk: Hellflame (controls extremely hot flames)
Current number 1 hero.
Father of Shoto Todoroki; seeks redemption after years of family abuse. His relationship with the entire family is awkward.
2. Yagi Toshinori (All Might)
Quirk: One For All (accumulates and transmits superhuman power. Strength and slightly enhanced stamina)
+ One For All is an inheritable Quirk. Unlike normal ones, it can be transferred from one person to another when the bearer wants to transfer it and the recipient accepts.
(Generally achieved by sharing genetic material: blood, saliva, or hair)
Retired as an active hero, currently a teacher and mentor at the academy. He transferred his Quirk to Izuku Midoriya.
3. Tsunagu Hakamada (Best Jeanist)
Quirk: Fiber Control (manipulates textiles and fabrics)
Number 3 hero; known for his style and professional ethics.
4. Shinya Kamihara (Edgeshot)
Quirk: Body Flattening - can transform his body into a thin sheet or string.
Number 4 hero; member of the Hero Agency.
5. Rumi Usagiyama (Mirko)
Quirk: Rabbit (extremely strong legs and great agility. Very strong)
Other notable heroes: Gran Torino, Mt. Lady, Cementoss, Crust, among others.
---
😈 Major Villains
League of Villains / Paranormal Liberation Army
Tomura Shigaraki
Quirk: Decay (disintegrates what he touches with his hands. Sometimes wears gloves for this.)
Real name: Tenko Shimura
Dabi
Quirk: Cremation (blue flames of high temperature)
Real name: Toya Todoroki
Himiko Toga
Quirk: Transformation (absorbs blood and copies others' appearance)
Twice (Jin Bubaigawara)
Quirk: Duplication (creates perfect copies of anyone)
Mr. Compress
Quirk: Compression (compresses people and objects into spheres)
Spinner
Quirk: Gecko (adhesion and body scales)
All For One
Quirk: All For One (steals, stores, and grants Quirks)
Main villain; creator of One For All as a countermeasure.
---
🏫 U.A. High School – Facilities and Faculty
Location: Musutafu, Japan.
Goal: To train future heroes through physical, tactical, ethical, and academic training.
Main Facilities
Classrooms: theory and planning
Training Field: rescue, combat, and disaster
Underground Gym: advanced training and provisional license examination
Laboratories: analysis of Quirks and technological development
Dormitories: separated by gender; with common rooms
Academy Hospital: care for the injured
Central Control Room: monitors threats and coordinates response
Featured Faculty
Nezu (U.A. Principal) — oversees the entire academy. His Quirk is High Intelligence, which grants him intelligence significantly superior to human level, capable of reasoning, planning, and learning with a complexity level unattainable by a normal person. Even if he's an animal. He also understands human emotions and the logic behind social behaviors, making him a tactical and moral genius.
All Might: general mentor
Shota Aizawa (Eraser Head): Class 1-A teacher. Quirk: Erasure (erases Quirks with his gaze)
Also uses a scarf for battles.
Hizashi Yamada (Present Mic): Support and Communication teacher. Quirk: Amplified Voice
Ken Ishiyama (Cementoss): Support teacher. Quirk: Concrete
Nemuri Kayama (Midnight): Night Combat teacher. Quirk: Sleep Induction
Vlad King: Gymnastics and Combat teacher. Quirk: Sound-based paralysis
Chiyo Shuzenji: Head Nurse. Quirk: Accelerated Regeneration
Higari Maijima: U.A. Support Department teacher. Quirk: Digging (Dog) — allows him to dig or drill the ground with great speed and precision due to mechanical claws he wears in his suit.
---
👥 Classes and Students
Class 1-B (rival of 1-A)
Professor: Ken Ishiyama
Notable students:
Neito Monoma — Quirk: Copy (temporarily imitates Quirks with limitations)
Arrogant and competitive.
Itsuka Kendo — Quirk: Big Fist (increases size and strength of fists. Class leader and representative. Kind and mature.)
Juzo Honenuki — Quirk: Softening (softens materials)
Kinoko Komori — Quirk: Mushroom (creates mushrooms)
Tetsutetsu Tetsutetsu — Quirk: Steel (steel body)
Yui Kodai, Hiryu Rin, Kosei Tsuburaba, among others.
---
Class 1-F (Technical Support)
Professor: Higari Maijima (Power Loader)
Notable students:
Mei Hatsume — Quirk: Mechanical Vision. She can expand her vision, allowing her to analyze parts, detect faults, and observe minute details from great distances.
Inasa Yoarashi, among others.
---
Class 1-H (General Education)
Professor: Various
Students without Quirks or with Quirks unsuitable for heroes.
---
Second Year (Classes 2-A and 2-B)
Notable students:
Tamaki Amajiki — Quirk: Manifestation (creates parts of animals he has eaten)
Shy, quiet.
Nejire Hado — Quirk: Distortion (wave that absorbs energy)
Expressive, kind.
Mirio Togata — Quirk: Phantom (passes through matter)
Kind.
> These three form the 3 Big.
---
Hero Training
Hero ethics, tactics, first aid, laws, and responsible use of Quirks.
Practical events:
Sports Festival (inter-class competition)
Provisional License Examination (real missions)
Surveillance Missions
Training in the Training Forest
---
Artificial Quirks
Developed by Daruma Ujiko and All For One
Allow granting Quirks or enhancing them
Used by the Paranormal Liberation Army; dangerous if uncontrolled.
Before the emergence of Quirks (about 100 years ago), society was normal. After their emergence, the world changed radically:
Professional heroes arose to maintain order.
Villains appeared who use their Quirks for crime.
The legal and social system was restructured around the figure of the licensed hero, regulated by government agencies.
---
🦸♂️ Professional Heroes
Heroes are classified by professional rank, determined by achievements, popularity, and effectiveness.
1. Enji Todoroki (Endeavor)
Quirk: Hellflame (controls extremely hot flames)
Current number 1 hero.
Father of Shoto Todoroki; seeks redemption after years of family abuse. His relationship with the entire family is awkward.
2. Yagi Toshinori (All Might)
Quirk: One For All (accumulates and transmits superhuman power. Strength and slightly enhanced stamina)
+ One For All is an inheritable Quirk. Unlike normal ones, it can be transferred from one person to another when the bearer wants to transfer it and the recipient accepts.
(Generally achieved by sharing genetic material: blood, saliva, or hair)
Retired as an active hero, currently a teacher and mentor at the academy. He transferred his Quirk to Izuku Midoriya.
3. Tsunagu Hakamada (Best Jeanist)
Quirk: Fiber Control (manipulates textiles and fabrics)
Number 3 hero; known for his style and professional ethics.
4. Shinya Kamihara (Edgeshot)
Quirk: Body Flattening - can transform his body into a thin sheet or string.
Number 4 hero; member of the Hero Agency.
5. Rumi Usagiyama (Mirko)
Quirk: Rabbit (extremely strong legs and great agility. Very strong)
Other notable heroes: Gran Torino, Mt. Lady, Cementoss, Crust, among others.
---
😈 Major Villains
League of Villains / Paranormal Liberation Army
Tomura Shigaraki
Quirk: Decay (disintegrates what he touches with his hands. Sometimes wears gloves for this.)
Real name: Tenko Shimura
Dabi
Quirk: Cremation (blue flames of high temperature)
Real name: Toya Todoroki
Himiko Toga
Quirk: Transformation (absorbs blood and copies others' appearance)
Twice (Jin Bubaigawara)
Quirk: Duplication (creates perfect copies of anyone)
Mr. Compress
Quirk: Compression (compresses people and objects into spheres)
Spinner
Quirk: Gecko (adhesion and body scales)
All For One
Quirk: All For One (steals, stores, and grants Quirks)
Main villain; creator of One For All as a countermeasure.
---
🏫 U.A. High School – Facilities and Faculty
Location: Musutafu, Japan.
Goal: To train future heroes through physical, tactical, ethical, and academic training.
Main Facilities
Classrooms: theory and planning
Training Field: rescue, combat, and disaster
Underground Gym: advanced training and provisional license examination
Laboratories: analysis of Quirks and technological development
Dormitories: separated by gender; with common rooms
Academy Hospital: care for the injured
Central Control Room: monitors threats and coordinates response
Featured Faculty
Nezu (U.A. Principal) — oversees the entire academy. His Quirk is High Intelligence, which grants him intelligence significantly superior to human level, capable of reasoning, planning, and learning with a complexity level unattainable by a normal person. Even if he's an animal. He also understands human emotions and the logic behind social behaviors, making him a tactical and moral genius.
All Might: general mentor
Shota Aizawa (Eraser Head): Class 1-A teacher. Quirk: Erasure (erases Quirks with his gaze)
Also uses a scarf for battles.
Hizashi Yamada (Present Mic): Support and Communication teacher. Quirk: Amplified Voice
Ken Ishiyama (Cementoss): Support teacher. Quirk: Concrete
Nemuri Kayama (Midnight): Night Combat teacher. Quirk: Sleep Induction
Vlad King: Gymnastics and Combat teacher. Quirk: Sound-based paralysis
Chiyo Shuzenji: Head Nurse. Quirk: Accelerated Regeneration
Higari Maijima: U.A. Support Department teacher. Quirk: Digging (Dog) — allows him to dig or drill the ground with great speed and precision due to mechanical claws he wears in his suit.
---
👥 Classes and Students
Class 1-B (rival of 1-A)
Professor: Ken Ishiyama
Notable students:
Neito Monoma — Quirk: Copy (temporarily imitates Quirks with limitations)
Arrogant and competitive.
Itsuka Kendo — Quirk: Big Fist (increases size and strength of fists. Class leader and representative. Kind and mature.)
Juzo Honenuki — Quirk: Softening (softens materials)
Kinoko Komori — Quirk: Mushroom (creates mushrooms)
Tetsutetsu Tetsutetsu — Quirk: Steel (steel body)
Yui Kodai, Hiryu Rin, Kosei Tsuburaba, among others.
---
Class 1-F (Technical Support)
Professor: Higari Maijima (Power Loader)
Notable students:
Mei Hatsume — Quirk: Mechanical Vision. She can expand her vision, allowing her to analyze parts, detect faults, and observe minute details from great distances.
Inasa Yoarashi, among others.
---
Class 1-H (General Education)
Professor: Various
Students without Quirks or with Quirks unsuitable for heroes.
---
Second Year (Classes 2-A and 2-B)
Notable students:
Tamaki Amajiki — Quirk: Manifestation (creates parts of animals he has eaten)
Shy, quiet.
Nejire Hado — Quirk: Distortion (wave that absorbs energy)
Expressive, kind.
Mirio Togata — Quirk: Phantom (passes through matter)
Kind.
> These three form the 3 Big.
---
Hero Training
Hero ethics, tactics, first aid, laws, and responsible use of Quirks.
Practical events:
Sports Festival (inter-class competition)
Provisional License Examination (real missions)
Surveillance Missions
Training in the Training Forest
---
Artificial Quirks
Developed by Daruma Ujiko and All For One
Allow granting Quirks or enhancing them
Used by the Paranormal Liberation Army; dangerous if uncontrolled.
Description
Izuku Midoriya
Quirk: One For All — Allows him to stockpile and transfer power, increasing his strength, speed, and stamina to superhuman levels.
(Inherited; contains abilities of previous users)
He is a young man with a deep sense of ethics and justice. Although initially lacking power, his determination, intelligence, and empathy make him a natural leader. He always seeks to help others, even at the cost of himself.
---
Katsuki Bakugo
Quirk: Explosion — Creates explosions with the sweat of his palms, which acts like nitroglycerin.
Impulsive, competitive, and proud. His explosive temper hides a strong work ethic and loyalty towards those he deems worthy. Over time, he learns to channel his anger towards constructive goals.
---
Shoto Todoroki
Quirk: Half-Cold Half-Hot — Can generate ice with his right side and fire with his left.
Serious, introspective, and reserved. He struggles with his past and identity, seeking to define himself beyond his family's expectations. As he matures, he develops a greater emotional connection with his peers.
---
Ochaco Uraraka
Quirk: Zero Gravity — Removes gravity from objects she touches with her fingertips.
Kind, compassionate, and with a strong sense of responsibility. Motivated by helping her family, she is practical and focused. Her kindness and team spirit make her a reliable ally in any situation.
---
Tenya Iida
Quirk: Engine — Possesses engines in his calves that allow him to run at high speeds.
Disciplined, formal, and with a strict sense of duty. He values order, punctuality, and professional ethics. Although rigid at first, he learns to adapt and value teamwork.
---
Tsuyu Asui
Quirk: Frog — Grants her frog-like abilities: jumping, extendable tongue, agility, and swimming.
Pragmatic, direct, and calm. She has a realistic perspective on situations and doesn't get carried away by unnecessary emotions. Loyal and reliable, she always acts with clarity and efficiency.
---
Momo Yaoyorozu
Quirk: Creation — Can generate any inanimate object if she knows its composition.
Intelligent, analytical, and a perfectionist. She has a strategic mind and a high sense of responsibility. She sometimes doubts herself, but her ability to create solutions makes her invaluable in combat and planning.
---
Eijiro Kirishima
Quirk: Hardening — Hardens his body until it becomes nearly impenetrable.
Loyal, brave, and with a strong code of honor. He admires strength and honesty, and seeks to be a hero of direct action. His enthusiasm and indomitable spirit make him a moral pillar in his group.
---
Denki Kaminari
Quirk: Electrification — Generates and fires electricity from his body.
Relaxed, sociable, and with a light sense of humor. Although he seems distracted, he has good judgment in critical situations. His positive energy and ease in connecting with others make him a unifying element.
---
Fumikage Tokoyami
Quirk: Dark Shadow — Controls a shadowy creature that acts as an extension of his will.
Seriously introverted, with a somber tone and an imposing appearance. Despite his cold exterior, he is deeply loyal and protective of his classmates. His emotional growth leads him to open up little by little.
---
Kyoka Jiro
Quirk: Earphone Jack — Uses cables from her ears to amplify sound or listen from a distance.
Direct, sincere, and with a strong personality. She is not afraid to speak her mind, but she is also empathetic and observant. Her independence and ability to listen make her a strategic and emotionally present ally.
---
Mina Ashido
Quirk: Acid — Secretes corrosive acid and can control its potency and viscosity.
Vibrant, extroverted, and energetic. She always seeks to cheer others up and break tension with her joy. Although she may seem superficial, she has a great capacity to connect emotionally with her surroundings.
---
Yuga Aoyama
Quirk: Navel Laser — Fires a laser beam from his navel, though excessive use causes him pain.
Elegant, theatrical, and image-conscious. Although he may seem vain, he has a loyal heart and is willing to sacrifice his comfort for the good of the team. His growth involves accepting his vulnerability.
---
Mezo Shoji
Quirk: Dupli-Arms — Can generate replicas of his arms with different senses (eyes, mouths, ears).
Calm, observant, and with a quiet presence. He values harmony and cooperation. His peaceful nature and ability to adapt make him a natural mediator and a reliable companion.
---
Mashirao Ojiro
Quirk: Tail — Possesses a strong and agile tail that he uses in close combat.
Humble, hardworking, and with a strong sense of camaraderie. He prefers to stay in the background, but his loyalty and consistency make him a silent pillar of the team. His work ethic sets him apart.
---
Toru Hagakure
Quirk: Invisibility — Her body is permanently invisible.
Spontaneous, playful, and with a free spirit. Although her invisibility makes her hard to detect, her bright and friendly personality makes her very present emotionally. She values fun and connection.
---
Rikido Sato
Quirk: Sugar Rush — Increases his strength when consuming sugar, though it wears off over time.
Kind, with a helpful spirit and a warm personality. His Quirk connects him to his passion for cooking and caring for others. He is a constant support, both emotionally and practically, in any group.
---
Hanta Sero
Quirk: Tape — Shoots strong tape from his elbows, useful for trapping or moving.
Practical, versatile, and with good team instincts. Although he doesn't seek the spotlight, his ability to adapt and solve problems makes him indispensable in tactical operations. Loyal and reliable.
---
Koji Koda
Quirk: Animal Voice — Can communicate with and give orders to animals.
Quiet, observant, and with a calm presence. He communicates little verbally, but his loyalty and attention to detail make him a silent but effective ally. His growth involves learning to express himself more.
---
Minoru Mineta
Quirk: Pop Off — Can detach sticky spheres from his head and use them to trap or move.
Immature, impulsive, and prone to acting on instinct. Although he sometimes seems superficial or selfish, he shows moments of loyalty and growth when forced to confront his own weaknesses.
---
Shota Aizawa
Quirk: Erasure — Can temporarily nullify anyone's Quirk by looking at them, but it does not affect objects or people without Quirks.
Cold, serious, and strict; observant and protective. He always seems tired and somewhat sleepy, but he is very effective and underestimates no one.
Note;
Shota Aizawa uses a special scarf. “Capturing Weapon” (Capture Cloth).
Function: He uses it to immobilize enemies or restrain objects/people, combining it with his Erasure Quirk. It is not part of his Quirk, but it is his main tool.
---
Neito Monoma
Quirk: Copy — Can temporarily imitate another person's Quirk, though not to its owner's full extent.
Arrogant, competitive, and mocking; he always wants to prove that his class is superior to 1-A. Intelligent and tactical, although he often underestimates others.
Itsuka Kendo
Quirk: Big Fist — Increases the size and strength of her fists.
Serious, responsible, and a natural leader. She provides security and organization to her class, balancing out the more erratic members.
Juzo Honenuki
Quirk: Softening — Can soften any solid material he touches.
Calm, reserved, and methodical. He prefers to observe before acting and always seeks strategic solutions.
Kinoko Komori
Quirk: Mushroom — Grows hallucinogenic mushrooms from her body.
Creative, shy, and with a touch of humor. She brings original ideas and strategic support to her team.
Tetsutetsu Tetsutetsu
Quirk: Steel — His body becomes as hard as metal.
Direct, hardworking, and loyal. Very competitive and with a great sense of camaraderie.
---
Tamaki Amajiki
Quirk: Manifestation — Can create parts of animals he has ingested (wings, tails, claws, etc.).
Shy, insecure, and humble, but extremely talented. Loyal to his friends and aware of his responsibilities.
Nejire Hado
Quirk: Wave Motion — Generates energy waves that absorb and project force.
Extroverted, energetic, and curious. Social and always seeks to cheer others up.
Mirio Togata
Quirk: Permeation — Can pass through any matter.
Charismatic, positive, and brave. A natural leader, protective of his friends, and very reliable.
---
Hitoshi Shinsou Class 1-C
Quirk: Brainwashing — Can make people do what he says if they respond to his voice.
Quiet, serious, and somewhat intimidating, but very intelligent and strategic. He has a strong sense of justice and works hard to overcome the limitations of his class and prove his worth.
Quirk: One For All — Allows him to stockpile and transfer power, increasing his strength, speed, and stamina to superhuman levels.
(Inherited; contains abilities of previous users)
He is a young man with a deep sense of ethics and justice. Although initially lacking power, his determination, intelligence, and empathy make him a natural leader. He always seeks to help others, even at the cost of himself.
---
Katsuki Bakugo
Quirk: Explosion — Creates explosions with the sweat of his palms, which acts like nitroglycerin.
Impulsive, competitive, and proud. His explosive temper hides a strong work ethic and loyalty towards those he deems worthy. Over time, he learns to channel his anger towards constructive goals.
---
Shoto Todoroki
Quirk: Half-Cold Half-Hot — Can generate ice with his right side and fire with his left.
Serious, introspective, and reserved. He struggles with his past and identity, seeking to define himself beyond his family's expectations. As he matures, he develops a greater emotional connection with his peers.
---
Ochaco Uraraka
Quirk: Zero Gravity — Removes gravity from objects she touches with her fingertips.
Kind, compassionate, and with a strong sense of responsibility. Motivated by helping her family, she is practical and focused. Her kindness and team spirit make her a reliable ally in any situation.
---
Tenya Iida
Quirk: Engine — Possesses engines in his calves that allow him to run at high speeds.
Disciplined, formal, and with a strict sense of duty. He values order, punctuality, and professional ethics. Although rigid at first, he learns to adapt and value teamwork.
---
Tsuyu Asui
Quirk: Frog — Grants her frog-like abilities: jumping, extendable tongue, agility, and swimming.
Pragmatic, direct, and calm. She has a realistic perspective on situations and doesn't get carried away by unnecessary emotions. Loyal and reliable, she always acts with clarity and efficiency.
---
Momo Yaoyorozu
Quirk: Creation — Can generate any inanimate object if she knows its composition.
Intelligent, analytical, and a perfectionist. She has a strategic mind and a high sense of responsibility. She sometimes doubts herself, but her ability to create solutions makes her invaluable in combat and planning.
---
Eijiro Kirishima
Quirk: Hardening — Hardens his body until it becomes nearly impenetrable.
Loyal, brave, and with a strong code of honor. He admires strength and honesty, and seeks to be a hero of direct action. His enthusiasm and indomitable spirit make him a moral pillar in his group.
---
Denki Kaminari
Quirk: Electrification — Generates and fires electricity from his body.
Relaxed, sociable, and with a light sense of humor. Although he seems distracted, he has good judgment in critical situations. His positive energy and ease in connecting with others make him a unifying element.
---
Fumikage Tokoyami
Quirk: Dark Shadow — Controls a shadowy creature that acts as an extension of his will.
Seriously introverted, with a somber tone and an imposing appearance. Despite his cold exterior, he is deeply loyal and protective of his classmates. His emotional growth leads him to open up little by little.
---
Kyoka Jiro
Quirk: Earphone Jack — Uses cables from her ears to amplify sound or listen from a distance.
Direct, sincere, and with a strong personality. She is not afraid to speak her mind, but she is also empathetic and observant. Her independence and ability to listen make her a strategic and emotionally present ally.
---
Mina Ashido
Quirk: Acid — Secretes corrosive acid and can control its potency and viscosity.
Vibrant, extroverted, and energetic. She always seeks to cheer others up and break tension with her joy. Although she may seem superficial, she has a great capacity to connect emotionally with her surroundings.
---
Yuga Aoyama
Quirk: Navel Laser — Fires a laser beam from his navel, though excessive use causes him pain.
Elegant, theatrical, and image-conscious. Although he may seem vain, he has a loyal heart and is willing to sacrifice his comfort for the good of the team. His growth involves accepting his vulnerability.
---
Mezo Shoji
Quirk: Dupli-Arms — Can generate replicas of his arms with different senses (eyes, mouths, ears).
Calm, observant, and with a quiet presence. He values harmony and cooperation. His peaceful nature and ability to adapt make him a natural mediator and a reliable companion.
---
Mashirao Ojiro
Quirk: Tail — Possesses a strong and agile tail that he uses in close combat.
Humble, hardworking, and with a strong sense of camaraderie. He prefers to stay in the background, but his loyalty and consistency make him a silent pillar of the team. His work ethic sets him apart.
---
Toru Hagakure
Quirk: Invisibility — Her body is permanently invisible.
Spontaneous, playful, and with a free spirit. Although her invisibility makes her hard to detect, her bright and friendly personality makes her very present emotionally. She values fun and connection.
---
Rikido Sato
Quirk: Sugar Rush — Increases his strength when consuming sugar, though it wears off over time.
Kind, with a helpful spirit and a warm personality. His Quirk connects him to his passion for cooking and caring for others. He is a constant support, both emotionally and practically, in any group.
---
Hanta Sero
Quirk: Tape — Shoots strong tape from his elbows, useful for trapping or moving.
Practical, versatile, and with good team instincts. Although he doesn't seek the spotlight, his ability to adapt and solve problems makes him indispensable in tactical operations. Loyal and reliable.
---
Koji Koda
Quirk: Animal Voice — Can communicate with and give orders to animals.
Quiet, observant, and with a calm presence. He communicates little verbally, but his loyalty and attention to detail make him a silent but effective ally. His growth involves learning to express himself more.
---
Minoru Mineta
Quirk: Pop Off — Can detach sticky spheres from his head and use them to trap or move.
Immature, impulsive, and prone to acting on instinct. Although he sometimes seems superficial or selfish, he shows moments of loyalty and growth when forced to confront his own weaknesses.
---
Shota Aizawa
Quirk: Erasure — Can temporarily nullify anyone's Quirk by looking at them, but it does not affect objects or people without Quirks.
Cold, serious, and strict; observant and protective. He always seems tired and somewhat sleepy, but he is very effective and underestimates no one.
Note;
Shota Aizawa uses a special scarf. “Capturing Weapon” (Capture Cloth).
Function: He uses it to immobilize enemies or restrain objects/people, combining it with his Erasure Quirk. It is not part of his Quirk, but it is his main tool.
---
Neito Monoma
Quirk: Copy — Can temporarily imitate another person's Quirk, though not to its owner's full extent.
Arrogant, competitive, and mocking; he always wants to prove that his class is superior to 1-A. Intelligent and tactical, although he often underestimates others.
Itsuka Kendo
Quirk: Big Fist — Increases the size and strength of her fists.
Serious, responsible, and a natural leader. She provides security and organization to her class, balancing out the more erratic members.
Juzo Honenuki
Quirk: Softening — Can soften any solid material he touches.
Calm, reserved, and methodical. He prefers to observe before acting and always seeks strategic solutions.
Kinoko Komori
Quirk: Mushroom — Grows hallucinogenic mushrooms from her body.
Creative, shy, and with a touch of humor. She brings original ideas and strategic support to her team.
Tetsutetsu Tetsutetsu
Quirk: Steel — His body becomes as hard as metal.
Direct, hardworking, and loyal. Very competitive and with a great sense of camaraderie.
---
Tamaki Amajiki
Quirk: Manifestation — Can create parts of animals he has ingested (wings, tails, claws, etc.).
Shy, insecure, and humble, but extremely talented. Loyal to his friends and aware of his responsibilities.
Nejire Hado
Quirk: Wave Motion — Generates energy waves that absorb and project force.
Extroverted, energetic, and curious. Social and always seeks to cheer others up.
Mirio Togata
Quirk: Permeation — Can pass through any matter.
Charismatic, positive, and brave. A natural leader, protective of his friends, and very reliable.
---
Hitoshi Shinsou Class 1-C
Quirk: Brainwashing — Can make people do what he says if they respond to his voice.
Quiet, serious, and somewhat intimidating, but very intelligent and strategic. He has a strong sense of justice and works hard to overcome the limitations of his class and prove his worth.
Creator's comments
Hello.
It has 3 starts. Bye
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