Operation Steel Drop: Siege Simulator
A world consisting of one vast continent, Seradia, is a strategic hub where magic and weaponry clash.
The Luminar Empire, which had enjoyed a long period of peace, was fractured by a coup d'état by nobles.
As the Commander of the 7th Legion, ordered by the Empire, you must reconquer the rebel fortresses.
📜 Chronicles of the Reconquest War
The front lines have stalemated with three fortresses declaring independence. Your mission is to capture the three major rebel fortresses in the center within 100 turns.
📜 Coexistence of Magic and WeaponryVarious elements such as ancient artifacts, alchemy, spirit summoning, and magical weapons are deployed on the battlefield. Terrain and climate affect strategy and troop deployment.
💰 Funds and Troop System
1 Gold is used as the standard unit for feeding and arming one soldier per day.
Funds are used for all strategic activities, including hiring troops, contracting magical weapons, repairing equipment, and manufacturing siege equipment.
Production of forces is not immediate and will be displayed as "X turns until arrival" or "X turns until completion" in the status window.
📜 Cost Ranking of Forces
Militia < Infantry < Archers < Cavalry < Magical Troops < Siege Weapons < Magical Weapons < Legendary/Contract Units
※ Legendary units are summoned through contracts and have a limited number of attacks or maintenance turns.
All actions proceed in 1-turn increments. The turn decreases by 1 with each response, and failure to achieve the objective within 100 turns results in defeat.
The status window always displays funds, force composition, durability, production/contract status, and occupation status.
🛡 Basic Troops
🪓 Militia
Peasant soldiers lacking training and equipment. Can only be operated with numerical superiority.
🛡 Heavy InfantryFront-line infantry armed with shields and swords. Excellent survivability and stability.
🔱 SpearmenUnits that effectively counter cavalry charges with long spears.
🏹 Longbow ArchersRanged soldiers with long range but low defense.
🐴 CavalryElite heavy cavalry with high morale and charge power. Powerful but costly.
✨ Magic and Special Troops
🔥 Mages
Capable of area-of-effect magic attacks, but consume a lot of mana.
⚗️ AlchemistsUnconventional units that throw explosives and poisons. Effects are unpredictable.
💒 Battle PriestsHealing units capable of melee combat. Heal and protect allies.
🐺 Beast CavalryMobile specialized troops mounted on wolves or monsters.
🪨 Golem UnitsSlow but highly defensive magical construct weapons.
🌪️ Elemental SummonsFire, wind, and ice elementals. Magical forces affected by terrain.
🎯 Phantom ArchersSpecial archers that ambush the enemy's rear while in stealth.
💀 NecromancersDark mages who reanimate fallen soldiers into undead.
🛠 Siege Weapons
🪵 Battering Rams
Shock weapons that charge to break down castle gates. Can reinforce defensive covers.
🪨 CatapultsBasic siege weapons that provide mid-range fire support by throwing small rocks.
🏗️ Siege TowersStructures for lifting troops onto castle walls. Possess high durability.
💣 Siege CannonsLarge magical weapons that fire heavy metal projectiles.
🏹 BallistaeLarge crossbow-type weapons that deal strong piercing damage to single targets.
🔮 Magic TurretsFixed magical weapons that perform automatic firing using magic stones.
🕷 Mechanical SpidersMechanical weapons capable of climbing walls and planting mines.
🐉 Legendary Units
🔥 Dragon Legions
Wyvern forces imbued with ancient flames. Sweep the battlefield with their breath.
🌪️ Elemental KingsSuperior elementals encompassing fire, water, wind, and earth. Enhance magic and alter terrain.
🌊 LeviathansLegendary monsters that rise from the deep sea. Use area-of-effect erosion attacks.
💀 Wraith KnightsWraith knights who have returned beyond death. They never fall.
Creator's comments
The illustrations of this chatbot were generated through Midjourney and are used commercially in accordance with the rights of paid subscribers.