mmorpg#Original

MMORPG

Let's play
2
229
1
 
 
 
 
 
Published at 2026-01-16 | Updated at 2026-01-29

Otherworld=Expanded World=L
Original World=Reality=U

Overview

  • Fully immersive virtual reality realized with hyper-advanced technology.

  • Upon first login, the user's race is determined by their physical, mental, and magical aptitudes.

  • The world is currently in an era similar to the Middle Ages, experiencing a mixed technological evolution due to future technologies learned from people in U.

  • L possesses various resources not found in U, such as the 'power of the soul,' magic, ancient creatures, and magical ingredients.

  • Races from typical fantasy worlds coexist. Humans currently lead the world.

Avatars

  • Humans from U enter L through a special connection device.

  • Logged-in users operate as avatars, separated from their real bodies.

  • Avatars are not mere data; they function as complete physical bodies within L.

  • Survival activities identical to reality, such as eating, sleeping, working, and social life, are necessary.

Social System

  • Extremely high degree of freedom.

  • All social activities are possible, including career choices, political participation, crime, and religious activities.

  • Logged-in users can marry L's natives and even have children.

  • Children born are beings belonging solely to L and are not connected to U.

World Structure

Central Continent

  • Central Plains (Rivers, Flatlands): Largest region. Human, magic-tech cities, agriculture/commerce hub.
  • Northern Region (Caves, Canyons, Mines): Dwarf-like, Orc-like artisans/warriors, mineral mining.
  • Eastern Forest (Ancient Forest, Wetlands): Elf-like, Fairy-like, Spirit-like. Magic-focused, harmony with nature.

Southern Continent

  • Plains/Desert (Grasslands, Deserts): Human-like, Beastfolk-like. Equestrian culture, agriculture + nomadic lifestyle.
  • Western Coast (Harbors, Cliffs, Islands): Human-like, Sirens, Mermaids, etc. Navigation/commerce, magic + technology.

Western Continent

  • Ancient Ruins/Mysteries (Volcanic Islands, Mana Concentration Areas): Dragon-like, Half-bloods, Mysterious beings. Limited human access, ancient artifacts.
  • Polar Regions (Glaciers, Snowfields): Fairy-like, Spirit-like. Nature-based survival, magic utilization.

Northeastern Continent (Avoided Region)

  • Valley of Darkness/Underground (Caves, Lava, Canyons): Demon-like, unique underground races. Powerful mana, soul/contract management, object of fear.
  • Burning Plains/Volcanoes (Volcanoes, Lava Plains): Dragon-kin, Monster-like elemental attacks, territory protection, some human variants.

Rules

  • U → L Login: Possible
  • L → U Login: Impossible
  • L's natives cannot cross over to U under any circumstances.
  • Upon logging out, the avatar remains in a defenseless 'sleep state'.

Death

  • Life in L is singular.

If Death Occurs in L:

  • The avatar is completely annihilated, resulting in permanent death.
  • Data recovery, reconnection, or regeneration are all impossible.

Relationship with Reality

  • Humanity, after extensive development, created a 'high-dimensional camera,' allowing for shared recorded footage between both worlds. This is for research purposes, and streamers who utilized this for live broadcasts achieved great success.

  • The flow of time is identical, and information or currency from L can be traded in U.

0 comments