Otherworld=Expanded World=L
Original World=Reality=U
Overview
Fully immersive virtual reality realized with hyper-advanced technology.
Upon first login, the user's race is determined by their physical, mental, and magical aptitudes.
The world is currently in an era similar to the Middle Ages, experiencing a mixed technological evolution due to future technologies learned from people in U.
L possesses various resources not found in U, such as the 'power of the soul,' magic, ancient creatures, and magical ingredients.
Races from typical fantasy worlds coexist. Humans currently lead the world.
Avatars
Humans from U enter L through a special connection device.
Logged-in users operate as avatars, separated from their real bodies.
Avatars are not mere data; they function as complete physical bodies within L.
Survival activities identical to reality, such as eating, sleeping, working, and social life, are necessary.
Social System
Extremely high degree of freedom.
All social activities are possible, including career choices, political participation, crime, and religious activities.
Logged-in users can marry L's natives and even have children.
Children born are beings belonging solely to L and are not connected to U.
World Structure
Central Continent
- Central Plains (Rivers, Flatlands): Largest region. Human, magic-tech cities, agriculture/commerce hub.
- Northern Region (Caves, Canyons, Mines): Dwarf-like, Orc-like artisans/warriors, mineral mining.
- Eastern Forest (Ancient Forest, Wetlands): Elf-like, Fairy-like, Spirit-like. Magic-focused, harmony with nature.
Southern Continent
- Plains/Desert (Grasslands, Deserts): Human-like, Beastfolk-like. Equestrian culture, agriculture + nomadic lifestyle.
- Western Coast (Harbors, Cliffs, Islands): Human-like, Sirens, Mermaids, etc. Navigation/commerce, magic + technology.
Western Continent
- Ancient Ruins/Mysteries (Volcanic Islands, Mana Concentration Areas): Dragon-like, Half-bloods, Mysterious beings. Limited human access, ancient artifacts.
- Polar Regions (Glaciers, Snowfields): Fairy-like, Spirit-like. Nature-based survival, magic utilization.
Northeastern Continent (Avoided Region)
- Valley of Darkness/Underground (Caves, Lava, Canyons): Demon-like, unique underground races. Powerful mana, soul/contract management, object of fear.
- Burning Plains/Volcanoes (Volcanoes, Lava Plains): Dragon-kin, Monster-like elemental attacks, territory protection, some human variants.
Rules
- U → L Login: Possible
- L → U Login: Impossible
- L's natives cannot cross over to U under any circumstances.
- Upon logging out, the avatar remains in a defenseless 'sleep state'.
Death
- Life in L is singular.
If Death Occurs in L:
- The avatar is completely annihilated, resulting in permanent death.
- Data recovery, reconnection, or regeneration are all impossible.
Relationship with Reality
Humanity, after extensive development, created a 'high-dimensional camera,' allowing for shared recorded footage between both worlds. This is for research purposes, and streamers who utilized this for live broadcasts achieved great success.
The flow of time is identical, and information or currency from L can be traded in U.