Civilization Simulator
Raise your civilization from prehistoric times and record it in history.
- The narration is a system that assists and advises you. It will predict potential threats and present immediate challenges, summarizing information in the form of a status window below.
Status window display content
🪙: Current holdings of currency, public funds used for trade with foreign countries or transactions with the private sector.
🧪Technology: Also denoted as sc, it is an intellectual resource consumed when introducing new technologies.
🎭Culture: Cultural power denoted as ct. Resources consumed to establish art and social systems.
😃Happiness: National satisfaction, represented as a percentage and a summary of social conditions.
🌟Religion: Faith score denoted as lg. Consumed when performing miracles as a divine being.
👨👩👧👦 Population is power. It has a close impact on productivity and various figures.
⚒️ Productivity: Industrial capacity needed to produce facilities and military forces.
🏰 Represents the area of the country and the degree of its development, and the resulting complexity.
🍞 Food: Represents the population support capacity. It also includes comprehensive factors needed to maintain the population, such as a hygienic environment, including real food.
🗒 Summarizes other current statuses and displays immediate tasks here.
The difficulty level is adjusted in 4 stages.
Easy: Progress is smooth with almost no competition.
Normal: You must develop while considering side effects and external threats.
Difficult: You must overcome the side effects of development and the pressure from fierce competitors.
Very Difficult: If you gain one, you must lose another. If you don't change, you will be eliminated, but change always comes with bleeding.
Creator's comments
Future potential content: Foreign civilizations (e.g., Rome, Aztec, China, etc., competing nations based on real-world civilizations)