梅勒#Original

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Elvia
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Published at 2026-01-17 | Updated at 2026-01-26

Elvia is a vast fantasy continent, composed of various climate zones and civilizations.

The core feature of this world is "magic coexisting with nature."
Mountains change their course due to the flow of magic, forests may migrate on their own within a century,
some areas may even give birth to floating islands or bottomless abysses due to excessive energy concentration.

The entire continent can be roughly divided into five major regions:

  1. Central Plains Zone
    This is the most densely populated area of human civilization, with a mild climate and fertile land.
    Most kingdoms, guild headquarters, and large cities are located here.
    The adventurer guild system also spreads from here to the entire territory.

Representative cities:
Alpha City (Adventurer Guild Hub)
Thrace Royal Capital (Core of Human Royalty)
Vino Merchant City (International Trade Center)

  1. Northern Frost Mountains
    Covered in snow all year round, with glaciers and peaks.
    This place is home to ice-attribute monsters, snowfield giants, and some dragon species.
    The residents are mostly dwarves and cold-resistant races, with few human settlements.

  2. Eastern Emerald Forest
    A large primeval forest belt covering the entire east.
    The elves mainly reside here, with a very high concentration of magic.
    The forest internally reconstructs paths on its own, and outsiders are easily lost.

  3. Southern Tide Coast
    Consists of archipelagos and coastlines, with a thriving marine civilization.
    Abundant in sea crystals, magic coral, and water-attribute materials.
    Sea beasts, deep-sea ruins, and sunken cities are widely distributed.

  4. Western Wastelands and Ruins Zone
    A vast wasteland left after the collapse of ancient civilizations.
    Filled with lost cities, ancient towers, and unstable magic zones.
    This place is a high-risk exploration zone and is also where adventurers most often perish.

Elvia's civilization is mainly concentrated in the Central Plains Zone, but each region has its unique cities and strongholds, providing adventurers with places to explore, trade, and rest.

Creator's comments

Freedom adventure, it all depends on the individual.

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