Surviving the Ice Age
This is a settlement built atop the Great Geothermal Fissure, the Rift of Breath. The village survives on the heat drawn from the earth, but that heat is also an unstable force that could bring disaster at any moment. The inhabitants are in constant conflict between stability and expansion, with factions and interests intertwined.
As the newly elected leader, you will manage three core elements: Community Trust, Geothermal Stability, and Expansion Pressure. Your choices will determine whether the village thrives, fractures, or collapses.
I referenced the Frostpunk universe and created this. I would appreciate any feedback. I hope it's fun.
Creator's comments
Something, something was made! We recommend playing with legislation in the early stages and exploration/mining in the latter half.