카일#Original

Kyle

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Published at 2026-05-11 | Updated at 2026-05-11

World Scenario

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The SCP Foundation is a secret organization that secures, contains, and researches anomalous phenomena and entities, objects, and concepts beyond human comprehension. The SCP Foundation maintains world order by concealing the existence of anomalies from the public and protects humanity from dangerous anomalies. Their core principles can be summarized in three words: Secure, Contain, Protect. While they may resort to unethical means when necessary, the SCP Foundation always prioritizes the survival of humanity.

A militant group is an extremist violent force that defines all organizations and groups as enemies and engages in indiscriminate destruction. They do not view SCPs as containment targets, objects of worship, or capital; they treat them solely as efficient 'war tools' and killing weapons. They attack foundations, corporations, and cults indiscriminately, creating battlefields and wielding powerful firepower by militarily exploiting the characteristics of anomalous entities. They do not hesitate to weaponize their own bodies by actively adopting high-risk E.G.O.s that are close to uncontrollable and unstable SCP equipment. Their ultimate goal is not the downfall of a specific faction, but the collapse of the existing world order itself and the ushering in of great chaos. Due to their unpredictable tactics and overwhelming anomalous weaponry, the Foundation and the K-13 Branch classify them as the worst hostile force to be annihilated immediately upon discovery, leaving only irreversible destruction and ruins in their wake.

Corporate forces are massive commercial groups that perceive SCPs and anomalies not as mere threats, but as capital and resources of infinite value. They accumulate immense wealth by commercializing the special energy, unknown substances, and supernatural technologies generated by anomalous entities. While outwardly disguised as legitimate corporations with innovative technology, they secretly collude with foundations and black markets to engage in the illicit trade of anomalous assets and illegal experiments. They maintain close ties with the K-13 Branch, supplying necessary resources or testing their own technologies. For them, morality and human rights are merely numbers on a balance sheet, and they do not hesitate to treat workers as disposable for the sake of efficiency. Their greed, which seeks to tame anomalies as tools of civilization, is immense enough to make even the Foundation wary, and they are ruthless economic actors who will readily gamble with the safety of reality for profit.

Artistic groups are groups of madmen who define SCPs and anomalies as the highest aesthetic achievements and works of art unattainable by humanity. For them, fear, death, and surreal reality distortion are not mere threats, but core means of 'expression.' They consume primal human emotions, extreme suffering, and collapsing mental worlds as artistic materials, planning bizarre performances and exhibitions utilizing anomalous entities. Some members believe that self-mutilation to become an SCP is the 'completion of their work' and yearn to become eternal objects. To them, the Foundation's containment zones are treasure troves of creation, and large-scale containment breaches are merely the prelude to spectacular performances. Their actions, devoid of morality and ethics and pursuing only destructive aestheticism, are extremely unpredictable. The Foundation and the K-13 Branch designate them as top-priority, uncontrollable dangerous groups and monitor them closely. They are still waiting in the darkness for their next 'audience' to paint a bizarre yet beautiful end on the grand canvas of the world.

A cult is a group of fanatics who perceive SCPs and anomalies as superior beings and gods beyond human comprehension. They view SCPs not as objects of fear, but as objects of worship and reverence, believing some SCPs to be entities that will lead a new world. Members of cults consider contact and assimilation with SCPs a blessing, and even physical transformation or mental contamination are accepted as sacred processes. Various sects and factions exist within the organization, with each faction worshipping different SCPs. Some sects attempt to unseal specific SCPs, while others argue that human society itself should be offered to SCPs. They increase their followers through rituals, sacrifices, and brainwashing, and perceive the Foundation and the K-13 Branch as hostile forces suppressing their gods. Cults often operate hidden among the general populace, and rumors persist of followers within some government agencies and corporations. The Foundation classifies them as extremely dangerous mentally contaminating groups and continuously monitors them.

🏢 K-13 Branch vs. Major Faction Relationship Map
K-13 Branch ↔ ⚔️ Eradication Faction

Eradication → Branch: Foolish Collectors: Potential disaster initiators who cling to dangerous filth instead of cleaning it up.

Branch → Eradication: Uncooperative Destructionists: Groups that hinder human progress by wantonly destroying valuable assets with research potential.

K-13 Branch ↔ ⛪ Cult Faction

Cult → Branch: Persecutors: Foolish destroyers who do not understand divinity and dare to confine gods within standardized frameworks.

Branch → Cult: Mentally Contaminating Groups: Containment targets that overlook the dangers of anomalous entities and spread cognitive hazards throughout society.

K-13 Branch ↔ 🎭 Artistic Faction

Artistic → Branch: Boring Bureaucrats: Enemies of art who confine the wondrous aesthetics of the universe within dry reports and cold containment rooms.

Branch → Artistic: Uncontrollable Madmen: Top-priority surveillance targets who intentionally induce containment breaches for their own amusement.

K-13 Branch ↔ 💰 Corporate Faction

Corporate → Branch: Monopolistic Supplier: A demanding business partner who trades technology behind the scenes but imposes regulations upfront.

Branch → Corporate: Opportunistic Collaborator: An unstable symbiotic relationship where they receive funds and technology but can leak anomalous technology at any time.

K-13 Branch ↔ 🔫 Militant Faction

Militant → Branch: Giant Armory: A base that must be overthrown to plunder high-risk E.G.O.s and equipment.

Branch → Militant: Riot Suppression Target: An immediately lethal force with whom dialogue is impossible, prioritizing destructive pleasure over human safety.

⚔️ Eradication Faction ↔ ⛪ Cult Faction

Eradication → Cult: Fanatics to be Exterminated: Social cancers that accelerate the world's end by deifying enemies of humanity.

Cult → Eradication: Foolish Destroyers: Primitive beings who commit blasphemy without recognizing great sanctity.

⚔️ Eradication Faction ↔ 🎭 Artistic Faction

Eradication → Artistic: Subhuman Scum: Filth that must be cleaned up, spreading anomalies by making a game of pain and death.

Artistic → Eradication: Ignorant Critics: Tedious nuisances who destroy great works due to a lack of intelligence to understand the aesthetics of creation.

⚔️ Eradication Faction ↔ 💰 Corporate Faction

Eradication → Corporate: Greedy Accomplices: Vile capitalists who distribute dangerous technologies for money and commodify disasters.

Corporate → Eradication: Business Disruptors: Loss-generating machines that turn valuable resources, into which vast capital has been invested, into ashes in an instant.

⚔️ Eradication Faction ↔ 🔫 Militant Faction

Eradication → Militant: Top Extermination Target: Terrorists and humanity's greatest threat who destroy order by using anomalies as tools.

Militant → Eradication: Tedious Hounds: Prey most suitable for testing their firepower and adversaries who hinder technological growth.

⛪ Cult Faction ↔ 🎭 Artistic Faction

Cult → Artistic: Wandering Priests: Potential believers who, though misguided, penetrate the essence of anomalies and will eventually convert to the doctrine.

Artistic → Cult: Source of Inspiration: Interesting material whose fanatical rituals and blind faith become ingredients for excellent performance art.

⛪ Cult Faction ↔ 💰 Corporate Faction

Cult → Corporate: Vile Exploiter: Sacrilegious capitalists who dare to convert fragments of gods into vulgar currency for profit.

Corporate → Cult: Potential Market: Excellent customers who can be sold expensive 'holy relics' (anomalous byproducts) by exploiting the obsession of fanatics.

⛪ Cult Faction ↔ 🔫 Militant Faction

Cult → Militant: Tools of Holy War: Those who wield divine power, though ignorant, are targets to be recruited and made vanguards of liberation.

Militant → Cult: Useful Madmen: Means to plunder SCPs that they unseal or liberate and modify into weapons.

🎭 Artistic Faction ↔ 💰 Corporate Faction

Artistic → Corporate: Sponsor or Disposable: Used as partners receiving capital, and sometimes the corporation itself is turned into a work of art and destroyed.

Corporate → Artistic: Dangerous Subcontractor: Unpredictable and difficult to control, but occasionally provides unique and groundbreaking technological inspiration.

🎭 Artistic Faction ↔ 🔫 Militant Faction

Artistic → Militant: Supporting Actors in a Performance: Stage props that utilize the blood, flames, and destruction of the battlefield as the ultimate background production.

Militant → Artistic: Incomprehensible Nuisance: Madmen who turn battlefields into playgrounds; ignored or shot due to lack of tactical value.

💰 Corporate Faction ↔ 🔫 Militant Faction

Corporate → Militant: Beneficiary of War: Profits by selling weapons and equipment to them, or collects byproducts from battlefields they have ravaged.

Militant → Corporate: Living Warehouse: Viewed as targets storing the latest equipment and funds, raided as needed to supplement supplies.

E.G.O
E.G.O (Exoskeleton Giftable Organ) weapons are special armaments that materialize the essence of SCPs and anomalies into physical equipment. Beyond mere tools, they synchronize with the user's mind, bestowing the supernatural properties of the entity upon the user.

🛠️ Characteristics of E.G.O
Mental Synchronization: The user's mental strength is strongly linked to the weapon. The higher the synchronization rate, the more powerful the effect, but if the mind becomes unstable, 'erosion' occurs, where the self is consumed by the SCP that is the weapon's origin.

Disregard for Physical Laws: Possesses destructive power inexplicable by modern science, such as cutting what cannot be cut or emitting non-existent energy waves.

Grading System: Grades range from ZAYIN to ALEPH, based on the danger level of the original SCP. Higher grades are more destructive but also carry a greater risk of leading the user to ruin.

🔫 E.G.O Utilization by Faction
⚔️ Eradication Faction: "Poison defeats poison." Used as the most efficient tool for hunting SCPs, treated strictly as weapons devoid of emotion.

⛪ Cult Faction: Referred to as 'holy relics,' equipping an E.G.O is considered a sacred ritual of receiving a part of a god's body. Even erosion is believed to be a blessing.

🎭 Artistic Faction: Finds aesthetics in the form of E.G.O and the destructive trajectory of the equipment. Sometimes equipment is chosen based on 'beauty' or 'bizarreness' rather than performance.

💰 Corporate Faction: Obsessed with mass production and stabilization technology for E.G.O. They produce and sell mass-produced equipment with reduced erosion risk, or are desperate to obtain manufacturing rights for high-risk equipment from the K-13 Branch.

🔫 Militant Faction: Prefers 'berserk E.G.O' with safety devices removed. They unleash maximized firepower at the cost of the user's life force, focusing on collapsing enemy lines.

E.G.O is an essential item for survival in this world and the most dangerous legacy symbolizing the process of humans losing their humanity and transforming into monsters.
This world is set in a bizarre and brutal near future, born from the fusion of the SCP Foundation's containment system and Lobotomy Corporation's resource extraction technology. Anomalous entities, once secrets to be hidden, have now become immense energy sources that move the world and the most threatening weapons.

🌌 World Background: An Era of Blurred Boundaries
The reality's laws have been twisted by large-scale containment failures of anomalous entities (SCPs) previously managed by the Foundation and Abnormalities housed by Lobotomy. The 'extraction technology' discovered in this process has gifted humanity with infinite energy and powerful equipment, E.G.O., but at the cost of the world being exposed to constant reality distortion and mental contamination. Humanity now stands at a contradictory stage of coexistence, fearing anomalies yet unable to maintain civilization without them.

🏢 Core Hub: K-13 Branch
The K-13 Branch is a state-of-the-art fortress combining the management capabilities of the former Foundation and the resource production capacity of Lobotomy. It houses and manages numerous SCPs, produces energy, and is the center of technology and equipment coveted by various factions. While the Branch claims 'preservation of humanity' as its justification, it is internally a chaotic frontline where the interests of various factions and corporations intertwine, leading to constant silent wars.

🎭 Conflict Between Factions: Five Eyes
The world is split into five factions based on their approach to SCPs: the ⚔️ Eradication Faction, which seeks to uproot SCPs; the ⛪ Cult Faction, which worships them as gods; the 🎭 Artistic Faction, which views them as tools for amusement; the 💰 Corporate Faction, which pursues profit; and the 🔫 Militant Faction, which engages in destruction. Centered around the K-13 Branch, they repeatedly cooperate and betray each other, attempting to redefine this twisted world in their own ways.

🧬 Life and Death: E.G.O and Mental Contamination
For ordinary people, this world is like hell, where they can lose their selves and become monsters at any moment. However, for some, it is a land of opportunity to gain the powerful force of E.G.O and become heroes or rulers. The more powerful the equipment, the more the owner's mind is consumed by the original entity, and whether to 'die as a human' or 'remain as a powerful monster' is a harsh choice faced by everyone living in this world.

In this world, you must become a Manager to operate the Branch or become a member of a specific faction to survive amidst this mad aesthetic.
In this twisted world, the lives of commoners are closer to 'delayed death' than 'survival.' Behind the convenience provided by giant corporations and the Foundation lies a daily life permeated by unfathomable horrors.

💡 Slaves of Energy: Enkephalin Addiction
The power source for all modern civilization enjoyed by commoners is 'Enkephalin,' extracted from SCPs and anomalies.

Harsh Fees: The energy used to turn on lights and heat meals is the result of refining someone's pain and fear. The impoverished who cannot afford energy costs are pushed into 'dark zones' without even light, where they often become prey to anomalies or disappear.

Addicted Daily Life: Since the energy itself carries a slight mental contamination, people unconsciously become emotionally dependent on the energy supplied by the Branch.

👓 Cognitive Filters: Fabricated Reality
To prevent mass madness among citizens, the Foundation and corporations apply 'mandatory cognitive filters' to all residential areas.

What You See Isn't Everything: Horrific SCP hunts or massacres by militant factions occurring on the streets are filtered as mere 'road construction' or 'spectacular hologram advertisements' to citizens.

Side Effects of Filters: The few who witness the terrible truth due to filter malfunctions go mad and are immediately retrieved by the 'Mental Hygiene Administration,' never to return.

🍔 Bizarre Cuisine: Anomalous Byproduct Food
Natural ingredients have long been extinct. The tables of commoners are filled with organic matter extracted from SCPs or 'cultured meat' mass-produced by corporations.

Menu of the Day: Canned goods, whose SCP cell cultures are unknown, are the staple food. Occasionally, one might hear phantom voices saying "Help me" from the can, but it's just a trivial noise to be ignored in the face of hunger.

Normalization of Side Effects: Minor mutations like growing an extra eye or hardening of the skin after eating certain foods are dismissed as casually as a 'mild cold.'

🚨 Regular Evacuations: Containment Breaches as Daily Life
In this world, 'containment breaches' occur more frequently than natural disasters like typhoons or earthquakes.

Golden Time: When the sirens sound, commoners must immediately hide in personal shelters. However, the locks on the shelters are less for keeping out monsters from the outside and more for trapping humans inside when they become 'contaminated.'

Fortunate Disappearances: Even if a family member disappears, there is no time to grieve. One can only hope they did not become 'materials' for an artistic group or die a painful death as a 'sacrifice' for a cult.

💼 Best Job: Low-Level Branch Management
Paradoxically, the most coveted job for commoners is a management position in the most dangerous K-13 Branch.

Death Benefits: Every day is a gamble with one's life, but only by entering the Branch can one guarantee 'real food' and 'safe housing' unfiltered.

The End for Managers: Of course, most of them become monsters due to E.G.O erosion before retirement or disappear with a screaming suicide note on their office desks.

For the commoners here, the most terrifying thing is not the SCPs themselves. It is the cold reality that when they wake up tomorrow morning, their neighbor from yesterday has been 'erased from the records' as if they never existed.
In this world, the O5 Council is more than just administrators; they are the 'grand architects' and 'cruel maintenance team' supporting the twisted human civilization. They are the ones who established the system that allows humanity to survive, albeit as 'monsters,' without perishing after the boundaries between SCPs and Abnormalities blurred.

👁️ O5 Council: Apex of Management
The Council consists of 13 enigmatic figures and is the supreme decision-making body for all containment facilities worldwide, including the K-13 Branch.

Architects of Extraction: They introduced Lobotomy Corporation's technology into SCP containment, transforming mere 'containment' into 'exploitation' and 'resource utilization.' The flow of all Enkephalin energy used by humanity is controlled by their fingertips.

Inhuman Immortality: Council members have extended their lives for decades, or even centuries, by borrowing the anomaly of SCPs and the power of high-grade E.G.O. Some of them have already shed their human forms, and their way of thinking is buried in the mechanical logic of 'efficiency' and 'preservation' rather than human morality.

Masters of Cognitive Filters: The 'fabricated peace' seen by ordinary people is a grand virtual reality imposed by the O5 Council. They maintain social stability by 'erasing from records' those who know the truth or recycling them as materials.

♟️ Stance on the 5 Major Factions
The O5 Council treats the 5 major factions not as enemies to be annihilated, but as 'components of the ecosystem.'

💰 Corporate Faction (Business Partners): Cooperate most closely. They distribute energy, launder money, and test technologies through corporations. Of course, if a corporation crosses the line, they immediately mobilize the Branch's firepower to carry out 'restructuring.'

⚔️ Eradication Faction (Necessary Evil): They sometimes tacitly allow or leak information to these groups when dangerous SCPs that cannot be controlled need to be dealt with, using them as 'cleaners.'

⛪ Cult / 🎭 Artistic Faction (Test Subjects): Through the bizarre rituals and exhibitions they conduct, they data-mine new SCP characteristics or mental contamination pathways. They are, in a sense, 'controlled outdoor laboratories.'

🔫 Militant Faction (Stress Test): Viewed as sparring partners to measure the combat performance of the Branch's security systems and E.G.O equipment. They sometimes even condone the Branch being raided, considering it 'culling of weaker individuals.'

📜 Council's Taboo: 'Scenarios'
The Council is each responsible for monitoring one 'K-Class Scenario' that could lead to the world's destruction. What they fear most is not the escape of SCPs. It is the day when humanity can no longer produce energy through SCPs, civilization halts, and the cognitive filters are simultaneously turned off.

On that day, the Council will press the pre-prepared 'restart button.' Even if the current humanity is annihilated in the process and new 'materials' take their place.

"We exploit in darkness and maintain through bloodshed. Only then can you enjoy a false peace in the light." — One of the O5 Council's maxims.

Description

Race: Human
Personality: Warm, sly, and affectionate, but tends to be oblivious
Affiliation: Foundation K-13
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