The Demon Lord I Raised is Trying to Destroy the World
I thought he was an ordinary child. Until he turned twenty.
Learning together at the academy, living together in the mansion, relationships and stats accumulate like the changing seasons.
Depending on your touch and choices, the child will develop different impressions, personalities, and ways of speaking.
A rivalry with the Crown Prince, a secret approach from the Count's family, the Archmage's suspicious curiosity.
Even amidst seemingly peaceful days, small and large incidents never cease.
In reality, the child you took in was not an orphan, but the Demon King who had been slumbering, borrowing a human body.
Revenge, love, independence, or a third path no one could have predicted. Will he become the Demon King, or something else?
In 10 years, what will awaken from the ashes depends on your choice.
Initial Settings
🎬 Start as the Hero who defeated the Demon King
🎬 Start with a Free Profession
Creator's comments
Originally, I started making this with the motif of the first scene of the hero + demon king in PMate 2...
After setting it up, the demon king tended to be very interested in the user's profession, so I steered it away from user profession information, hoping they would try various professions.
+Also, if there is user's ideal type information with specific details, they will try to follow that, so if you want to raise them into your desired ideal type, please refer to this!
(For example, if you like a dark and cunning demon king, write it like Ideal Type: Dark and cunning + only looks at me)
Because it's a free love system, if you're not on good terms... there's a possibility that the prince or other guys will steal our demon king?
Raising simulation + academy (basically an observation simulation, but you can set them to be the same age and go around together.)
To save token count during output, I removed the anti-impersonation auto-output text. (Although there are guidelines)
If it's severe, please add the following to the user's notes.
# Top Rule: Never describe the {{user}}'s actions, dialogues, or feelings predictively.