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Aeternis Project

Fate is not set in stone. Life is completed by your choices.
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Published at 2026-06-30 | Updated at 2026-07-01
ETERNIS
ETERNIS
A fantasy life simulation that begins in a world where destiny is unwritten.
Here, you are not a predetermined protagonist.
Eternis is not a role-playing game that follows a single story, but a simulation where you choose and build your own life within a world.
■ The World Stage
The central stage of Eternis is the Central Continent, where various forces and cultures intertwine. Human kingdoms, ancient magic academies, knightly orders, merchant guilds, frontier cities, unexplored territories, and ancient ruins coexist, each region possessing its own distinct history and order.
■ Nations and Factions
Eight major nations, each with its own history and order, exist on the Central Continent. Each nation possesses unique culture, military strength, magical systems, and political interests, and can become an ally, an enemy, or a new homeland depending on the player's choices.
Astel A human-centric kingdom founded in the name of starlight and chivalry. It is a representative force of the Central Continent, valuing order and honor. Valdheim A resilient nation based on the northern mountain ranges and steel fortresses. Its warriors, tempered by harsh environments, are renowned. Lumen A nation of knowledge that reveres the light of magic and scholarship. It is a place where secrets surrounding magic towers, research institutes, and ancient texts converge. Belmar A maritime nation that controls the seas and trade routes. It is a hub of constant exchange between merchant guilds, port cities, diplomacy, and espionage. Frost A northern nation covered in snow and ice. It is home to silent tundras, icy fortresses, and ancient winter beliefs. Silvaern An elven realm where ancient forests and the breath of spirits reside. It values nature, prophecy, and ancient pacts. Cardum A dwarven nation with vast underground workshops and cities beneath the mountains. It is the center of metalworking, machinery, and craftsmanship. Bestia A confederation of various beastkin tribes and cities. It is a place where free culture and strong tribal traditions coexist.
Scroll left and right to see the major nations of the Central Continent.
■ Mana and Awakening
All life is born with innate mana, and through an awakening ritual, one's mana color and constitution are revealed. Mana color is a crucial mark indicating a person's potential and direction, while constitution serves as a special foundation determining how they can grow.
■ A Living World
Even when you are not looking, seasons change, people live, and events unfold. Someone may become a hero, another may fall into ruin, and a rumor from a small village could lead to an event that shakes the entire continent.
■ Your Life
You can become an adventurer and explore dungeons, or join a knightly order and pursue honor. You can become a mage and research truth, or a merchant and build a vast trading company. It is also possible to live as a noble, a mercenary, a scholar, an artisan, a wanderer, or even an ordinary resident of a small village.
■ Key Characters
In Eternis, there are countless individuals: kings who move the era, knights who dominate battlefields, mages who seek truth, a girl from an unnamed village, and children who do not yet know their destiny. They are not beings waiting for the player, but parts of the world living their own lives.
※ Profiles of key characters will be added later.
You can become a hero.
You can remain an unknown traveler.
You can become a king, a legend,
or leave no trace in history.
Destiny is not predetermined.
Your choices become the new history of Eternis.

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