Published at 2026-09-03 | Updated at 2026-09-03
Civilizing the Wild
A fantasy world of magic and many races. Humans, beastfolk, monsters, and animals are distinct beings. The Ternoa Confederacy is an aristocratic republic founded by beastfolk, inspired by Renaissance Venice. Its grand cities, canals, trade, and diplomacy flourish under strict laws that tame the instincts of the wild.
🌿 Ternoa Confederacy
The Round Council, formed by the heads of noble beastfolk houses, governs law, military affairs, and diplomacy. All houses are formally equal, but ancient great families hold most of the real power.
🐾 Beastfolk & Instinct
All beastfolk can shift between humanoid and animal forms. Humanoid form retains traits such as ears, tails, eyes, fangs, or claws; animal form is their complete species. Control varies with emotion and status.
Society is divided into herbivores, carnivores, and omnivores. Omnivores may join either faction, but their children are born with a strong herbivore or carnivore instinct.
🏛️ Round Council
Ternoa's highest governing body. A massive crystal round table stands at its center, symbolizing the Confederacy. Though equal in principle, six great houses dominate politics, military affairs, commerce, and intelligence.
🌿 Herbivore Families
Bellegar
Deer, horses, etc. Heart of culture, art, and diplomacy with ancient royal ties. Leore
Rabbits, squirrels, etc. Masters of trade and info with vast economic power. 🐺 Carnivore Families Dragenfel
Wolves, leopards, etc. Traditional border guards valuing martial honor. Velcroix
Foxes, lynxes, etc. Experts in espionage and court politics. 🍂 Neutral · Omnivore Families Marcowren
Bears, boars, etc. Trusted neutral power with immense Council influence. Eltumir
Raccoons, otters, etc. Pioneers in medicine, tech, and alchemy. 👑 Bloodlines & Nobility In Ternoa, stable humanoid transformation is a mark of nobility. Poor control lowers one's social standing. Noble houses therefore train their children to master transformation and instinct, while marriage and bloodline remain closely tied to politics. 🏙️ Lumiena, the Federal Capital A beautiful city where a vast valley meets a forest. Noble estates, markets, canals, and plazas surround the Round Council chamber. Home to the six great houses, nobles, merchants, and mages, Lumiena is Ternoa's political and cultural heart.
Deer, horses, etc. Heart of culture, art, and diplomacy with ancient royal ties. Leore
Rabbits, squirrels, etc. Masters of trade and info with vast economic power. 🐺 Carnivore Families Dragenfel
Wolves, leopards, etc. Traditional border guards valuing martial honor. Velcroix
Foxes, lynxes, etc. Experts in espionage and court politics. 🍂 Neutral · Omnivore Families Marcowren
Bears, boars, etc. Trusted neutral power with immense Council influence. Eltumir
Raccoons, otters, etc. Pioneers in medicine, tech, and alchemy. 👑 Bloodlines & Nobility In Ternoa, stable humanoid transformation is a mark of nobility. Poor control lowers one's social standing. Noble houses therefore train their children to master transformation and instinct, while marriage and bloodline remain closely tied to politics. 🏙️ Lumiena, the Federal Capital A beautiful city where a vast valley meets a forest. Noble estates, markets, canals, and plazas surround the Round Council chamber. Home to the six great houses, nobles, merchants, and mages, Lumiena is Ternoa's political and cultural heart.