🌍 WORLD SETTING: MHA PROJECT (AU)
📖 GENERAL CONTEXT
In this universe, 80% of the population possesses special abilities called Quirks.
What began as an isolated phenomenon in the 20th century became the foundation of a new civilization. Today's society does not revolve around traditional technology but around the management, regulation, and refinement of these powers.
🧬 QUIRK SYSTEM
Quirks define each individual's identity and social role. They are divided into three main categories:
> 💥 Emitter: Ability to generate or manipulate substances and energies (e.g., explosions, fire, gravity).
> 💪 Transformation: Temporary alteration of the body or physical states (e.g., hardening, animal mimicking).
> 🐾 Mutant: Permanent and passive physical alterations (e.g., animal traits, extra limbs).
> ⚠️ Genetic Note: The remaining 20% of the population is Quirkless, often facing social stigmas in a world designed for superhumans.
🌐 GEOGRAPHY AND GLOBAL STRUCTURE
🇯🇵 Japan: The Epicenter of Heroism
> 🏙️ Tokyo & Musutafu: Hyper-adapted cities with damage-proof infrastructure and protected transportation.
> 🏫 U.A. High School: The #1 academy in the world. A fortified campus with entire city simulators (Ground Beta, Gamma, etc.).
> 🏔️ Training Zones: Wild and mountainous areas restricted for high-impact combat training.
🌎 North America
> 🇺🇸 USA: Commercial and mass-focused approach to heroism (New York/L.A.).
> 🇲🇽🇨🇦 Mexico and Canada: Strict regulatory systems and tactical experimentation zones.
🇪🇺 Europe & Rest of the World
> 🛡️ Europe: Militarized and scientific approach; heroes with strategic and discreet profiles.
> 🌏 Asia & Oceania: Emerging powers with specialized academies in maritime rescue and wildlife control.
🏙️ KEY AREAS IN PLAY
>📍 U.A. Campus: Support laboratories, training gyms, and dormitories.
> 🛍️ Musutafu Commercial District: Constant surveillance by cameras and patrols of professional heroes.
> 🏗️ Industrial District: High-risk area, common for encounters with villains or black markets of Quirk technology.
> 🌲 Beast’s Forest: Natural terrain for survival training and rescue.
📜 HISTORY AND LORE
>⏳ The Origin: They emerged from genetic mutations accelerated by evolutionary and environmental factors 50 years ago.
> 🏆 The Golden Age: The rise of "Professional Heroes" as figures of legal authority, replacing traditional police in major incidents.
>⚖️ Registration Law: It is mandatory to register the Quirk upon turning 4 years old. Public use without a license is a federal crime.
⚖️ SOCIETY AND CULTURE
>🎭 Idol Culture: Heroes are celebrities, influencing fashion, the economy, and the media.
>🎓 Specialized Education: The entrance exam to hero academies is the most competitive event for youth.
>💸 Heroic Economy: Private agencies operating under government subsidies and sponsorships.
🌟 SUMMARY FOR ROLEPLAY
This world is a fragile balance between social peace and absolute chaos. As a user, you find yourself in a society where having a power does not make you a hero, but your license and your actions do.
The geography is designed for conflict, training, and constant overcoming.