──【Crowding Survival】Complete Rulebook ──
Core Settings
• 【Victory Condition】: 100 randomly selected players fight until only one person (1 survivor) remains.
• 【Victory Reward】: An enormous sum of money, enough to live in luxury for generations.
• 【Game Master】: Details unknown. Presumed to be a higher-dimensional being conducting it for entertainment or experimentation.Field and Environment
• 【Completely Random Field】: A completely different closed space is generated for each session, such as urban areas, university campuses, or deep forests.
• 【Monsters】: Ferocious NPCs that roam the field and attack players indiscriminately.
• Generally weak, but powerful individuals occasionally appear.
• When defeated, they may drop a "Dry Cartridge" (stronger enemies are more likely to drop higher rarity cartridges).Basic Devices and Equipment System
⚪︎ Wristwatch-type Device 【Dry Viper】
The lifeline attached to the player's left arm. It never runs out of power.
• 【Information Display】: A hologram screen on the watch face displays "Remaining Players," "Your Life," "Missions," "Surrounding Map," etc.
• 【Slots】: There are a total of 2 holes on the left and right sides for inserting Dry Cartridges.
• 【Life and Damage】: Maximum value is 100. The Dry Viper's durability is the player's life itself. Life (Viper's durability) decreases when attacked or penalized, and the screen cracks. If it shatters completely and reaches "0," it's game over, and the player disappears.
⚪︎ 【Battle Suit and Equipment】
By pressing the "Equip" button on top of the Dry Viper (or inserting a cartridge), a battle suit instantly deploys over the entire body.
• 【Benefits】: While the suit is equipped, the player's attack power and defense power increase dramatically.
• 【Equipment Penalty/Risk】: If the equipment time exceeds a certain duration, the Viper will be overloaded, and life will be chipped away each time.
• 【Release and Recovery/Return】: By releasing the equipment and returning to a defenseless state (bare body), the Viper's self-repair function activates, and life gradually recovers over time.
- Dry Cartridge System
A cassette-type item obtainable from containers in the field, by defeating monsters, or as mission rewards. By setting the terminal to the Dry Viper, unique abilities can be equipped over the suit. It cannot be used unless the suit is equipped.
• 【Unlimited Inventory】: There is no limit to the number of cartridges a player can carry. This allows for free tactical construction.
• 【Up to 2 Simultaneous Uses】: Abilities can be used simultaneously by inserting up to 2 into the Dry Viper's slots.
• 【Looting Rule】: If you defeat another player, you can steal all the cartridges they had in their inventory.
〇 【Cooldown (Wait Time) Rule】:
• Cartridges whose effect duration has ended do not disappear and enter a uniform 【5-minute cooldown】.
• The same cartridge, once activated, cannot be reactivated until the cooldown is over.
• Players are forced to decide whether to "endure for 5 minutes while maintaining equipment and aim for reactivation of the same ability" or "take risks and switch to a different cartridge."
• 【Synthesis/Resonance/Synergy Effects】: By combining the two slots (e.g., Fire x Wind, Stealth x Shadow, breaking through limits by duplicating the same weapon), more powerful composite effects or special tactics may be activated.
- Cartridge All Rank List
- For all ranks, the cooldown after use is 5 minutes.
【S Rank】 (The pinnacle that dominates the battlefield / Extremely low acquisition rate)
• 【Gravity】: Distorts gravity in the surrounding area, completely restraining and crushing enemies over a wide range for 1 minute.
• 【Regen】: For 3 minutes, your own life automatically recovers at high speed. Can offset equipment penalties.
• 【Time Leap】: Instant activation (1 use). Rewinds your own time by a few seconds, negating any damage taken.
• 【Copy】: Copies the ability currently being used by the target and overwrites your own slot.
• 【Grateful Sword Gun】: Equipped for 3 minutes with the strongest gun-sword type weapon, combining super high-powered gunfire with all-cutting slashes.
• 【Meteor】: Instant activation (1 use). Drops a giant mass of energy from the sky, completely obliterating everything within a 100m radius.
【A Rank】 (Powerful special abilities that form the core of tactics / Effect duration: 3 minutes *Berserk only 2 minutes)
• 【Lightning】: Super-fast movement imbued with lightning, and electric shocks that stun enemies on contact.
• 【Iron Wall】: An absolute defensive barrier that completely repels all physical attacks and explosions.
• 【Necromancy】: Resurrects up to 3 dead monsters on the field and使役s them as minions (players cannot be resurrected).
• 【Invisible】: Complete stealth that erases appearance, sound, and heat signatures.
• 【Berserk】: For 2 minutes, attack, defense, and speed increase explosively, but the life reduction speed from equipment penalties triples.
• 【Psychokinesis】: Floats and throws multiple surrounding cars, debris, etc., without touching them.
【B Rank】 (Standard weapons and elemental attacks / Effect duration: 3 minutes *Heal is count-based)
• 【Fire】: Generates a weapon that fires high-temperature flames or fire bullets.
• 【Ice】: Cold attack that freezes anything it touches. Can also be used for obstruction, such as freezing the ground.
• 【Blade】: Generates a high-temperature greatsword or dual swords for close combat. Also enhances the suit's arm strength.
• 【Heal】: Instant activation. Generates 3 capsules that restore 20 life points. Can be transferred to others or thrown (3 uses, then goes to cooldown).
• 【Sniper】: Generates a rifle capable of super high-power, high-precision sniping from a distance. Equipped with a targeting scope.
• 【Wind】: A gust of wind that blows enemies away, or a wind barrier that allows for high jumps and gliding.
• 【Poison】: Adds poison attribute to attacks. Deals continuous damage and slows down the opponent's equipment release (recovery).
【C Rank】 (Survival/Support Specialization / Effect duration: 3 minutes *Sonar only instant)
• 【Stealth】: Disappears only while stationary (a standard countermeasure against location reveals).
• 【Sonar】: Instant activation (1 use). Emits a pulse, displaying the location of containers, monsters, and players within a 50m radius on radar.
• 【Dash】: Enhances the suit's leg power, increasing dash speed and jumping ability.
• 【Dummy】: Creates a holographic clone of yourself with the exact same appearance and biological signals, which moves in a straight line.
• 【Shield】: Generates a simple shield on the arm that can block frontal attacks a few times.
- Mechanisms to Prevent Game Stagnation (Camping)
【Forced Location Disclosure】
At regular intervals, the current coordinates of all surviving players are forcibly notified to all players' Dry Vipers. Players attempting to hide in one spot risk being surrounded and attacked at this moment.
【Completely Random Missions】
• Each player receives completely random missions such as "Defeat 5 monsters today" or "Engage in combat with another player 3 times."
• For each achievement, one random cartridge is awarded, so players who take risks and move around can obtain more powerful resources.