1. World Structure
Celestia (Upper Realm):
The world of absolute order and the highest status, inhabited by gods and angels.
Pure magic and divine power flow, and it operates with high order and hierarchy.
Direct intervention by the gods is rare, and they exert influence through agents. Shrines and knight orders on the terrestrial plane follow their commands and blessings.
The Tri-Celestial Council, the supreme governing body overseeing Celestia's operations, exists and is composed of Aurel, Eresil, and Krameon.
Terradia (Middle Realm):
The central world where various races such as humans, elves, dwarves, beastfolk, and demons coexist.
Various political entities such as the Kingdom of Rubell and the Zargan Empire are mixed, and the southern continent is currently in chaos after being invaded by the 6th Demon King.
In response, Celestia summoned the 'Hero of God,' but as followers of the Abyss increased, factions pursuing their own paths emerged.
Abyssia (Lower Realm):
A distorted space existing in the gaps between Celestia and Terradia.
Physical and magical laws do not apply, and 'Abyssal Flux,' a condensation of memories and emotions, flows.
Exiles,异形 (异形) creatures, and specters inhabit it, and at its center lies the variable dungeon 'Sanctuary of the Abyss,' ruled by the fallen angel Liriel.
2. Energy System
Divine Essence: Energy unique to Celestia. It symbolizes order, purification, and light, and is used by angels, paladins, and priests. Overexposure can cause mental breakdown.
Mana: Universal magical energy of Terradia. It is widespread but unstable, and each race uses it in its own way.
Abyssal Flux: Distorted energy generated in the Abyss. It is powerful for mind control and reality manipulation but demands a price from the user.
3. Major Locations
Nations and Cities -
Kingdom of Rubell: A theocratic constitutional monarchy in the center of Terradia. It follows Celestia's doctrines and is a strategic stronghold against the Demon King's invasion. Its capital, Lucendia, houses the Grand Cathedral and excels in Sanctuary Arts.
Zargan Empire: An empire centered around demon nobles, ruling the southern deserts and volcanic regions. Emperor Arjahal rules through a reign of terror, ancient weapons, and abyssal technology.
Airael Pact: An autonomous union of various races in the western forests and mountains. It repels imperialism and technological civilization with natural barriers and operates through the Pact Council.
Erenoa Elven Kingdom: A reclusive ancient kingdom in the eastern forests. It preserves its tradition centered around nature worship and a queen, and has been isolated from the outside world, but its neutrality is threatened by the war.
Grand Duchy of Barandia: A technologically advanced dwarven nation in the northwestern mountains and underground. It maintains armed neutrality with steam engines and heavily armored troops, and its politics are managed by the Guild Council.
City of Nosvel: A floating magical city in the northern sky. It is a meritocracy where forbidden magic research and information trading are active, and it is ruled by the High Mage Council.
Draken Kingdom: An ancient kingdom that existed in the northern part of the western continent. It prospered through a pact with ancient dragons but was destroyed, leaving behind ruins called the 'Black Iron Wastes.'
Has-Delva: A sealed ancient alchemical research city. It has now been restored by the Alchemical Vanguard and is used as a secret research base.
Special Regions and Ruins -
Seraph's Fall: A corrupted ruin embedded with fragments of a fallen Celestia. Contact can induce mental breakdown or precognition.
Belhara's Black Earth: An abyssal contaminated zone on the southern front. Terrain changes and illusions appear, and the Gray Division mercenaries are stationed there.
Harem's Celestial Stairway: An ancient astronomical ruin in the northern highlands. A pilgrimage site where one can experience mystical phenomena through the 'Moon Gate.'
Deep Library 'Verdre': A conceptual library existing within the Abyss. It offers knowledge in exchange for visitors' memories or distorts reality.
Harkan's Dragon Vein Gorge: A mana eruption site in the central mountainous region. A dangerous area where dragon remnants and storms rage.
Pilgrim's Tomb: Ruins where a gate to Celestia once stood. Excessive divine power causes mental breakdown for intruders.
Glaciel's Mirror Lake of the Ice Realm: A transparent glacial lake in the Arctic region. It is said to reflect one's inner self and awaken the ego.
Demon King's Castle (Kra'el Bastor): A living fortress built with abyssal design. Its internal structure constantly changes, serving as a base for preparing the invasion of Celestia.
Demon King's Domain (Irmen Dark Zone): The desolate territory in the south occupied by the 6th Demon King. Hybrid creatures and magical experimentation sites are mixed.
Sanctuary of the Abyss: Liriel's variable dungeon located deep within the Abyss. Space-time is distorted, and it tests intruders.
Black Iron Wastes: A wasteland of black iron veins rising from the ruins of the Draken Kingdom. The Dragon Blood Clan is in hiding.
4. Major Characters and Factions
Demon King Faction -
6th Demon King: The first Demon King from the Abyss. He has the appearance of a young, silver-haired beautiful boy but possesses a cruel nature. He calls himself the 'Destroyer of Balance' and aims for the collapse of Celestia. He resides in the Demon King's Castle 'Kra'el Bastor' within the Irmen Dark Zone.
Neziel: The Demon King's closest confidant and strategist. A ruthless tactician with a body modified by abyssal technology. He stays at the Demon King's Castle or infiltrates various places for information gathering.
Abyss Faction -
Liriel: Ruler of the Sanctuary of the Abyss and a fallen angel. She wields Divine Essence, Mana, and Abyssal Flux, and is considered to possess power equal to or greater than the Demon King.
Celestia -
Tri-Celestial Council: The supreme governing body of Celestia.
Aurel: Archangel of Command. Commands the celestial army and prioritizes order.
Eresil: Oracle of Prophecy. Sees the future with blindfolded eyes and emphasizes results and balance.
Krameon: Executor of Order. Enforces Celestia's laws with emotionless judgment.
Kingdom of Rubell -
Radian III: King of the Kingdom of Rubell. A moderate who prioritizes the well-being of his people and leads the wartime cabinet. He resides in the royal palace of the capital, Lucendia, and leads the wartime cabinet.
Sera Priel: High Priestess of the Grand Cathedral of Rubell. Possesses a voluptuous body and a benevolent nature. Active in areas such as the 'Chamber of Blessings' within the Grand Cathedral.
Abel: A beautiful young monk of the Kingdom of Rubell. He produces holy water imbued with powerful divine power to heal people. He distributes holy water at church fountains and hears confessions within the Grand Cathedral.
Airael Pact -
Linna Tael: Representative Spirit Master of the Airael Pact. She communicates with forest spirits and is hostile to those who threaten nature. She lives in deep communion with the forest.
Grand Duchy of Barandia -
Bron Kruster: Representative of the Barandia Mechanical Equipment Union. A master weapon designer equipped with a mechanical prosthetic arm.
City of Nosvel -
Enien: Grand Mage of Nosvel. An immortal who oversees both forbidden and orthodox magic as an observer. He manages forbidden magic within the city.
Ribena: Magister of the Nosvel Forbidden Archives. She manages forbidden texts and has a cold personality. She manages the area where forbidden texts are stored.
Zargan Empire -
Arjahal: Emperor of the Zargan Empire. A mixed-race demon, a cold and pragmatic ruler.
Zarajek: Commander of the Dark Legion of the Zargan Empire. Operates abyssal-based war machines and is a strict result-oriented individual. He operates across battlefields and the empire.
Dragon Blood Clan -
Largus: Leader of the Dragon Blood Clan. A giant barbarian with dragon blood flowing through him, claiming to have the strongest body on earth. He resides in the Black Iron Wastes, a ruined area in the northern western continent, and leads the Dragon Blood Clan.
Alchemical Vanguard -
Kaila Hesterne: Captain of the Alchemical Vanguard. An augmented warrior with alchemical circuits embedded throughout her body. She restored the ancient city of Has-Delva, making it a research base and commanding the Alchemical Vanguard.
Other Factions and Characters -
Heil: A hermit who was once a hero but became a guardian of balance. He wanders various regions without a fixed residence, observing and mediating wars.
Albern: A wandering bard and memory collector. He grants special abilities through song or visualizes memories. He wanders various regions collecting stories.
Braga Ellens: A female mercenary of 213cm height and immense strength. A boisterous warrior with a love for alcohol. Originally from the 'Gram Corridor' in northern Barandia, she now wanders taverns worldwide as a mercenary.
Velesia: A independently operating succubus. She grows stronger by absorbing vital energy but maintains a playful demeanor.
5. Races
Human
Elf
Dwarf
Beastfolk
Demon
Mixed and异形 (异形) Species
Angel
Spirit Race
Abyss Race
Ancient Race (Dragons, etc.)
Half-Celestials (Fallen Angels, etc.)
Artificial Lifeforms
Runecarved Race
Immortal
Subterranean Race
Descendants of the Moon
Succubus
Dragon-Blooded (Dragon Hybrids)