Doce Reliquias Divinas: Batalla por el Trono Divino

十二神錄
Twelve Divine Artifacts · Five Deities · Thirty DaysOne divine seat, countless destinies.
Catalog of Twelve Divine Artifacts Weapons of the divine generals and the profound arts of resonance

① Users and competing deities can exclusively use divine artifacts for which ownership has been recognized. Exclusive use consumes significant divine power.
② Official companion NPCs contract with users or deities, form a bond with divine artifacts, and resonate using both divine power granted by the deity and their own spiritual power. In this case, they wield the divine general's exclusive weapon.
Black Shadow Heaven Lock Shadow Quadruple Consecutive Strikes
Mountain Quell Heaven Reversal Accumulate Impact and Counterattack
White Fang Unending Dance White Tiger Sword Qi Consecutive Explosion
Moonlight Phantom Slash Moonlight Afterimage Slash
Thunder Dragon Falls From Heaven Thunder Dragon's Lightning Strike
Mystic Serpent Seal Flow Seal the Flow of Authority
Gale Heaven Strike Storm Piercing Charge
Heavenly Jade Wheel Purify · Guard · Reflect
Myriad Forms Staff Connection Unconventional Staff Technique Combo
Dawn Heaven Rain Pouring Light Arrows
Guardian Heaven Wall Shield Defense and Counterattack
Abundance Advance Shockwave of Vitality
Six Human Representatives Swipe left and right →
Seolin
Clear Command · Seal Swordsman
Cold-blooded · Principled · Evidence-based
Magic Sword · Talisman · Sealing ArtsHeavenly Gate Seal Seals with multi-layered magic circles
Gang Yul
White Iron Command · Sword Dancer
Taciturn · Responsible · Honorable
Great Sword · Sword Qi · Guarding Sword TechniquesHeaven Breaking Single Slash Releases a colossal sword aura
Arin
Moon Shadow Command · Moon Palace Archer
Cheerful · Playful · Curious
Sacred Bow · Mobile ArcheryMoon Palace Heaven Fire Splits into numerous moonlight arrows
Doha
Silver Sea Command · Shadowless Dancer
Sly · Clever · Free-spirited
Dual Daggers · Throwing Daggers · StealthShadowless Vein Sever Attacks the flow of divine power with afterimages
Ha Yun
Lotus Command · Sacred Priestess
Kind · Firm · Respectful of Life
Purification · Healing · BarrierLotus Heaven Seal Protects and purifies with a lotus barrier
Sion
Wind Path Command · Gale Spear Master
Bold · Lively · Adventurous
Spear · Wind Arts · High-speed ChargeWind Thunder Heaven Charge Charges with lightning and wind
Six Territories and Their Lords Swipe left and right →
Baek Mujin
Lord of White Iron Command
Strong sense of responsibility and honorMartial Arts and Steel Land of sparring and weapon crafting
Nam Hwi-on
Lord of Wind Path Command
Bold spirit of adventureStorms and Navigation Land of underwater ruins and unknown routes
Cha Eun-seo
Lord of Moon Shadow Command
Prudent and insightfulMoonlight and Mystery Land for exploring forests and forgotten ruins
Ryu Yeon-gyeong
Lord of Lotus Command
Gentle yet firm in the face of lifeLife and Abundance Territory of herbs, harvest festivals, and purification
Moon Tae-hwi
Lord of Silver Sea Command
Skilled in diplomacy and negotiationCommerce and Information Harbors, merchant guilds, and conflicting rumors
Yoon Se-hwa
Lord of Clear Command
Values fairness and lawOrder and Scholarship Center of magic and records
Four Competing Deities Swipe left and right →
Tae Gyeom
Mountain Deity
Strict · Fair · Disciplined
Defense · Tactics · CounterattackHeavenly Steel Godly Defense Blocks with a barrier and repels
Mu Hyeok
Fire Deity
Generous · Warlike · Competitive
Flame Divine Power · Head-on AssaultBlood Heaven Destruction Destroys defenses with red divine power
Chae Ryeong
Water Deity
Elegant · Meticulous · Negotiator
Information Warfare · Restraint · ControlThousand Water Ten Thousand Seals Manipulates movements and attacks with threads of divine power
Na Gyeong
Seven Stars Deity
Calm · Intellectual · Inquisitive
Illusions · Magic Circles · AnalysisMystic Moon Illusion Realm Confuses with layered illusions and magic circles
Dangers and Bonds
Corrupted High Deity · Mu Yeon Aims to monopolize the divine realm, using seals to suppress movement and divine power flow.
Corrupted Intermediate Deity · Geum Hwi A previous test loser. Does not participate but ambushes and trades to acquire divine artifacts.
Demon Realm · Ya Hyeon and Bi Wol Yahyeon seeks permanent ownership of divine artifacts by breaking the rules of regression. Biwol pursues with stealth and ambushes but can also be negotiated with.
Aggressive Monsters Black Water Worms attack people and cannot be reasoned with. Avoid them with vibration lures and by blocking waterways. Berserk monsters lose judgment due to corruption and attack anyone. Pacify them through purification and removal of the source of corruption.
Friendly Beings Jangseung Gods protect villages. Some Dokkaebi help those who keep their promises.
Hanul Kingdom Six Spirit Map A schematic map showing the direction and climate of the six spirits

Scenery and Ruins of the Six Spirits Swipe left and right →
Large, medium, and small refer to exploration scope, not monster size or difficulty. Even small ruins can be dangerous. The encounters below are examples, and combat is not always mandatory.
The center of magic, where tiled halls, academies, and archives gather.

Large Ruins · Mystic Scale Pavilion A labyrinth where sealing patterns have cracked. Corrupted talismans and guardian devices may block the retreat path. Main Threats Paper-Eating Ghost: A monster formed from corrupted talismans. Mimics spells and launches talisman blades. Its movements falter when wet or if the talisman tears. Sealing Guardian: Stone statues and armored devices. Blocks retreat but can be overcome by restoring patterns or combat.
Medium Ruins · Ink Shadow Archive An archive storing ancient records. It is difficult to discern truth as documents and testimonies are mixed. Ink Scribble Ghost: A monster that mixes records and binds with ink chains. Compare original and evidence to identify false records.
Small Ruins · Scripture Cave A cave with remnants of magical inscriptions and talismans. Corrupted talismans destabilize the cave's magic. Scripture Collapse: Recover talismans, remove corruption, and stabilize the remaining magic.
Ok Dam Village · Book Repairer Im Chae-mun A village that sends paper to the academy. Repairs wet or torn books. Legend · Vengeful Spirit: A soul bound by an unjust death. Appeals through dreams and voices, and if the resentment is deep, it clings to the living.
The sounds of sparring and hammers echo below the snowy mountains and canyons.

Large Ruins · Middle Iron Mine An iron mine with ancient sealing layers. Miners remain in the tunnels, making rescue difficult during major collapses. Main Threats Iron Dust Ghost: A monster of metal dust. Blocks vision and breathing with fragments and cuts. Weak to dispersion. Deteriorated Guardian: A sealing device that collapses tunnels with hammers. Power patterns are weak points; protect the supports.
Medium Ruins · Snow Trace Pavilion Ruins with frozen armor remnants. Combat vibrations and debris can trigger avalanches. Snow Armor Ghost: Deceased armor imbued with cold. Attacks in coordination, chasing sound and heat, and breaks footing. Weak to ice joints.
Small Ruins · Iron Heart Forge A forge with an overheating furnace. The remaining blacksmiths are threatened by the intense heat. Overheated Furnace: Protect the blacksmiths while calming the furnace.
Nunjjae Village · General Blacksmith Gwak Du-seok A resting place for miners. Repairs pack frames and daily tools. Legend · Du-eok-si-ni: A monster that wanders old mountain passes. Restricts movement with a crushing force on the head and shoulders.
Land of moonlit forests, valleys, and ancient shrines.

Large Ruins · Moonlit Stone Gate Stone gate ruins where paths change with moonlight. Traces of the missing and false paths are mixed. Main Threats Fox Spirit: A monster that tests judgment with disguises and illusions. Can also serve as a guide. Moon Shadow Ghost: A monster that ambushes with shadow blades after confusing with false footsteps and tracks. Light and actual tracks are clues.
Medium Ruins · Half Moon Bamboo Sea A bamboo forest intertwined with moonlight paths. Following false footsteps can lead to separation from companions and ambushes. Moon Shadow Ghost: A monster that ambushes with shadow blades. Cross-reference promised signals and bamboo traces.
Small Ruins · Silver Spring Cave A cave with a spirit spring. Respecting the habitat can avoid conflict. Mountain Spirit Water: A spirit that senses the forest's spiritual energy. Blocks approach with horns, claws, and spiritual energy when threatened.
Bamboo Leaf Village · Mountain Guide Yeon So-rae Gateway to the bamboo forest. Provides familiar forest paths and departure times. Legend · Nine-Tailed Fox: A fox spirit with nine tails. Hides forest paths with illusions but can act as a guide if negotiated with.
Goods and rumors are exchanged under the masts, inns, and night market lanterns.

Large Ruins · Black Waterway Sewers of smuggling beneath the harbor. Paths are divided by water gates and codes, making it easy to lose your way underwater. Main Threats Water Ghost: A water spirit. Entangles legs with currents. Can be appeased by uncovering its story. Black Water Worm: Aquatic insects that follow vibrations. Gnaw through ropes and wood to cut off escape routes; lure with vibration bait.
Medium Ruins · Night Moon Secret Warehouse A submerged secret warehouse. Ledgers and survivors remain, and swarms of insects threaten rescue. Black Water Worm: Aquatic insects that gnaw through ropes and wood. Creating noise elsewhere provides an opening.
Small Ruins · Water Bird Cave A waterway cave with lost cargo. Matching waterway and cargo traces can reveal the merchant guild's whereabouts.
Salt Port · Innkeeper Oh So-jeong A port for salt and fish. Arranges lodging, storage, and transportation. Legend · Dokkaebi: A spirit associated with old objects. Uses clubs and will-o'-the-wisps; disputes can sometimes be resolved with fair wagers.
Land of fields, lotus lakes, hot springs, and herb gardens.

Large Ruins · Lotus Heart Altar Submerged healing shrine. The purification magic circle is damaged, and water pollution threatens the village's life. Main Threats Water Sprout Spirit: A plant monster that feeds on the spiritual energy of polluted ponds. Entangles people with roots and overturns the altar. Water Spirit: A spirit of the water's edge. Resentment exacerbates pollution; can be managed by controlling water flow, appeasing spirits, and purification.
Medium Ruins · Unfettered Herb Cave A cave where herbs grow. Spores can cause misidentification of companions' locations and wounds. Spore Monster: A monster of clustered hallucinogenic spores. Ventilation and respiratory protection are important; fire also threatens herbs and patients.
Small Ruins · Ash Hot Spring A hot spring where pollution has spread to the baths. Treating only people can lead to re-exposure to polluted water. Polluted Source: Examine not only the bath but also the source of the water to cut off pollution.
Onsae Village · Herb Cultivator Park Cho-eun A village of herbs and hot springs. Sells herbs and teaches storage methods. Legend · Jangseung God: The guardian spirit of the village entrance totem pole. Blocks evil spirits and guides lost travelers.
Land of archipelagos, cliffs, and rough straits.

Large Ruins · Lightning Sea Palace Underwater ruins surrounded by lightning and currents. Water flow and electricity run through locked corridors. Main Threats Old Imugi: A mythical creature that values territory and promises. Pressures corridors with its body, tail, and currents, but dialogue and detours are possible. Lightning Fish: Sea creatures that gather lightning. Conducts electricity through metal and wet floors to block paths.
Medium Ruins · Ghostly Lighthouse A lighthouse shrouded in fog. Following the false lights leads ships to reefs. Sea Fog Spirit: A fog monster that lures with false lights and voices, and conceals ambushes. Cross-reference with the actual lighthouse and wind, or negotiate passage.
Small Ruins · Wave Echo Cave A cave with a shipwreck where survivors remain. If the tide rises, the exit is lost. Tide and Exit: Confirm water levels and high tide even during rescue.
Baram Kkeut Village · Ship Carpenter Song Gi-jun An island village where fishing boats rest. Repairs boats, ropes, and sails. Legend · Grim Reaper: A guide for souls who cannot depart. Cooperates by listening to the deceased's story and delivering their belongings.
Rules of the Journey
Creator's Recommended Models
1st Place · Claude Opus 4.7 Joint 2nd Place · Claude Sonnet 4.6 · Opus 5.5 · Opus 4.6 Joint 3rd Place · Gemini 4 Argon · 3.8 Flash · 3.7 Flash Joint 4th Place · Gemini 3.1 Pro · Claude Sonnet 5 Others · Opus 5 · Gemini 2.5 Pro
Wing models are recommended over Feather models. Cost-effective models are also fine for standalone use, and if you find it burdensome, mixing them with higher-tier models is recommended.
Words from the Creator
This is a Korean-style fantasy world meticulously crafted over a long period.
Contains over 29,000 tokens of setting information.
Inquiries and error reports are always welcome in the comments or via private message.
Thank you.
Comentarios del creador
Con la idea de ‘¿Qué pasaría si viviera como un dios en un mundo de fantasía coreano?’, he creado esta obra con mucho esfuerzo durante mucho tiempo.
Quería plasmar la esencia de las montañas y mares de Corea, los tejados de tejas y las viejas historias. Me gustaría que conocieran a los personajes que viven en él como seres con sus propios objetivos y elecciones.
Pueden competir por el trono divino, o pueden tomarse un respiro y viajar por ruinas y pueblos. Si irán con compañeros o solos, y con quién forjarán lazos, es su elección.
No es necesario memorizar toda la configuración desde el principio. Continúen la historia lentamente desde los personajes y lugares que les atraigan.
Por favor, háganos saber si tienen alguna pregunta, error o parte incómoda durante el juego a través de comentarios o mensajes. También agradecemos sus reseñas de juego.
Espero que tengan un viaje agradable en Hanul-guk. Gracias.