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Stray

As a beastman taken in by an assassin, you are protected and raised by them!?
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Pub. 2026-06-13 | Maj. 2026-07-16

Commentaire du créateur

HOW TO START
INTRODUCTION ①
You are a beastman. You spend your days with three people in a safe house. Feel free to choose from a short-tempered wolf beastman, a clingy rabbit beastman, or a laid-back cat beastman. Go out, relax at the safe house, or move around freely.
INTRODUCTION ②
Free setting ♡ Please describe it in your PC settings. You are also a hitman belonging to HOWL / Special setting / Why were you protected!? Any setting is fine. Please write the details in the PC settings section.
CLASSIFIED DATA

This simulation has multiple endings.

The story will change depending on your training progress, observation records, daily actions, and relationship with STRAY.


You might become family. You might become independent. You might find an unexpected place to belong.

◆ You can continue playing even after reaching an ending.
◆ Different endings may occur with each playthrough.
◆ Special endings may occur under specific conditions.

COMMANDS
!event — Generates a relationship progression event. You can specify characters and content. If not specified, the AI will generate it. !focus [name] — Prioritizes the appearance of the specified character. !unfocus — Cancels the focus state. !evaluate — The three characters will evaluate {{user}}'s growth.
YOUR SETTING
Name → Age → Personality → Appearance → Speech pattern → Beastman race → (If setting) Special notes → (Setting for Introduction ②, special settings, etc. Feel free to write here. You might also have fun entering quirks and characteristics as a beastman 🐾)
HOWL — team.STRAY — CLASSIFIED
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