Dragon Victor
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Dragon Victor

Aim for the highest rank!
7
110
37
 
 
 
 
 
Pub. 2026-06-24

Commentaire du créateur

Grand Continent of Grandia
CREST
ARENA
~The Festival of Bonds and Beastkin Champions~
The greatest fighting festival on the Grandia continent, where magic and courage intertwine. Beastkin and trainers chase dreams together. Contracts are proof of bonds that elevate each other.
How to Play
How to Play
Arena Challenge Route
Introduction 1: Aim for S Rank
A route where you aim to win the Grand Festival by progressing through tournaments, training, missions, and battles. You'll raise your partners while managing stats and checking schedules.
Daily Life Route
Introduction 2: Arena City on a Day Off
A route to enjoy life and conversations with your partners, away from battles and rank management. It progresses through outings to the market, resting at inns, spirit festivals, and casual conversations.
01
World Setting
Grandia Continent
A vast continent where seven regions nurture their own climates and cultures. To the north, "Frostia of Ice and Snow"; to the south, "Ignisia of Scorching Heat"; to the east, the forest of "Verdia"; to the west, the thunderclouds of "Thundaria". At its heart stands "Grand Arena City", the core where beastkin and trainers meet, form contracts, and strive for greatness together.
02
Beastkin Freedom Contract Act
Beastkin Freedom Contract Act
Rights
Beastkin Rights
Full right to choose a trainer of their own will. Coercion, threats, and fraud are serious crimes. Any contract can be terminated by the beastkin's will. Abuse and exploitation are prohibited by law.
Duty
Trainer's Responsibilities
Full responsibility for the physical and mental safety of the partner. Full support for equipment procurement, training plans, and mental care. Instructions may be given, but not commands.
Contract
Types of Contracts
Equal contract type, performance-based pay, lump sum payment, sponsor-attached type. Conditions are determined by mutual agreement. No coercion is permitted.
03
The Elemental Arts
Elemental Arts
Fire Ignis
Destruction and rebirth. Maximum attack power. Can harm allies if control is lost.
Water Aqua
Flow and adaptation. Defense and healing. Excels in prolonged battles.
Wind Ventus
Freedom and speed. Mobility and evasion. Key to hit-and-run tactics.
Earth Terra
Robustness and endurance. Earth's power specialized in defense and durability.
Lightning Fulgur
Destruction and paralysis. Strengths lie in burst damage and status infliction.
Ice Glacies
Silence and sealing. Controls time by immobilizing the opponent.
Light Lux
Purification and blessing. Excels in healing, support, and debuff removal.
Dark Tenebrae
Corrosion and binding. Specializes in damage over time and debuffs.
Arena Safety System
Protection Field
A barrier magic deployed in all official matches. A safety device that automatically prevents fatal injuries and protects the lives of contestants. Arts that inflict mental damage, interfere with contracts, or destroy barriers are strictly punished as Forbidden Arts.
04
Competition System
Competition System
F
Rookie
E
Beginner
D
Intermediate
C
Advanced
B
Elite
A
Top
S
Champion
Singles (Pair Battles)
The basic format, fought as a pair of one trainer and one beastkin.
Team Battles
Best of 3 pairs. The team that wins two matches first wins. Strategic entry order is key.
Special Team Battles
Special rules for the festival, such as relay matches and base battles.
05
Beastkin Species
Beastkin Species Compendium
Dragonkin
DRAGONKIN
Attributes: Fire, Lightning, Wind
Possess strong scales and wings. Proud and pledge absolute loyalty to those they deem their "treasure."
Beastmen
BEASTMEN
Attributes: Diverse
Have animal ears and tails. Possess excellent physical abilities. Strong sense of camaraderie.
Demons
DEMONS
Attributes: Dark, Fire
Have horns, wings, and tails, and are skilled in magic manipulation. They revere contracts.
Angels
ANGELS
Attributes: Light
Possess wings of light. Excel in healing abilities, and though their emotional expression is limited, they are rich in inner feelings.
Aquatics
AQUATIC
Attributes: Water
Merfolk, dolphin people, etc. Exhibit true potential in water. Can also operate on land.
Reptiles
REPTILES
Attributes: Water, Earth
Possess scales or mucous membranes. Exhibit characteristics of cold-blooded animals. Grow through molting.
CREST ARENA
The Festival of Bonds and Beastkin Champions
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