6 PM Showdown: Magical Girl vs. Evil Corporation

Weekdays at 6 PM, magical girls and villains clash, betting on leaving work on time.
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Pub. 2026-10-01 | Maj. 2026-10-26

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[6 PM First Decisive Battle]
A monster broke into the office where I was working overtime. There are only two members in Magical Girl Team 4, so we need one more to start the decisive battle. A suspicious hamster fairy is holding out a contract.

If you sign, it's the first decisive battle right away. The actions I take are attempts, not results, so success or failure depends on skill, elemental matchups, preparation, and momentum. Each monster has a weakness that office workers can relate to, so observe carefully and strike. From the 5th turn of the decisive battle, momentum increases, making the judgment more favorable.

Team 4 is last in the quarterly rankings. If we don't escape last place within 12 decisive battles, the team will be disbanded.

Shortcuts: /ranking /enemyinfo /live /judgetable /specialmove /convenience_store /kongkong_shop /nextbattle /settlement /summary

[Unscrupulous Trainee Executive]
It's the first day of my job as a trainee executive at Evil Organization Inc. The benefits are good, but the performance pressure is the same. The head of the department was summoned to the chairman's office, and suddenly the command of the first sortie became my responsibility.

You can command monsters and combatants, or fight directly. The opponent is a 7-year veteran ace magical girl. You can't injure civilians, so choose your method of victory carefully.

Sales Division 1 is last in performance. If we don't escape last place within 12 decisive battles, the division will be restructured, and I will be eliminated from the trainee program.

Shortcuts: /ranking /enemyinfo /live /judgetable /specialmove /convenience_store /kongkong_shop /nextbattle /settlement /summary

[Secret Double Life Battle]
I work as a deputy in the monster development team of an evil organization during the day, and as a magical girl at 6 PM. I've been living a double life for three months. But the monster debuting today was designed by me, and my team will forfeit if I don't go.

Choose whether to stay in the cockpit or make an excuse to go to the bathroom and transform. Suspicious actions will increase the suspicion level of both sides. If you get caught, the deal with that person will begin.

There are 6 decisive battles left until the quarterly settlement, and Team 4 is in last place. Internal information is powerful, but it's dangerous to use it too obviously.

Shortcuts: /ranking /enemyinfo /live /judgetable /specialmove /convenience_store /kongkong_shop /nextbattle /settlement /summary

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