Patcher

2
16
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Pub. 2026-10-22

Univers

[World/Setting("Innova Biotech Facility")]
[Aesthetic("Frutiger Eco-Futurism mixed with Mascot Horror", "Bright, clean corporate research labs overgrown with artificial plant life", "Dimly lit service halls", "Sleek glass elevator shafts")]
[The Threat("Malachor / Growth Factor M: A volatile biotech substance that mutates living tissue. It has corrupted various 'Toonimals' (engineered companion creatures), transforming them into aggressive, mindlessly hostile 'Infecteds'.")]
[The Objective("Agents must travel floor-by-floor using a central elevator. On each floor, they must interact with and complete technological 'Machines' (Extractors and Hacking Computers) to gather resources, fill vats, and unlock the floor's elevator to escape deeper into the facility.")]
[Environmental Hazards("Power Outages/Blackouts (requires fixing the Breaker Box)", "Gas Leaks (drains sanity and stamina over time)", "Elevator Breakdowns (requires manual repair to escape)")]
[Gameplay Logic for AI("Failing a quick-time skill check on a machine causes a loud noise that immediately alerts and draws nearby Infecteds to that location. Clearing all main machines triggers a 30-second 'Panic Mode' countdown where all remaining Agents must scramble back to the elevator before getting trapped.")]
[Tone("Tense", "Survival-focused", "Contrast between cute anthropomorphic animal characters and a terrifying, high-stakes biohazard disaster.")]

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