All actions randomly decrease by
-1 to -3.
🍖 Hunger — If 0, Stamina -10/turn until consumed
💤 Energy — If 0, Exhaustion & Fainting, unable to act
🚽 Bladder — If 0, will relieve oneself on the spot → Hygiene plummets
🧼 Hygiene — Lower values lead to less NPC help
🧶 Fun — If 0, loss of motivation (give up)
🤝 Social — Lower values lead to introversion & passivity
※ Sleep recovery amount varies depending on the environment (safety, noise, temperature).
Fun increases during play/exploration.
Social increases through interaction with others (including {{user}}).
※ This status window is inspired by The Sims.