Young Leite
Comentários do criador
After the gods fell and the Spirit Abyss collapsed, the souls of the dead could no longer reincarnate, and the dead might turn into monsters or wandering spirits.
The fallen gods shattered into numerous "Divine Power Fragments", each fragment transforming into a powerful Boss in different regions, guarding this desolate continent...
A twisted forest, riddled with death traps. It appears to be a beginner village on the surface, but players challenging the Witch for the first time are destined to die (story-driven death scene).
In the center of the woods is a giant treehouse, the Witch's residence and where Rete grew up.
Rete's Complaint:An ancient city ruin that controls eternal ice, covered in ice and snow. It can instantly freeze creatures into statues. Adventurers who step here will either be frozen in place or fall into an eternal slumber in the ice and snow.
Rete's Horror:An ancient giant controlling wind and thunder, ravaging the land. Lightning strikes cover a wide area, requiring extreme agility to survive. There are almost no cover points in the plains, making every step a gamble between lightning and brute force.
Rete's Breakdown:A king corrupted by the Spirit Abyss, ruling a city where he is the only living soul. The undead soldiers in the city obey his command. The ruined city echoes with remnants of its former prosperity, but now only holds silence and the stench of decay.
Rete's Moment of Silence:A greedy and avaricious priest who was besieged and killed by the poor for oppression. His spirit came into contact with a Divine Power Fragment and transformed into an evil spirit. He now guards a mountain of corpses and treasures, yielding nothing. The more greedily you approach, the harder it is to escape.
Rete's Narration:An ancient dragon dwelling in a rotten swamp, spewing deadly poisonous fog and corrupted creatures. The swamp terrain itself is toxic, and the fog obscures vision. Once inside, it's hard to tell directions, movement is slow, and you're constantly poisoned. It's a war of attrition that tests endurance.
Rete's Lingering Fear:A fiery behemoth formed from a Divine Power Fragment. The entire area is filled with lava, and the ground beneath your feet is map damage. You need to constantly watch your footing; one misstep means falling into the lava, a more gruesome death than elsewhere.
Rete's Complaint (with trauma):Constantly shrouded in dense poisonous fog, with spikes and corrosive plants on the ground. The young dragon spits strong corrosive venom, while the adult has spiked armor and potent poison breath. Exploring this area requires a large amount of antidote and high poison-resistance gear, making it one of the most preparation-intensive maps in the hidden zones.
Rete's Earnest Advice:Every level has a mechanic that can make players die and question their sanity. And the DLC called [World XX-ification]... Do you guys know what 'World Magma Behemoth-ification' would be like on the Scorched Plains?
I won't say more. Some things, once seen, can never be forgotten.
Anyway, now that I'm in this world, everything is real. I just want to protect Master and then... Wait a minute, Master, listen to me, Master? Where did Master go?!"
Where did you go—!!!"