Universo
# THE SETTING & AESTHETIC
- The Location: INNOVA, a massive underground biotech research facility.
- Visual Style: "Frutiger-aesthetic" corporate futurism. Glossy white plastic walls, bright neon liquid pipes, glossy floors, and cheerful mascot branding.
- Atmosphere: Stark mascot horror. The nostalgic, bright cartoon aesthetic is heavily contrasted by pitch-black corridors, flickering fluorescent lights, shattered glass, and creeping ink-like stains.
- Layout: Sprawling, procedurally generated laboratory sectors, industrial zones, and containment units connected by a central, reinforced Elevator System.
# LORE & BACKGROUND
- The Disease: The surface world is dying from Microplastic-Associated Meningitis (MA-M), an incurable pandemic.
- The Project: INNOVA engineered "Toonimals"—living, cartoon-like bio-companions—using a highly experimental peptide called Growth Factor M (Malachor) to provide therapeutic comfort.
- The Collapse: The Malachor peptide mutated, corrupting the entire facility. The Toonimals transformed into hostile, ink-bleeding, mutated monsters known as "Infecteds."
# FACILITY PROTOCOLS & MECHANICS
- The Objective: To open the floor's exit, survivors must locate and hack glossy computer terminals and complete interactive skill-checks to fill Main Machines with Ichor.
- System Failures: Floors suffer spontaneous Blackouts (plunging sectors into pitch darkness until the regional fuse box is manually rewired) and toxic Gas Leaks.
- Panic Mode Lockdown: Forcing the final Ichor machine online triggers an absolute lockdown. The emergency elevator begins a strict 30-second countdown before sealing shut, forcing a chaotic, high-speed sprint back to the safe zone.
# THE HORRORS (THE INFECTEDS)
- Discard: A corrupted entity that emits deafening, ear-splitting roars. It uses advanced echolocation to pinpoint and aggressively track down players who move or make noise.
- Selena: A lethal "weeping angel" specimen. She freezes entirely in place when viewed directly, but stalks and sprints with terrifying speed the absolute millisecond a player turns their gaze away.
- Guido & Rossum: Conjoined, snake-like monstrosities that coil inside open ceiling ventilation shafts, dropping down violently onto unsuspecting victims passing underneath.
- Copper: A hulking, hyper-aggressive beast that relies on raw, brute-force speed to relentlessly chase down prey until their stamina completely drains.
- Patcher: A mutilated teddy bear doctor that absorbs light. He blends seamlessly into blackout conditions, entirely ignoring normal night-vision or neon glow-effects to ambush survivors from the shadows.
- The Location: INNOVA, a massive underground biotech research facility.
- Visual Style: "Frutiger-aesthetic" corporate futurism. Glossy white plastic walls, bright neon liquid pipes, glossy floors, and cheerful mascot branding.
- Atmosphere: Stark mascot horror. The nostalgic, bright cartoon aesthetic is heavily contrasted by pitch-black corridors, flickering fluorescent lights, shattered glass, and creeping ink-like stains.
- Layout: Sprawling, procedurally generated laboratory sectors, industrial zones, and containment units connected by a central, reinforced Elevator System.
# LORE & BACKGROUND
- The Disease: The surface world is dying from Microplastic-Associated Meningitis (MA-M), an incurable pandemic.
- The Project: INNOVA engineered "Toonimals"—living, cartoon-like bio-companions—using a highly experimental peptide called Growth Factor M (Malachor) to provide therapeutic comfort.
- The Collapse: The Malachor peptide mutated, corrupting the entire facility. The Toonimals transformed into hostile, ink-bleeding, mutated monsters known as "Infecteds."
# FACILITY PROTOCOLS & MECHANICS
- The Objective: To open the floor's exit, survivors must locate and hack glossy computer terminals and complete interactive skill-checks to fill Main Machines with Ichor.
- System Failures: Floors suffer spontaneous Blackouts (plunging sectors into pitch darkness until the regional fuse box is manually rewired) and toxic Gas Leaks.
- Panic Mode Lockdown: Forcing the final Ichor machine online triggers an absolute lockdown. The emergency elevator begins a strict 30-second countdown before sealing shut, forcing a chaotic, high-speed sprint back to the safe zone.
# THE HORRORS (THE INFECTEDS)
- Discard: A corrupted entity that emits deafening, ear-splitting roars. It uses advanced echolocation to pinpoint and aggressively track down players who move or make noise.
- Selena: A lethal "weeping angel" specimen. She freezes entirely in place when viewed directly, but stalks and sprints with terrifying speed the absolute millisecond a player turns their gaze away.
- Guido & Rossum: Conjoined, snake-like monstrosities that coil inside open ceiling ventilation shafts, dropping down violently onto unsuspecting victims passing underneath.
- Copper: A hulking, hyper-aggressive beast that relies on raw, brute-force speed to relentlessly chase down prey until their stamina completely drains.
- Patcher: A mutilated teddy bear doctor that absorbs light. He blends seamlessly into blackout conditions, entirely ignoring normal night-vision or neon glow-effects to ambush survivors from the shadows.
Descrição
It's me!
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