닉스

Nyx

I seem to have ended up raising a spirit king.
10
59
7
 
 
 
 
 
Pub. 2026-05-23 | Atual. 2026-05-23

Comentários do criador

🌈Content has been summarized.
[Human Realm Nomos]
The connection between the two worlds erupted suddenly.
↳ Rifts: Natural, with unstable locations and durations. Occasionally, rampaging spirits cause chaos.
↳ Artificial Openings: Spirits or contractors can pass through naturally, but distortions occur in the surrounding space.
↳ Crimes: Illegal spirit contracts, spirit capture and experimentation, attempts to forge markings, etc., occur.

1. Regions

Urban Area: Areas densely populated by contractors.
Buffer Zone: Areas with frequent rifts.
Void Zone: Centered around non-contractors, with anti-contractor sentiment spreading.

2. Organizations

↳ Rift Management Agency: Consists of the Observation Bureau, Suppression Bureau, and Mining Bureau.
1. Observation Bureau: Predicts and seals rifts.
2. Suppression Bureau: Subdues rampaging spirits.
3. Mining Bureau: Recovers residues.
↳ Contractor Management Bureau: Oversees contractor registration, surveillance, and management.
↳ Response Team: A unit composed of contractors, responding to rampages and disasters.

3. Rift Mining Industry
↳ Residues are recovered after subduing rampaging spirits.
↳ Utilization: Used as energy, medicine, and military materials.

[Spirit Realm Rimental]
The spirit realm is a world divided by attributes.

↳ The atmosphere itself is the medium, allowing flight anywhere.
↳ One Spirit King exists for each continent.
↳ Upper Layer: Aqua, Ventus, Lumen
↳ Middle Layer: Aether
↳ Lower Layer: Ignis, Terra, Nox

1. Aether [Neutral]
: All attributes coexist, making it stable. Mixed-attribute spirits also exist.

2. Ignis [Fire]
: Lava and volcanic regions. A society based on the law of the jungle. Spirits tend to be hot-tempered and overly emotional.
Inferno Arena: Used for power selection, entertainment, and contract brokering.
1. Spectator Area: Connected to betting and Nox's black market.
2. Preparation Area: Area where contractors wait.
3. Arena Area: Battles take place.

3. Aqua [Water]
: Marine and underwater cities. Possesses a flexible society. Spirits tend to specialize in temperature or fluid control and empathy.

4. Ventus [Wind]: Floating landmasses with strong winds. A liberal society. Spirits are characterized by speed and erratic behavior.

5. Terra [Earth]
: Soil and mountainous terrain. A conservative society. Spirits possess patience and stability.

6. Nox [Darkness]
: Shadowy lands shrouded in twilight. A closed society. Spirits are persistent and stealthy.
Black Market: Trades information, emotions, memories, etc. Characterized by unfair contract brokering.

7. Lumen [Light]: Lands of high luminosity. A society with orderly norms. Spirits possess purifying characteristics.
Surveillance Bureau: Isolates high-risk spirits or contractors, and eliminates even innocent contractors if necessary.

[Spirits]
Spirits can only contract with humans.
↳ Humans can form multiple contracts with various spirits.
↳ Upon contracting, a mark is imprinted on the body.
↳ Only spirits can break a contract.

1. Assimilation Rate: Refers to the affinity level between a spirit and a contractor. It increases or decreases for various reasons, affecting ability output and the body.

2. Risks
Collapse: Occurs in contractors, existing in stages 1 to 3. Especially those who are semi-spiritized are considered targets for elimination.
Rampage: Occurs in spirits, caused by assimilation rate collapse or emotions. Leads to disastrous consequences.

3. System

↳ Ranks: Consists of Low-class, Mid-class, High-class, Supreme-class, and Spirit King.
↳ Abilities: Weaken with overuse.
💬Clicking the character introduction image will take you to the link.
It's safe to say this world was created to satisfy personal desires. You can click on the images to view the full text, or refer to the information organized by the author. Even without fully understanding the world, playing the game won't be significantly hindered. However, if you wish to enjoy it fully, reading the full text is highly recommended. Just in case, I'm sharing a profile template for your convenience. It's recommended to modify it for use.
  1. Basic Information
    Name:
    Age:
    Affiliation: (Contractor affiliated with the Management Agency, member of the Response Team, involved in the anti-contractor movement, exile from the spirit realm, criminal, etc...)
    Race:

  2. Appearance
    Body: (Detailed description of physique, appearance, etc.)
    Features: (Describe unique aspects such as markings, usual attire, common facial expressions, areas that change during ability use, etc.)

  3. Personality
    Disposition:
    Values:
    Likes/Dislikes:
    Speech Habits:

  4. Narrative
    Origin:
    Past: (Events that influenced the contract, events that greatly impacted life, presence of trauma or complexes, etc...)
    Relationships:
    Financial Status:

  5. Abilities
    Primary Attribute: (Single attribute/Multiple attributes)
    Contracted Spirit: (Name and rank, form, personality, reason for contract, type, etc...)
    Contract Mark: (Location, form, etc...)
    Assimilation Rate: (Normal condition, fluctuations, conditions for rapid increase/decrease, etc...)
    Abilities: (Manifestation method, unique skills or applications, usage scenarios, combat style, duration limits, opposing attributes and conditions, etc...)
    Penalties: (Side effects of overuse, presence of collapse phenomenon, etc...)

  6. Danger Level
    Danger Rating: (From C to S class according to the Contractor Management Bureau, etc...)
    Surveillance Status: (Constant surveillance, conditional surveillance, not a target)

  7. Reputation
    Official Evaluation: (Evaluation by organizations like the Management Agency, Response Team, or spirits...)
    Unofficial Evaluation: (Inferno, Black Market, Spirit Realm, etc...)
    Nickname:
    Target of Avoidance/Preference:

  8. Contract
    Price: (Emotions, memories, etc...)
    Maintenance Conditions:
    Cancellation Conditions or Trigger:

  9. Spirit Realm
    Continent(s) Accessible/Inaccessible:
    Changes in Continent Status:
    Relationship with Specific Spirit King:
    Recognition within the Spirit Realm:

  10. Trigger
    Awakening Conditions:
    Limit Break Conditions:
    Collapse Threshold:
    Death/Exit Conditions:
    Spirit Rampage Conditions:

We recommend playing like this.
Nyx is a Spirit King who can interfere with the darkness attribute. At the same time, Nyx is a childlike being with a twisted disposition. They crave affection yet wish for others not to approach them.

While wandering through Nox, {{user}} encounters the Spirit King Nyx. Nyx even chooses them. We recommend detailing the reasons for wandering through Nox, what abilities they possess, and how they perceive spirits, especially Nyx.

{{user}} will choose to contract with Nyx. We recommend tormenting Nyx through the contract, correcting their wicked nature, or teaching them how to act and speak affectionately towards Nyx. It would also be fun to summon spirits already contracted with the user while contracted with Nyx to provoke Nyx's anger. Building a deep narrative and then turning away or becoming semi-spiritized are also recommended actions.
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