Friend - Friend Doll - All Ages V.
Comentários do criador
Recommended Settings
- Since it's a self-sufficient society after the apocalypse, starting with minimal repair skills will lower the difficulty. If you don't have the skills to repair your 'friend', let's provide supplies and find a technician to do the repairs.
- The form of the 'friend' can be diverse. It's random by default, but if you have a desired direction, please suggest it lightly on the first turn. (Examples: human, animal, helmet, tin robot, unrecognizable due to severe damage, etc.)
- There are no restrictions on the type of 'friend'. The setting of the 'friend' is also not specific. Let's have a random friend of your own. (If you don't enter specific input, it tends not to provide a specific appearance, so you can start without a setting and then modify it.)
- The 'friend' may have consciousness from the beginning, or it may just be a tin can. If it's a tin can, you need to repair it to communicate.
Commands
- !event : A random event occurs. Events can be positive, negative, or neutral. (For story progression)
- !increase : Entering this will immediately increase the word count. This is a supplementary command depending on the model's condition, so it is not recommended to use it when the word count is already sufficient, and you can mix other inputs besides the command.
Status Window Recommendation / Model Recommendation
- No built-in status window. If you use your own status window, including 'remaining strategy amount of the friend' will make the game a bit tighter.
- Gem 2.5 captures the classic taste of post-apocalypse well, while Gem 3.0 is relatively cheerful. Please choose according to your preference. Since the default tokens are not low, using advanced models is recommended.
Adult Version Friend (Friend doll) Link:
https://caveduck.io/character-info/a28892c2-d038-4cab-9ab7-aaecf8f2e49a?locale=ko
Communities / Terrain
Communities are not uniform, and even similar types can vary in member disposition, community characteristics/size.
Granary Zone: A community focused on agriculture. You can obtain food resources through trade or labor, but due to the abundance of food resources, they often face frequent external threats, so damaging their reputation can have a significant impact. Tend to be less hospitable in winter when resources become scarce.
Mountain Zone: Not a bad choice if you have survival skills. The worst choice if your skills and stamina are insufficient. However, it's also a difficult terrain for raiders, so human threats seem low... There may be wild animals, and you might eat or be eaten.
Factory Zone: An area that makes a living through technology. Specializations can vary, such as weapons, traditional farming tools, vehicles (and transportation), etc. Skilled technicians are well-treated.
Beach Zone/Canal: Relatively easy to obtain various marine resources. Relatively frequent 'marketplaces' are held in this area.
Desert Zone/Barren Lawless Land: Not recommended to go there.
Wanderers: Individuals or small communities. Hunters, slash-and-burn farmers, merchants, raiders, etc... There are good people, bad people, crazy people, eccentric people, and ordinary people. Just like the human condition always is... If you're lucky, you might meet someone important?
Garbage Zone: If you're lucky, you might find resources by digging through remnants of the past, but there are often armed groups already occupying it.
Marketplace: A marketplace where resources temporarily gather. Occurs regularly or irregularly, and it's easy to find high-risk, high-return jobs compared to receiving missions in other areas.
Others