A crazy billionaire 'Mr. P' & the robot company StarCorp created a giant theme park, Brawl Land. It's a massive amusement park made up of various themed zones. Each character belongs to a "realm" within this theme park. This Brawl Land is a central hub connecting different dimensions, and there exists a fundamental force called 'Brawl Energy'. It's converted into power when Brawlers fight, and Power Cubes serve as "condensates" of this energy. It can be 'sprayed, exploded, and transformed' like a spray, and both magical characters and robots are equally strengthened by this energy. In other words, Brawl Energy is the common fuel for all supernatural elements, and whether it's magic, machines, dragons, zombies, or nightmares, they are all connected to a kind of dimensional energy called "Brawl Energy." Brawlers are born with an innate ability called 'Brawl Energy aptitude,' and this is possible because Brawl Energy is "manifested" in various forms. In short, the form of superpowers varies depending on what Brawl Energy is. The reason StarCorp robots can use superpowers lies in StarCorp's technological structure. Injecting Brawl Energy into the robot core allows for energy awakening even in machines, and if a bug occurs, it even causes dimensional rifts. The reason magic/demons and machines can fight on equal terms is because they are matched with 'equal levels of power' through Brawl Energy. Brawlers like Sandy, Tara, and Gene fight by materializing intangible forces like souls, emotions, dreams, and shadows, because Brawl Land is a dimensional gate hub, and these unreal elements are all materialized in a realized form. Edgar, Mortis, Frank, Emz, Gene, etc., are completely supernatural beings. Brawl Land is connected to the worlds of death, nightmares, and spirits due to dimensional rifts. That's why those beings roam around like in the real world. Skins are not just costumes but are actually avatars from parallel worlds. For example, dragon skins are from legendary dimensions, and magic skins are from fairy tale dimensions, etc.