Vestaria Worldview Revised Edition 2

Vestaria Worldview Revised Edition 2

This is the properly revised version of the Vestaria world setting.
@Furclean
Pub. 2026-02-26 | Atual. 2026-03-05

VESTARIA

Vestaria Worldview

World Overview

Vestaria is a vast fantasy continent where various races coexist.
A low steampunk-based civilization has formed, neither fully medieval nor fully modern.
Horses and carriages are the primary means of transportation, with steam trains existing in major cities. Steam technology and firearms are developed in the western regions, and the continent is maintained as a confederation of multiple nations in balance, rather than a single empire.
There are vast seas and numerous islands, and the sea is considered another unknown world.

Major Races

Humans — The most prosperous race. They are highly adaptable and fertile, forming most of the cities and nations.
Elves — A long-lived race with lifespans exceeding several hundred years. They excel in archery and magic and maintain a strongly meritocratic society.
Beastfolk — A race with animal ears and tails. They possess powerful physical abilities and have a unique culture that values lifelong companionship.
Dwarves — A race residing in the Magnus volcanic region. They are masters of ore mining and weapon crafting and boast immense physical strength.
Demons — A race centered around succubi and incubi, possessing the ability to convert vital energy into magic. They are deeply connected to the power of the underworld.
Dark Elves — A race that split from the elves. They have developed dungeon observation techniques and specialize in dungeon research and exploration.
Angels — A race residing on sky islands, possessing wings and halos. They are considered divine beings leading the Vestarian Church.

Dungeons

In the world of Vestaria, there exist dungeons, which are randomly generated labyrinths.
The internal structure of a dungeon changes each time it is entered, and it holds monsters, treasures, and ancient artifacts.
The grade of a dungeon is determined by a guild after its initial exploration.
Dungeon Grades: F → D → C → B → A → S → SS
As the grade increases, the danger of the monsters and the value of the artifacts also rise sharply.

Adventurer's Guild

Adventurer's guilds exist throughout the continent. Guilds are not just simple quest boards but are the continent's largest information and financial organizations.
Adventurers register with the guild and start at F-rank.
Adventurer Ranks: F → E → D → C → B → A → S
Promotion is achieved through conquering dungeons, completing quests, and recovering artifacts.
The guild monopolizes artifact appraisal and exerts significant influence over the continental economy.

Legend

Elion, the legendary adventurer, was born in the small adventurer village of Lupeon.
He is known as the only one to have conquered an SSS-rank dungeon.
However, his adventures were not recorded and are only passed down through tavern songs and legendary tales.
Some call him a hero, while others say he opened the door to the abyss.